Same treatment for the MessagingServer... added OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
parent
021225675f
commit
98178b4e9f
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@ -1,213 +1,213 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using System.Timers;
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using log4net;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Grid.Framework;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Grid.MessagingServer
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{
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public class MessageRegionModule : IMessageRegionService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private MessageServerConfig m_cfg;
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private IMessageUserServerService m_userServerModule;
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private IUGAIMCore m_messageCore;
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// a dictionary of all current regions this server knows about
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private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong, RegionProfileData>();
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public MessageRegionModule(MessageServerConfig config, IUGAIMCore messageCore)
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{
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m_cfg = config;
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m_messageCore = messageCore;
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}
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public void Initialise()
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{
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m_messageCore.RegisterInterface<IMessageRegionService>(this);
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}
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public void PostInitialise()
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{
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IMessageUserServerService messageUserServer;
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if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
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{
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m_userServerModule = messageUserServer;
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}
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}
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public void RegisterHandlers()
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{
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//have these in separate method as some servers restart the http server and reregister all the handlers.
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}
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/// <summary>
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/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
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/// if the regionhandle is already cached, use the cached values
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/// Gets called by lots of threads!!!!!
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/// </summary>
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/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
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/// <returns>A RegionInfo object to stick in the presence info</returns>
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public RegionProfileData GetRegionInfo(ulong regionhandle)
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{
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RegionProfileData regionInfo = null;
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lock (m_regionInfoCache)
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{
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m_regionInfoCache.TryGetValue(regionhandle, out regionInfo);
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}
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if (regionInfo == null) // not found in cache
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{
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regionInfo = RequestRegionInfo(regionhandle);
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if (regionInfo != null) // lookup was successful
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{
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lock (m_regionInfoCache)
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{
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m_regionInfoCache[regionhandle] = regionInfo;
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}
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}
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}
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return regionInfo;
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}
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public int ClearRegionCache()
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{
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int cachecount = 0;
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lock (m_regionInfoCache)
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{
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cachecount = m_regionInfoCache.Count;
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m_regionInfoCache.Clear();
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}
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return cachecount;
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}
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/// <summary>
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/// Get RegionProfileData from the GridServer.
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/// We'll cache this information in GetRegionInfo and use it for presence updates
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <returns></returns>
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public RegionProfileData RequestRegionInfo(ulong regionHandle)
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{
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RegionProfileData regionProfile = null;
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try
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = regionHandle.ToString();
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requestData["authkey"] = m_cfg.GridSendKey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
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Hashtable responseData = (Hashtable)GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
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return null;
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}
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uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
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uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
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string internalIpStr = (string)responseData["sim_ip"];
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regionProfile = new RegionProfileData();
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regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
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regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
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regionProfile.regionHandle = Utils.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
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regionProfile.regionLocX = regX;
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regionProfile.regionLocY = regY;
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regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
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regionProfile.UUID = new UUID((string)responseData["region_UUID"]);
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regionProfile.regionName = (string)responseData["region_name"];
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}
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catch (WebException)
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{
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m_log.Error("[GRID]: " +
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"Region lookup failed for: " + regionHandle.ToString() +
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" - Is the GridServer down?");
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}
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return regionProfile;
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}
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public XmlRpcResponse RegionStartup(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable result = new Hashtable();
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result["success"] = "FALSE";
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if (m_userServerModule.SendToUserServer(requestData, "region_startup"))
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result["success"] = "TRUE";
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = result;
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return response;
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}
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public XmlRpcResponse RegionShutdown(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable result = new Hashtable();
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result["success"] = "FALSE";
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if (m_userServerModule.SendToUserServer(requestData, "region_shutdown"))
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result["success"] = "TRUE";
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = result;
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return response;
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using System.Timers;
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using log4net;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Grid.Framework;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Grid.MessagingServer.Modules
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{
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public class MessageRegionModule : IMessageRegionService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private MessageServerConfig m_cfg;
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private IMessageUserServerService m_userServerModule;
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private IUGAIMCore m_messageCore;
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// a dictionary of all current regions this server knows about
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private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong, RegionProfileData>();
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public MessageRegionModule(MessageServerConfig config, IUGAIMCore messageCore)
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{
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m_cfg = config;
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m_messageCore = messageCore;
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}
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public void Initialise()
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{
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m_messageCore.RegisterInterface<IMessageRegionService>(this);
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}
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public void PostInitialise()
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{
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IMessageUserServerService messageUserServer;
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if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
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{
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m_userServerModule = messageUserServer;
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}
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}
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public void RegisterHandlers()
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{
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//have these in separate method as some servers restart the http server and reregister all the handlers.
