Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
parent
7cafe7f6d9
commit
9800c05c1b
|
@ -25,61 +25,72 @@ EndProject
|
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Grid.UserServer.Config", "OpenSim\Grid\UserServer.Config\OpenSim.Grid.UserServer.Config.csproj", "{08F87229-0000-0000-0000-000000000000}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectDependencies) = postSolution
|
||||
({FD2D303D-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({17F7F694-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({17F7F6BE-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({6ECC56A9-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({586E2916-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({60FCC3A6-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
|
||||
({60FCC3A6-0000-0000-0000-000000000000}).7 = ({4B7BFD1C-0000-0000-0000-000000000000})
|
||||
({2FC96F92-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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||||
({2FC96F92-0000-0000-0000-000000000000}).7 = ({586E2916-0000-0000-0000-000000000000})
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{36B72A9B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{FD2D303D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{17F7F694-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{17F7F694-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{17F7F6BE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{17F7F6BE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{6ECC56A9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6ECC56A9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{586E2916-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{586E2916-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E5F1A03B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{4B7BFD1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{4B7BFD1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{60FCC3A6-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{1442B635-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{1442B635-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{2FC96F92-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{08F87229-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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||||
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C# Express 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\Region\Application\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim\Framework\General\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
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@ -54,13 +54,16 @@ namespace OpenSim.Framework.Communications
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#region Packet Handlers
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
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if (profileData != null)
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{
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UUIDNameReplyPacket packet = new UUIDNameReplyPacket();
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packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
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packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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packet.UUIDNameBlock[0].ID = profileData.UUID;
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packet.UUIDNameBlock[0].FirstName = libsecondlife.Helpers.StringToField(profileData.username);
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packet.UUIDNameBlock[0].LastName = libsecondlife.Helpers.StringToField(profileData.surname);
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packet.UUIDNameBlock[0].FirstName = enc.GetBytes(profileData.username + "\0");
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packet.UUIDNameBlock[0].LastName = enc.GetBytes(profileData.surname +"\0");
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remote_client.OutPacket((Packet)packet);
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}
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@ -160,6 +160,8 @@ namespace OpenSim.Framework.Interfaces
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags);
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void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID);
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void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
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}
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}
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@ -184,6 +184,9 @@
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\PrimitiveBaseShape.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionHandle.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -43,6 +43,7 @@
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<include name="Types/NetworkServersInfo.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/PrimitiveBaseShape.cs" />
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<include name="Types/RegionHandle.cs" />
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<include name="Types/RegionInfo.cs" />
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<include name="Types/UUID.cs" />
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@ -0,0 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Framework.Types
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{
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public enum ShapeType
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{
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Box,
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Sphere,
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Ring,
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Tube,
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Torus,
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Prism,
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Scuplted,
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Cylinder
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}
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public class PrimitiveBaseShape
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{
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private ShapeType type;
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public byte PCode;
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public ushort PathBegin;
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public ushort PathEnd;
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public byte PathScaleX;
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public byte PathScaleY;
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public byte PathShearX;
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public byte PathShearY;
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public sbyte PathSkew;
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public ushort ProfileBegin;
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public ushort ProfileEnd;
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public LLVector3 Scale;
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public byte PathCurve;
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public byte ProfileCurve;
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public uint ParentID = 0;
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public ushort ProfileHollow;
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public sbyte PathRadiusOffset;
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public byte PathRevolutions;
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public sbyte PathTaperX;
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public sbyte PathTaperY;
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public sbyte PathTwist;
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public sbyte PathTwistBegin;
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public byte[] TextureEntry; // a LL textureEntry in byte[] format
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public ShapeType PrimType
|
||||
{
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||||
get
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{
|
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return this.type;
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}
|
||||
}
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||||
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||||
public LLVector3 PrimScale
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||||
{
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get
|
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{
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return this.Scale;
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}
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}
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public PrimitiveBaseShape()
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{
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}
|
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|
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//void returns need to change of course
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public void GetMesh()
|
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{
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|
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}
|
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|
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public static PrimitiveBaseShape DefaultCube()
|
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{
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PrimitiveBaseShape primShape = new PrimitiveBaseShape();
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|
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primShape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
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primShape.PCode = 9;
|
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primShape.ParentID = 0;
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primShape.PathBegin = 0;
|
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primShape.PathEnd = 0;
|
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primShape.PathScaleX = 0;
|
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primShape.PathScaleY = 0;
|
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primShape.PathShearX = 0;
|
||||
primShape.PathShearY = 0;
|
||||
primShape.PathSkew = 0;
|
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primShape.ProfileBegin = 0;
|
||||
primShape.ProfileEnd = 0;
|
||||
primShape.PathCurve = 16;
|
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primShape.ProfileCurve = 1;
|
||||
primShape.ProfileHollow = 0;
|
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primShape.PathRadiusOffset = 0;
|
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primShape.PathRevolutions = 0;
|
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primShape.PathTaperX = 0;
|
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primShape.PathTaperY = 0;
|
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primShape.PathTwist = 0;
|
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primShape.PathTwistBegin = 0;
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|
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return primShape;
|
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}
|
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}
|
||||
|
||||
}
|
|
@ -167,18 +167,6 @@ namespace OpenSim.Framework.Servers
|
|||
return response;
|
||||
}
|
||||
|
||||
protected virtual string ParseLLSDXML(string requestBody)
|
||||
{
|
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// dummy function for now - IMPLEMENT ME!
