Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.0.7.4-extended
parent
9a92d8d57e
commit
980678846d
|
@ -135,6 +135,17 @@
|
|||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="torture" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
|
@ -142,7 +153,7 @@
|
|||
<arg value="./bin/OpenSim.Tests.Torture.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<fail message="Failures reported in torture tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
|
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.CoreModules.Scripting.VectorRender;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Stress
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleStressTests : OpenSimTestCase
|
||||
{
|
||||
public Scene Scene { get; private set; }
|
||||
public DynamicTextureModule Dtm { get; private set; }
|
||||
public VectorRenderModule Vrm { get; private set; }
|
||||
|
||||
private void SetupScene(bool reuseTextures)
|
||||
{
|
||||
Scene = new SceneHelpers().SetupScene();
|
||||
|
||||
Dtm = new DynamicTextureModule();
|
||||
Dtm.ReuseTextures = reuseTextures;
|
||||
|
||||
Vrm = new VectorRenderModule();
|
||||
|
||||
SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConcurrentRepeatedDraw()
|
||||
{
|
||||
int threads = 4;
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SetupScene(false);
|
||||
|
||||
List<Drawer> drawers = new List<Drawer>();
|
||||
|
||||
for (int i = 0; i < threads; i++)
|
||||
{
|
||||
Drawer d = new Drawer(this, i);
|
||||
drawers.Add(d);
|
||||
Console.WriteLine("Starting drawer {0}", i);
|
||||
Util.FireAndForget(o => d.Draw());
|
||||
}
|
||||
|
||||
Thread.Sleep(10 * 60 * 1000);
|
||||
|
||||
drawers.ForEach(d => d.Ready = false);
|
||||
drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1));
|
||||
}
|
||||
|
||||
class Drawer
|
||||
{
|
||||
public int Number { get; private set; }
|
||||
public int Pass { get; private set; }
|
||||
public bool Ready { get; set; }
|
||||
|
||||
private VectorRenderModuleStressTests m_tests;
|
||||
|
||||
public Drawer(VectorRenderModuleStressTests tests, int number)
|
||||
{
|
||||
m_tests = tests;
|
||||
Number = number;
|
||||
Ready = true;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
|
||||
|
||||
while (Ready)
|
||||
{
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
// Ensure unique text
|
||||
string text = string.Format("{0:D2}{1}", Number, Pass);
|
||||
|
||||
m_tests.Dtm.AddDynamicTextureData(
|
||||
m_tests.Scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_tests.Vrm.GetContentType(),
|
||||
string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
|
||||
Pass++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
40
prebuild.xml
40
prebuild.xml
|
@ -3250,6 +3250,46 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Stress" path="OpenSim/Tests/Stress" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="nunit.framework" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Services.AvatarService"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue