make dynamic textures temporary to try to stop filling up the
asset db.ThreadPoolClientBranch
parent
8ad450f83e
commit
980a926a4b
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@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules
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asset.Type = 0;
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asset.Description = "dynamic image";
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asset.Local = false;
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asset.Temporary = false;
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asset.Temporary = true;
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scene.AssetCache.AddAsset(asset);
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LastAssetID = asset.FullID;
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