|
||||
//Console.WriteLine("LLSD request "+requestBody);
|
||||
string resp = "";
|
||||
if (firstcaps)
|
||||
{
|
||||
resp = "<llsd><map><key>MapLayer</key><string>http://127.0.0.1:9000/CAPS/</string></map></llsd>";
|
||||
firstcaps = false;
|
||||
}
|
||||
return resp;
|
||||
}
|
||||
|
||||
protected virtual string ParseXMLRPC(string requestBody)
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
|
@ -6,8 +6,7 @@
|
|||
<ProjectGuid>{4B7BFD1C-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Grid.Framework.Manager</AssemblyName>
|
||||
|
@ -16,11 +15,9 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Grid.Framework.Manager</RootNamespace>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
|
@ -31,8 +28,7 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
|
@ -41,8 +37,7 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
|
@ -51,8 +46,7 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
|
@ -61,27 +55,26 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenSim.Framework">
|
||||
<Reference Include="OpenSim.Framework" >
|
||||
<HintPath>OpenSim.Framework.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenSim.Framework.Servers">
|
||||
<HintPath>..\..\..\bin\OpenSim.Framework.Servers.dll</HintPath>
|
||||
<Reference Include="OpenSim.Framework.Servers" >
|
||||
<HintPath>OpenSim.Framework.Servers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="XMLRPC.dll">
|
||||
<Reference Include="XMLRPC.dll" >
|
||||
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
|
|
@ -626,6 +626,39 @@ namespace OpenSim.Region.ClientStack
|
|||
OutPacket(outPacket);
|
||||
}
|
||||
|
||||
|
||||
public void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID)
|
||||
{
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.RegionData.RegionHandle = regionHandle;
|
||||
outPacket.RegionData.TimeDilation = timeDilation;
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags);
|
||||
outPacket.ObjectData[0].ID = localID;
|
||||
outPacket.ObjectData[0].FullID = objectID;
|
||||
outPacket.ObjectData[0].OwnerID = ownerID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
byte[] rot = rotation.GetBytes();
|
||||
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
|
||||
OutPacket(outPacket);
|
||||
}
|
||||
|
||||
public void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID)
|
||||
{
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.RegionData.RegionHandle = regionHandle;
|
||||
outPacket.RegionData.TimeDilation = timeDilation;
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags);
|
||||
outPacket.ObjectData[0].ID = localID;
|
||||
outPacket.ObjectData[0].FullID = objectID;
|
||||
outPacket.ObjectData[0].OwnerID = ownerID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
OutPacket(outPacket);
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -815,6 +848,22 @@ namespace OpenSim.Region.ClientStack
|
|||
return objupdate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <returns></returns>
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, LLUUID textureID, uint flags)
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
this.SetDefaultPrimPacketValues(objupdate);
|
||||
objupdate.UpdateFlags = flags;
|
||||
this.SetPrimPacketShapeData(objupdate, primShape, textureID);
|
||||
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Copy the data from a PrimData object to a ObjectUpdatePacket
|
||||
/// </summary>
|
||||
|
@ -848,6 +897,33 @@ namespace OpenSim.Region.ClientStack
|
|||
objectData.PathTwistBegin = primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
|
