make dynamic textures temporary to try to stop filling up the
asset db.ThreadPoolClientBranch
							parent
							
								
									8ad450f83e
								
							
						
					
					
						commit
						980a926a4b
					
				| 
						 | 
				
			
			@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules
 | 
			
		|||
                asset.Type = 0;
 | 
			
		||||
                asset.Description = "dynamic image";
 | 
			
		||||
                asset.Local = false;
 | 
			
		||||
                asset.Temporary = false;
 | 
			
		||||
                asset.Temporary = true;
 | 
			
		||||
                scene.AssetCache.AddAsset(asset);
 | 
			
		||||
 | 
			
		||||
                LastAssetID = asset.FullID;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue