Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
commit
9800c6fa6c
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@ -1967,6 +1967,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public void RemoveHTTPHandler(string httpMethod, string path)
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public void RemoveHTTPHandler(string httpMethod, string path)
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{
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{
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if (path == null) return; // Caps module isn't loaded, tries to remove handler where path = null
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lock (m_HTTPHandlers)
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lock (m_HTTPHandlers)
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{
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{
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if (httpMethod != null && httpMethod.Length == 0)
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if (httpMethod != null && httpMethod.Length == 0)
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@ -685,6 +685,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (changed && m_scene.AvatarFactory != null)
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
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sp.RemoveAttachment(so);
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sp.RemoveAttachment(so);
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so.FromItemID = UUID.Zero;
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so.FromItemID = UUID.Zero;
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@ -699,7 +701,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.ClearPartAttachmentData();
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so.ClearPartAttachmentData();
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rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
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rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
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so.HasGroupChanged = true;
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so.HasGroupChanged = true;
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so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
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rootPart.Rezzed = DateTime.Now;
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rootPart.Rezzed = DateTime.Now;
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rootPart.RemFlag(PrimFlags.TemporaryOnRez);
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rootPart.RemFlag(PrimFlags.TemporaryOnRez);
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so.AttachToBackup();
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so.AttachToBackup();
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@ -390,9 +390,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Trees could be attached and it's been done, but it makes
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// Trees could be attached and it's been done, but it makes
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// no sense. State must be preserved because it's the tree type
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// no sense. State must be preserved because it's the tree type
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if (objectGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
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if (objectGroup.RootPart.Shape.PCode != (byte) PCode.Tree &&
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objectGroup.RootPart.Shape.PCode != (byte)PCode.NewTree)
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objectGroup.RootPart.Shape.PCode != (byte) PCode.NewTree)
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{
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objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
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objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
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if (objectGroup.RootPart.AttachPoint > 0)
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objectGroup.RootPart.Shape.LastAttachPoint = objectGroup.RootPart.AttachPoint;
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}
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objectGroup.AbsolutePosition = inventoryStoredPosition;
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objectGroup.AbsolutePosition = inventoryStoredPosition;
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objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
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objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
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@ -498,6 +498,7 @@ namespace OpenSim.Region.Framework.Scenes
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k.Position = pos;
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k.Position = pos;
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// k.Velocity = Vector3.Zero;
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// k.Velocity = Vector3.Zero;
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}
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}
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k.AngularVelocity = (Vector3)k.Position;
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k.StartRotation = rot;
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k.StartRotation = rot;
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if (k.Rotation.HasValue)
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if (k.Rotation.HasValue)
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@ -638,7 +639,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_nextPosition = (Vector3)m_currentFrame.Position;
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m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity);
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m_group.AbsolutePosition = m_nextPosition;
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m_group.AbsolutePosition = m_nextPosition;
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// we are sending imediate updates, no doing force a extra terseUpdate
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// we are sending imediate updates, no doing force a extra terseUpdate
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@ -726,7 +727,26 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.SendGroupRootTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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}
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}
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}
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}
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private Vector3 NormalizeVector(Vector3? pPosition)
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{
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if (pPosition == null)
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return Vector3.Zero;
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Vector3 tmp = (Vector3) pPosition;
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while (tmp.X > Constants.RegionSize)
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tmp.X -= Constants.RegionSize;
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while (tmp.X < 0)
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tmp.X += Constants.RegionSize;
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while (tmp.Y > Constants.RegionSize)
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tmp.Y -= Constants.RegionSize;
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while (tmp.Y < 0)
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tmp.Y += Constants.RegionSize;
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return tmp;
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}
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public Byte[] Serialize()
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public Byte[] Serialize()
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{
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{
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StopTimer();
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StopTimer();
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@ -1667,7 +1667,8 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
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ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
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if (avatar == null)
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if (avatar == null)
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return;
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return;
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m_rootPart.Shape.LastAttachPoint = m_rootPart.Shape.State;
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m_rootPart.AttachedPos = m_rootPart.OffsetPosition;
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avatar.RemoveAttachment(this);
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avatar.RemoveAttachment(this);
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Vector3 detachedpos = new Vector3(127f,127f,127f);
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Vector3 detachedpos = new Vector3(127f,127f,127f);
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@ -2107,6 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
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if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
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{
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{
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RootPart.Shape.LastAttachPoint = RootPart.Shape.State;
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RootPart.Shape.State = 0;
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RootPart.Shape.State = 0;
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ScheduleGroupForFullUpdate();
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ScheduleGroupForFullUpdate();
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}
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}
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