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}
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/// <summary>
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/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
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/// if the regionhandle is already cached, use the cached values
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/// Gets called by lots of threads!!!!!
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/// </summary>
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/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
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/// <returns>A RegionInfo object to stick in the presence info</returns>
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public RegionProfileData GetRegionInfo(ulong regionhandle)
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{
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RegionProfileData regionInfo = null;
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lock (m_regionInfoCache)
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{
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m_regionInfoCache.TryGetValue(regionhandle, out regionInfo);
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}
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if (regionInfo == null) // not found in cache
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{
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regionInfo = RequestRegionInfo(regionhandle);
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if (regionInfo != null) // lookup was successful
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{
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lock (m_regionInfoCache)
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{
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m_regionInfoCache[regionhandle] = regionInfo;
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}
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}
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}
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return regionInfo;
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}
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public int ClearRegionCache()
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{
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int cachecount = 0;
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lock (m_regionInfoCache)
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{
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cachecount = m_regionInfoCache.Count;
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m_regionInfoCache.Clear();
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}
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return cachecount;
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}
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/// <summary>
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/// Get RegionProfileData from the GridServer.
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/// We'll cache this information in GetRegionInfo and use it for presence updates
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <returns></returns>
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public RegionProfileData RequestRegionInfo(ulong regionHandle)
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{
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RegionProfileData regionProfile = null;
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try
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = regionHandle.ToString();
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requestData["authkey"] = m_cfg.GridSendKey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
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Hashtable responseData = (Hashtable)GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
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return null;
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}
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uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
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uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
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string internalIpStr = (string)responseData["sim_ip"];
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regionProfile = new RegionProfileData();
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regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
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regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
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regionProfile.regionHandle = Utils.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
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regionProfile.regionLocX = regX;
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regionProfile.regionLocY = regY;
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regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
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regionProfile.UUID = new UUID((string)responseData["region_UUID"]);
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regionProfile.regionName = (string)responseData["region_name"];
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}
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catch (WebException)
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{
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m_log.Error("[GRID]: " +
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"Region lookup failed for: " + regionHandle.ToString() +
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" - Is the GridServer down?");
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}
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return regionProfile;
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}
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public XmlRpcResponse RegionStartup(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable result = new Hashtable();
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result["success"] = "FALSE";
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if (m_userServerModule.SendToUserServer(requestData, "region_startup"))
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result["success"] = "TRUE";
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = result;
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return response;
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}
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public XmlRpcResponse RegionShutdown(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable result = new Hashtable();
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result["success"] = "FALSE";
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if (m_userServerModule.SendToUserServer(requestData, "region_shutdown"))
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result["success"] = "TRUE";
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = result;
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return response;
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}
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}
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}
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@ -1,488 +1,488 @@
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/*
|
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.Net;
|
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using System.Reflection;
|
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using System.Threading;
|
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using System.Timers;
|
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using log4net;
|
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using Nwc.XmlRpc;
|
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using OpenMetaverse;
|
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using OpenSim.Data;
|
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using OpenSim.Framework;
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using OpenSim.Grid.Framework;
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using Timer=System.Timers.Timer;
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|
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namespace OpenSim.Grid.MessagingServer
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{
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public class MessageService
|
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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|
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private MessageServerConfig m_cfg;
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private UserDataBaseService m_userDataBaseService;
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|
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private IUGAIMCore m_messageCore;
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private IMessageUserServerService m_userServerModule;
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private IMessageRegionService m_regionModule;
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// a dictionary of all current presences this server knows about
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private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
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public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService)
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{
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m_cfg = cfg;
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m_messageCore = messageCore;
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m_userDataBaseService = userDataBaseService;
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//???
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||||
UserConfig uc = new UserConfig();
|
||||
uc.DatabaseConnect = cfg.DatabaseConnect;
|
||||
uc.DatabaseProvider = cfg.DatabaseProvider;
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
IMessageUserServerService messageUserServer;
|
||||
if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
|
||||
{
|
||||
m_userServerModule = messageUserServer;
|
||||
}
|
||||
|
||||
IMessageRegionService messageRegion;
|
||||
if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion))
|
||||
{
|
||||
m_regionModule = messageRegion;
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterHandlers()
|
||||
{
|
||||
//have these in separate method as some servers restart the http server and reregister all the handlers.