||||
{
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
|
||||
objectData.TextureEntry = ntex.ToBytes();
|
||||
objectData.PCode = primData.PCode;
|
||||
objectData.PathBegin = primData.PathBegin;
|
||||
objectData.PathEnd = primData.PathEnd;
|
||||
objectData.PathScaleX = primData.PathScaleX;
|
||||
objectData.PathScaleY = primData.PathScaleY;
|
||||
objectData.PathShearX = primData.PathShearX;
|
||||
objectData.PathShearY = primData.PathShearY;
|
||||
objectData.PathSkew = primData.PathSkew;
|
||||
objectData.ProfileBegin = primData.ProfileBegin;
|
||||
objectData.ProfileEnd = primData.ProfileEnd;
|
||||
objectData.Scale = primData.Scale;
|
||||
objectData.PathCurve = primData.PathCurve;
|
||||
objectData.ProfileCurve = primData.ProfileCurve;
|
||||
objectData.ParentID = primData.ParentID;
|
||||
objectData.ProfileHollow = primData.ProfileHollow;
|
||||
objectData.PathRadiusOffset = primData.PathRadiusOffset;
|
||||
objectData.PathRevolutions = primData.PathRevolutions;
|
||||
objectData.PathTaperX = primData.PathTaperX;
|
||||
objectData.PathTaperY = primData.PathTaperY;
|
||||
objectData.PathTwist = primData.PathTwist;
|
||||
objectData.PathTwistBegin = primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set some default values in a ObjectUpdatePacket
|
||||
/// </summary>
|
||||
|
|
|
@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack
|
|||
}
|
||||
break;
|
||||
case PacketType.ObjectAdd:
|
||||
// m_world.AddNewPrim((ObjectAddPacket)Pack, this);
|
||||
if (OnAddPrim != null)
|
||||
{
|
||||
OnAddPrim(Pack, this);
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
public CommunicationsLocal(NetworkServersInfo serversInfo)
|
||||
: base(serversInfo)
|
||||
{
|
||||
UserServices = new LocalUserServices(this,this.ServersInfo.DefaultHomeLocX,this.ServersInfo.DefaultHomeLocY);
|
||||
UserServices = new LocalUserServices(this, serversInfo);
|
||||
UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
|
||||
UserServer = UserServices;
|
||||
GridServer = SandBoxServices;
|
||||
|
|
|
@ -18,13 +18,15 @@ namespace OpenSim.Region.Communications.Local
|
|||
{
|
||||
private CommunicationsLocal m_Parent;
|
||||
|
||||
private NetworkServersInfo serversInfo;
|
||||
private uint defaultHomeX ;
|
||||
private uint defaultHomeY;
|
||||
public LocalUserServices(CommunicationsLocal parent, uint defHomeX, uint defHomeY)
|
||||
public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversData)
|
||||
{
|
||||
m_Parent = parent;
|
||||
defaultHomeX = defHomeX;
|
||||
defaultHomeY = defHomeY;
|
||||
this.serversInfo = serversData;
|
||||
defaultHomeX = this.serversInfo.DefaultHomeLocX;
|
||||
defaultHomeY = this.serversInfo.DefaultHomeLocY;
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(string firstName, string lastName)
|
||||
|
@ -81,7 +83,6 @@ namespace OpenSim.Region.Communications.Local
|
|||
ulong currentRegion = theUser.currentAgent.currentHandle;
|
||||
RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
|
||||
|
||||
|
||||
if (reg != null)
|
||||
{
|
||||
response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
|
||||
|
@ -92,7 +93,9 @@ namespace OpenSim.Region.Communications.Local
|
|||
response.SimPort = (Int32)reg.ExternalEndPoint.Port;
|
||||
response.RegionX = reg.RegionLocX ;
|
||||
response.RegionY = reg.RegionLocY ;
|
||||
response.SeedCapability = "http://" + reg.ExternalHostName + ":" + reg.ExternalEndPoint.Port.ToString() + "/CAPS/" + capsPath + "0000/";
|
||||
|
||||
//following port needs changing as we don't want a http listener for every region (or do we?)
