Merge branch 'avination' into careminster

avinationmerge
Melanie 2012-08-23 00:12:12 +01:00
commit 97c37c370b
6 changed files with 26 additions and 3 deletions

View File

@ -3809,7 +3809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (part.ParentGroup.IsAttachment)
{ // Someone else's HUD, why are we getting these?
if (part.ParentGroup.OwnerID != AgentId &&
part.ParentGroup.RootPart.Shape.State >= 30)
part.ParentGroup.RootPart.Shape.State > 30)
continue;
ScenePresence sp;
// Owner is not in the sim, don't update it to

View File

@ -2050,7 +2050,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Permissions.CanReturnObjects(
null,
remoteClient.AgentId,
deleteGroups))
new List<SceneObjectGroup>() {grp}))
{
permissionToTake = true;
permissionToDelete = true;

View File

@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_presences = 1; // Update scene presence movements
private int m_update_events = 1;
private int m_update_backup = 200;
private int m_update_terrain = 50;
private int m_update_terrain = 1000;
private int m_update_land = 10;
private int m_update_coarse_locations = 50;

View File

@ -3306,6 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="SetVolumeDetect"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
HasGroupChanged = true;
SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null)

View File

@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
#endregion
@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
{
obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
}
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
{
obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
}
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
{
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
if (sop.GravityModifier != 1.0f)
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
writer.WriteEndElement();
}

View File

@ -6055,6 +6055,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_AWAY;
}
UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
UUID[] anims = agent.Animator.GetAnimationArray();
if (Array.Exists<UUID>(anims, a => { return a == busy; }))
{
flags |= ScriptBaseClass.AGENT_BUSY;
}
// seems to get unset, even if in mouselook, when avatar is sitting on a prim???
if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
{