actually make use of it as viewers requested
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6826ca9b57
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@ -2113,12 +2113,7 @@ namespace OpenSim.Region.Framework.Scenes
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// PROBABLE END OF FIXME
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// PROBABLE END OF FIXME
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// Since we copy from a source group that is in selected
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copy.IsSelected = createSelected;
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// state, but the copy is shown deselected in the viewer,
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// We need to clear the selection flag here, else that
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// prim never gets persisted at all. The client doesn't
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// think it's selected, so it will never send a deselect...
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copy.IsSelected = false;
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if (rot != Quaternion.Identity)
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if (rot != Quaternion.Identity)
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copy.UpdateGroupRotationR(rot);
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copy.UpdateGroupRotationR(rot);
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