|
||||
response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
|
||||
theUser.currentAgent.currentRegion = reg.SimUUID;
|
||||
theUser.currentAgent.currentHandle = reg.RegionHandle;
|
||||
|
||||
|
|
|
@ -156,12 +156,18 @@
|
|||
<Compile Include="Scenes\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\EntityBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\PrimitiveOld.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
|
|
@ -15,8 +15,10 @@
|
|||
<include name="ParcelManager.cs" />
|
||||
<include name="RegionManager.cs" />
|
||||
<include name="Scenes/Entity.cs" />
|
||||
<include name="Scenes/EntityBase.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/PrimitiveOld.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
|
|
|
@ -34,29 +34,14 @@ using libsecondlife;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public abstract class Entity
|
||||
public abstract class Entity :EntityBase //will be phased out
|
||||
{
|
||||
public libsecondlife.LLUUID uuid;
|
||||
public Quaternion rotation;
|
||||
protected List<Entity> children;
|
||||
|
||||
protected PhysicsActor _physActor;
|
||||
protected Scene m_world;
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Pos
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -91,12 +76,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public LLVector3 velocity;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
public override LLVector3 Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -130,64 +114,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint m_localId;
|
||||
|
||||
public uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
/// </summary>
|
||||
public Entity()
|
||||
{
|
||||
uuid = new libsecondlife.LLUUID();
|
||||
|
||||
m_pos = new LLVector3();
|
||||
velocity = new LLVector3();
|
||||
rotation = new Quaternion();
|
||||
m_name = "(basic entity)";
|
||||
children = new List<Entity>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual void updateMovement()
|
||||
{
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.updateMovement();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
|
||||
/// </summary>
|
||||
public virtual void update() {
|
||||
// Do any per-frame updates needed that are applicable to every type of entity
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called at a set interval to inform entities that they should back themsleves up to the DB
|
||||
/// </summary>
|
||||
public virtual void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Infoms the entity that the land (heightmap) has changed
|
||||
/// </summary>
|
||||
public virtual void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.MathLib;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public abstract class EntityBase
|
||||
{
|
||||
public libsecondlife.LLUUID uuid;
|
||||
|
||||
protected List<EntityBase> children;
|
||||
|
||||
protected Scene m_world;
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_pos = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 velocity;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual LLVector3 Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Quaternion _rotation;
|
||||
|
||||
public virtual Quaternion rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return _rotation;
|
||||
}
|
||||
set
|
||||
{
|
||||
_rotation = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint m_localId;
|
||||
|
||||
public uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
/// </summary>
|
||||
public EntityBase()
|
||||
{
|
||||
uuid = new libsecondlife.LLUUID();
|
||||
|
||||
m_pos = new LLVector3();
|
||||
velocity = new LLVector3();
|
||||
rotation = new Quaternion();
|
||||
m_name = "(basic entity)";
|
||||
children = new List<EntityBase>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public virtual void updateMovement()
|
||||
{
|
||||
foreach (EntityBase child in children)
|
||||
{
|
||||
child.updateMovement();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
|
||||
/// </summary>
|
||||
public virtual void update()
|
||||
{
|
||||
// Do any per-frame updates needed that are applicable to every type of entity
|
||||
foreach (EntityBase child in children)
|
||||
{
|
||||
child.update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called at a set interval to inform entities that they should back themsleves up to the DB
|
||||
/// </summary>
|
||||
public virtual void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Infoms the entity that the land (heightmap) has changed
|
||||
/// </summary>
|
||||
public virtual void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,31 +1,3 @@
|
|||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
@ -38,171 +10,62 @@ using OpenSim.Framework.Inventory;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class Primitive : Entity
|
||||
public class Primitive : EntityBase
|
||||
{
|
||||
internal PrimData primData;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
// private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private ulong m_regionHandle;
|
||||
private byte updateFlag = 0;
|
||||
private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
|
||||
|
||||
private Dictionary<LLUUID, InventoryItem> inventoryItems;
|
||||
|
||||
#region Properties
|
||||
public LLUUID OwnerID;
|
||||
public Int32 CreationDate;
|
||||
public uint OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
public uint GroupMask = FULL_MASK_PERMISSIONS;
|
||||
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
public uint BaseMask = FULL_MASK_PERMISSIONS;
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.primData.Scale = value;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
private PrimitiveBaseShape m_Shape;
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
private SceneObject m_RootParent;
|
||||
private bool isRootPrim;
|
||||
private EntityBase m_Parent;
|
||||
