If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module0.7.3-extended
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512d0ac411
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@ -1453,11 +1453,11 @@ namespace OpenSim.Region.Framework.Scenes
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LoginLock = false;
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LoginLock = false;
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EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
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EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
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}
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}
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m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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// For RegionReady lockouts
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// For RegionReady lockouts
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if(LoginLock == false)
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if (!LoginLock)
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{
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{
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsDisabled = false;
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LoginsDisabled = false;
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}
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}
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