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Pos;
|
||||
if (isRootPrim)
|
||||
{
|
||||
return this.m_pos + m_Parent.Pos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.m_pos;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Pos = value;
|
||||
this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
public Primitive( ulong regionHandle, Scene world)
|
||||
}
|
||||
|
||||
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.m_Parent = parent;
|
||||
this.isRootPrim = isRoot;
|
||||
this.m_RootParent = rootObject;
|
||||
this.CreateFromPacket(addPacket, ownerID, localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = new PrimData();
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.FullID = this.uuid = fullID;
|
||||
this.primData.LocalID = m_localId = localID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor to create a default cube
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="position"></param>
|
||||
public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
|
||||
{
|
||||
//m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = PrimData.DefaultCube();
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.LocalID = m_localId = localID;
|
||||
this.Pos = this.primData.Position = position;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
byte[] result = null;
|
||||
List<byte[]> dataArrays = new List<byte[]>();
|
||||
dataArrays.Add(primData.ToBytes());
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
if (child is OpenSim.Region.Environment.Scenes.Primitive)
|
||||
{
|
||||
dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
|
||||
}
|
||||
}
|
||||
byte[] primstart = Helpers.StringToField("<Prim>");
|
||||
byte[] primend = Helpers.StringToField("</Prim>");
|
||||
int totalLength = primstart.Length + primend.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
totalLength += dataArrays[i].Length;
|
||||
}
|
||||
|
||||
result = new byte[totalLength];
|
||||
int arraypos = 0;
|
||||
Array.Copy(primstart, 0, result, 0, primstart.Length);
|
||||
arraypos += primstart.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
|
||||
arraypos += dataArrays[i].Length;
|
||||
}
|
||||
Array.Copy(primend, 0, result, arraypos, primend.Length);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -218,166 +81,73 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
this.SendTerseUpdateToALLClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
|
||||
base.update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.OwnerID = ownerID;
|
||||
this.Pos = addPacket.ObjectData.RayEnd;
|
||||
this.uuid = LLUUID.Random();
|
||||
this.m_localId = (uint)(localID);
|
||||
|
||||
PrimitiveBaseShape pShape = new PrimitiveBaseShape();
|
||||
this.m_Shape = pShape;
|
||||
|
||||
pShape.PCode = addPacket.ObjectData.PCode;
|
||||
pShape.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
pShape.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
pShape.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
pShape.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
pShape.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
pShape.Scale = addPacket.ObjectData.Scale;
|
||||
pShape.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
pShape.ParentID = 0;
|
||||
pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
pShape.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
public void AddToChildren(SceneObject linkObject)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet handlers
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
if (this.isRootPrim)
|
||||
{
|
||||
this.m_Parent.Pos = newPos;
|
||||
}
|
||||
this.Pos = newPos;
|
||||
this.updateFlag = 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
|
||||
{
|
||||
this.primData.PathBegin = updatePacket.PathBegin;
|
||||
this.primData.PathEnd = updatePacket.PathEnd;
|
||||
this.primData.PathScaleX = updatePacket.PathScaleX;
|
||||
this.primData.PathScaleY = updatePacket.PathScaleY;
|
||||
this.primData.PathShearX = updatePacket.PathShearX;
|
||||
this.primData.PathShearY = updatePacket.PathShearY;
|
||||
this.primData.PathSkew = updatePacket.PathSkew;
|
||||
this.primData.ProfileBegin = updatePacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = updatePacket.ProfileEnd;
|
||||
this.primData.PathCurve = updatePacket.PathCurve;
|
||||
this.primData.ProfileCurve = updatePacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = updatePacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = updatePacket.PathRevolutions;
|
||||
this.primData.PathTaperX = updatePacket.PathTaperX;
|
||||
this.primData.PathTaperY = updatePacket.PathTaperY;
|
||||
this.primData.PathTwist = updatePacket.PathTwist;
|
||||
this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="tex"></param>
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.primData.TextureEntry = tex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="prim"></param>
|
||||
public void AssignToParent(Primitive prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="packet"></param>
|
||||
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
SendXferPacketPacket send = new SendXferPacketPacket();
|
||||
|
||||
send.XferID.ID = xferID;
|
||||
send.XferID.Packet = 1 + 2147483648;
|
||||
send.DataPacket.Data = this.ConvertInventoryToBytes();
|
||||
|
||||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
byte[] result = new byte[0];
|
||||
List<byte[]> inventoryData = new List<byte[]>();
|
||||
int totallength = 0;
|
||||
foreach (InventoryItem invItem in inventoryItems.Values)
|
||||
{
|
||||
byte[] data = enc.GetBytes(invItem.ExportString());
|
||||
inventoryData.Add(data);
|
||||
totallength += data.Length;
|
||||
}
|
||||
//TODO: copy arrays into the single result array
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update viewers Methods
|
||||
#region Client Update Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -402,17 +172,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
lPos = this.Pos;
|
||||
|
||||
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
|
||||
remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -427,6 +189,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendTerseUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is Primitive)
|
||||
{
|
||||
((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -435,17 +213,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
|
||||
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
|
||||
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
|
||||
}
|
||||
|
@ -463,120 +234,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.primData.LocalID = m_localId = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="posi"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="newprim"></param>
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
// Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
|
||||
this.Pos = pos;
|
||||
this.SendTerseUpdateToALLClients();
|
||||
}
|
||||
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
//needs changing
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,582 @@
|
|||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class PrimitiveOld : Entity
|
||||
{
|
||||
internal PrimData primData;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
// private Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
private byte updateFlag = 0;
|
||||
private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
|
||||
|
||||
private Dictionary<LLUUID, InventoryItem> inventoryItems;
|
||||
|
||||
#region Properties
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.primData.Scale = value;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Pos = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
public PrimitiveOld( ulong regionHandle, Scene world)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.CreateFromPacket(addPacket, ownerID, localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
|
||||
{
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = new PrimData();
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.FullID = this.uuid = fullID;
|
||||
this.primData.LocalID = m_localId = localID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor to create a default cube
|
||||
/// </summary>
|
||||
/// <param name="clientThreads"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="world"></param>
|
||||
/// <param name="owner"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="position"></param>
|
||||
public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
|
||||
{
|
||||
//m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = PrimData.DefaultCube();
|
||||
this.primData.OwnerID = owner;
|
||||
this.primData.LocalID = m_localId = localID;
|
||||
this.Pos = this.primData.Position = position;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
byte[] result = null;
|
||||
List<byte[]> dataArrays = new List<byte[]>();
|
||||
dataArrays.Add(primData.ToBytes());
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
if (child is OpenSim.Region.Environment.Scenes.PrimitiveOld)
|
||||
{
|
||||
dataArrays.Add(((OpenSim.Region.Environment.Scenes.PrimitiveOld)child).GetByteArray());
|
||||
}
|
||||
}
|
||||
byte[] primstart = Helpers.StringToField("<Prim>");
|
||||
byte[] primend = Helpers.StringToField("</Prim>");
|
||||
int totalLength = primstart.Length + primend.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
totalLength += dataArrays[i].Length;
|
||||
}
|
||||
|
||||
result = new byte[totalLength];
|
||||
int arraypos = 0;
|
||||
Array.Copy(primstart, 0, result, 0, primstart.Length);
|
||||
arraypos += primstart.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
|
||||
arraypos += dataArrays[i].Length;
|
||||
}
|
||||
Array.Copy(primend, 0, result, arraypos, primend.Length);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
{
|
||||
if (this.updateFlag == 1) // is a new prim just been created/reloaded
|
||||
{
|
||||
this.SendFullUpdateToAllClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
if (this.updateFlag == 2) //some change has been made so update the clients
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
this.updateFlag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet handlers
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.updateFlag = 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
|
||||
{
|
||||
this.primData.PathBegin = updatePacket.PathBegin;
|
||||
this.primData.PathEnd = updatePacket.PathEnd;
|
||||
this.primData.PathScaleX = updatePacket.PathScaleX;
|
||||
this.primData.PathScaleY = updatePacket.PathScaleY;
|
||||
this.primData.PathShearX = updatePacket.PathShearX;
|
||||
this.primData.PathShearY = updatePacket.PathShearY;
|
||||
this.primData.PathSkew = updatePacket.PathSkew;
|
||||
this.primData.ProfileBegin = updatePacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = updatePacket.ProfileEnd;
|
||||
this.primData.PathCurve = updatePacket.PathCurve;
|
||||
this.primData.ProfileCurve = updatePacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = updatePacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = updatePacket.PathRevolutions;
|
||||
this.primData.PathTaperX = updatePacket.PathTaperX;
|
||||
this.primData.PathTaperY = updatePacket.PathTaperY;
|
||||
this.primData.PathTwist = updatePacket.PathTwist;
|
||||
this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="tex"></param>
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.primData.TextureEntry = tex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="prim"></param>
|
||||
public void AssignToParent(PrimitiveOld prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="packet"></param>
|
||||
public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="simClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
public void RequestXferInventory(IClientAPI simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
SendXferPacketPacket send = new SendXferPacketPacket();
|
||||
|
||||
send.XferID.ID = xferID;
|
||||
send.XferID.Packet = 1 + 2147483648;
|
||||
send.DataPacket.Data = this.ConvertInventoryToBytes();
|
||||
|
||||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
byte[] result = new byte[0];
|
||||
List<byte[]> inventoryData = new List<byte[]>();
|
||||
int totallength = 0;
|
||||
foreach (InventoryItem invItem in inventoryItems.Values)
|
||||
{
|
||||
byte[] data = enc.GetBytes(invItem.ExportString());
|
||||
inventoryData.Add(data);
|
||||
totallength += data.Length;
|
||||
}
|
||||
//TODO: copy arrays into the single result array
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update viewers Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
this.SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < this.children.Count; i++)
|
||||
{
|
||||
if (this.children[i] is PrimitiveOld)
|
||||
{
|
||||
((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
|
||||
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendFullUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
|
||||
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.primData.LocalID = m_localId = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
|
||||
this.updateFlag = 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="posi"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="newprim"></param>
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
// Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
|
||||
this.Pos = pos;
|
||||
this.SendTerseUpdateToALLClients();
|
||||
}
|
||||
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
//needs changing
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -214,12 +214,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
Console.WriteLine("prim selected :" + primLocalID);
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == primLocalID)
|
||||
if (ent is SceneObject)
|
||||
{
|
||||
((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
|
||||
break;
|
||||
if (((SceneObject)ent).rootLocalID == primLocalID)
|
||||
{
|
||||
((OpenSim.Region.Environment.Scenes.SceneObject)ent).GetProperites(remoteClient);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -228,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (this.Entities.ContainsKey(objectID))
|
||||
{
|
||||
((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
|
||||
((PrimitiveOld)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent.LocalId == localID)
|
||||
{
|
||||
((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
|
||||
((OpenSim.Region.Environment.Scenes.PrimitiveOld)ent).UpdatePosition(pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected RegionCommsListener regionCommsHost;
|
||||
protected CommunicationsManager commsManager;
|
||||
|
||||
protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
|
||||
protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
|
||||
protected BaseHttpServer httpListener;
|
||||
|
||||
public ParcelManager parcelManager;
|
||||
|
@ -121,12 +121,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
scriptManager = new ScriptManager(this);
|
||||
eventManager = new EventManager();
|
||||
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>();
|
||||
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
||||
Prims = new Dictionary<LLUUID, Primitive>();
|
||||
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
|
||||
Terrain = new TerrainEngine();
|
||||
|
||||
ScenePresence.LoadAnims();
|
||||
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
|
||||
OpenSim.Framework.Console.MainLog.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -218,49 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public bool Backup()
|
||||
{
|
||||
/*
|
||||
try
|
||||
{
|
||||
// Terrain backup routines
|
||||
if (Terrain.tainted > 0)
|
||||
{
|
||||
Terrain.tainted = 0;
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
|
||||
localStorage.SaveMap(Terrain.getHeights1D());
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
}
|
||||
|
||||
// Primitive backup routines
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
|
||||
//Parcel backup routines
|
||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||
int i = 0;
|
||||
foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
|
||||
{
|
||||
parcels[i] = parcel.parcelData;
|
||||
i++;
|
||||
}
|
||||
localStorage.SaveParcels(parcels);
|
||||
|
||||
// Backup successful
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Backup failed
|
||||
OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
@ -432,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
this.localStorage.LoadPrimitives(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -469,13 +427,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
|
||||
|
||||
this.Entities.Add(prim.uuid, prim);
|
||||
SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this._primCount);
|
||||
this.Entities.Add(sceneOb.rootUUID, sceneOb);
|
||||
this._primCount++;
|
||||
|
||||
// Trigger event for listeners
|
||||
eventManager.TriggerOnNewPrimitive(prim);
|
||||
// eventManager.TriggerOnNewPrimitive(prim);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -500,11 +457,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnChatFromViewer += this.SimChat;
|
||||
client.OnRequestWearables += this.InformClientOfNeighbours;
|
||||
client.OnAddPrim += this.AddNewPrim;
|
||||
client.OnUpdatePrimPosition += this.UpdatePrimPosition;
|
||||
//client.OnUpdatePrimPosition += this.UpdatePrimPosition;
|
||||
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
||||
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
||||
//remoteClient.OnObjectSelect += this.SelectPrim;
|
||||
client.OnGrapUpdate += this.MoveObject;
|
||||
client.OnObjectSelect += this.SelectPrim;
|
||||
// client.OnGrapUpdate += this.MoveObject;
|
||||
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
|
||||
|
||||
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
|
@ -523,39 +480,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new ScenePresence(client, this, this.m_regInfo);
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new ScenePresence(client, this, this.m_regInfo);
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
|
||||
lock (Entities)
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(client.AgentId))
|
||||
{
|
||||
if (!Entities.ContainsKey(client.AgentId))
|
||||
{
|
||||
this.Entities.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
Entities[client.AgentId] = newAvatar;
|
||||
}
|
||||
this.Entities.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
lock (Avatars)
|
||||
else
|
||||
{
|
||||
if (Avatars.ContainsKey(client.AgentId))
|
||||
{
|
||||
Avatars[client.AgentId] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
Entities[client.AgentId] = newAvatar;
|
||||
}
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
if (Avatars.ContainsKey(client.AgentId))
|
||||
{
|
||||
Avatars[client.AgentId] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(client.AgentId, newAvatar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -634,7 +591,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void RegisterRegionWithComms()
|
||||
{
|
||||
GridInfo gridSettings = new GridInfo();
|
||||
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
|
||||
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo, gridSettings);
|
||||
if (this.regionCommsHost != null)
|
||||
{
|
||||
this.regionCommsHost.OnExpectUser += this.NewUserConnection;
|
||||
|
@ -757,7 +714,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.child = true;
|
||||
this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
|
||||
this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
|
||||
|
||||
remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
|
||||
|
||||
}
|
||||
//remoteClient.SendTeleportCancel();
|
||||
}
|
||||
|
@ -771,7 +730,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="position"></param>
|
||||
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
|
||||
{
|
||||
return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
|
||||
return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public abstract class SceneBase : IWorld
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
public Dictionary<libsecondlife.LLUUID, EntityBase> Entities;
|
||||
protected Dictionary<uint, IClientAPI> m_clientThreads;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnNewPrimitiveDelegate(Primitive prim);
|
||||
public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim);
|
||||
public event OnNewPrimitiveDelegate OnNewPrimitive;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
|
||||
|
@ -29,7 +29,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnNewPrimitive(Primitive prim)
|
||||
public void TriggerOnNewPrimitive(PrimitiveOld prim)
|
||||
{
|
||||
if (OnNewPrimitive != null)
|
||||
OnNewPrimitive(prim);
|
||||
|
|
|
@ -37,22 +37,46 @@ using OpenSim.Framework.Inventory;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class SceneObject : Entity
|
||||
public class SceneObject : EntityBase
|
||||
{
|
||||
private LLUUID rootUUID;
|
||||
//private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
|
||||
|
||||
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
|
||||
protected Primitive rootPrimitive;
|
||||
private Scene m_world;
|
||||
protected ulong regionHandle;
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
private bool physicsEnabled = false;
|
||||
private PhysicsScene m_PhysScene;
|
||||
private PhysicsActor m_PhysActor;
|
||||
|
||||
public LLUUID rootUUID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.uuid = this.rootPrimitive.uuid;
|
||||
return this.uuid;
|
||||
}
|
||||
}
|
||||
|
||||
public uint rootLocalID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.m_localId = this.rootPrimitive.LocalId;
|
||||
return this.LocalId;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObject()
|
||||
public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
this.Pos = addPacket.ObjectData.RayEnd;
|
||||
this.CreateFromPacket(addPacket, ownerID, localID);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -61,7 +85,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
|
||||
{
|
||||
this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
|
||||
this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
|
||||
this.children.Add(rootPrimitive);
|
||||
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -76,11 +102,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void update()
|
||||
/// <param name="primID"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive HasChildPrim(LLUUID primID)
|
||||
{
|
||||
if (this.ChildPrimitives.ContainsKey(primID))
|
||||
{
|
||||
return this.ChildPrimitives[primID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -89,6 +123,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
this.Pos = pos;
|
||||
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -100,25 +146,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
|
||||
proper.ObjectData[0].ObjectID = this.rootUUID;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
|
||||
|
|
|
@ -31,8 +31,16 @@ using System.Text;
|
|||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public delegate void PositionUpdate(PhysicsVector position);
|
||||
public delegate void VelocityUpdate(PhysicsVector velocity);
|
||||
public delegate void OrientationUpdate(Axiom.MathLib.Quaternion orientation);
|
||||
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public event PositionUpdate OnPositionUpdate;
|
||||
public event VelocityUpdate OnVelocityUpdate;
|
||||
public event OrientationUpdate OnOrientationUpdate;
|
||||
|
||||
public static PhysicsActor Null
|
||||
{
|
||||
get
|
||||
|
|
Loading…
Reference in New Issue