|
||||
|
||||
}
|
||||
|
||||
#region FriendList Methods
|
||||
|
||||
/// <summary>
|
||||
/// Process Friendlist subscriptions for a user
|
||||
/// The login method calls this for a User
|
||||
/// </summary>
|
||||
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
|
||||
private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
||||
{
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences[userpresence.agentData.AgentID] = userpresence;
|
||||
}
|
||||
|
||||
Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
|
||||
foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
|
||||
{
|
||||
UserPresenceData friendup = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(pair.Key, out friendup);
|
||||
}
|
||||
if (friendup != null)
|
||||
{
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
|
||||
/// </summary>
|
||||
/// <param name="talkingAbout">We are sending presence information about this user.</param>
|
||||
/// <param name="receiver">We are sending the presence update to this user</param>
|
||||
private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
|
||||
{
|
||||
UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
if (receiver.lookupUserRegionYN)
|
||||
{
|
||||
receiver.regionData.regionHandle = p2Handle.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
receiver.lookupUserRegionYN = true; // TODO Huh?
|
||||
}
|
||||
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = talkingAbout;
|
||||
friendlistupdater.presence2 = receiver;
|
||||
friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
|
||||
// Skip because we can't find any data on the user
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the necessary work to subscribe one agent to another's presence notifications
|
||||
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
||||
/// unless you know what you're doing
|
||||
/// </summary>
|
||||
/// <param name="userpresence">P1</param>
|
||||
/// <param name="friendpresence">P2</param>
|
||||
/// <param name="uFriendListItem"></param>
|
||||
private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
|
||||
UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem)
|
||||
{
|
||||
// Can the friend see me online?
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// tell user to update friend about user's presence changes
|
||||
if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
{
|
||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||
}
|
||||
|
||||
// send an update about user's presence to the friend
|
||||
enqueuePresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
||||
// Can I see the friend online?
|
||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// tell friend to update user about friend's presence changes
|
||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||
{
|
||||
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
||||
}
|
||||
|
||||
// send an update about friend's presence to user.
|
||||
enqueuePresenceUpdate(friendpresence, userpresence);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
private void ProcessLogOff(UUID AgentID)
|
||||
{
|
||||
m_log.Info("[LOGOFF]: Processing Logoff");
|
||||
|
||||
UserPresenceData userPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(AgentID, out userPresence);
|
||||
}
|
||||
|
||||
if (userPresence != null) // found the user
|
||||
{
|
||||
List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
|
||||
userPresence.OnlineYN = false;
|
||||
|
||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
UserPresenceData friendPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
|
||||
}
|
||||
|
||||
// This might need to be enumerated and checked before we try to remove it.
|
||||
if (friendPresence != null)
|
||||
{
|
||||
lock (friendPresence)
|
||||
{
|
||||
// no updates for this user anymore
|
||||
friendPresence.subscriptionData.Remove(AgentID);
|
||||
|
||||
// set user's entry in the friend's list to offline (if it exists)
|
||||
if (friendPresence.friendData.ContainsKey(AgentID))
|
||||
{
|
||||
friendPresence.friendData[AgentID].onlinestatus = false;
|
||||
}
|
||||
}
|
||||
|
||||
enqueuePresenceUpdate(userPresence, friendPresence);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void PresenceUpdateDone(PresenceInformer obj)
|
||||
{
|
||||
obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
|
||||
obj.OnDone -= PresenceUpdateDone;
|
||||
}
|
||||
|
||||
#region UserServer Comms
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend
|
||||
/// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
|
||||
private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
param["ownerID"] = friendlistowner.ToString();
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddies = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
|
||||
e.Message);
|
||||
// Return Empty list (no friends)
|
||||
}
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts XMLRPC Friend List to FriendListItem Object
|
||||
/// </summary>
|
||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||
/// <returns></returns>
|
||||
public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
{
|
||||
FriendListItem buddylistitem = new FriendListItem();
|
||||
|
||||
buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
|
||||
buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddies.Add(buddylistitem.Friend, buddylistitem);
|
||||
}
|
||||
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UserServer sends an expect_user method
|
||||
/// this handles the method and provisions the
|
||||
/// necessary info for presence to work
|
||||
/// </summary>
|
||||
/// <param name="request">UserServer Data</param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new UUID((string)requestData["sessionid"]);
|
||||
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
|
||||
agentData.firstname = (string)requestData["firstname"];
|
||||
agentData.lastname = (string)requestData["lastname"];
|
||||
agentData.AgentID = new UUID((string)requestData["agentid"]);
|
||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
agentData.CapsPath = (string)requestData["caps_path"];
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
agentData.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentData.startpos =
|
||||
new Vector3(Convert.ToSingle(requestData["positionx"]),
|
||||
Convert.ToSingle(requestData["positiony"]),
|
||||
Convert.ToSingle(requestData["positionz"]));
|
||||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
|
||||
agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
up.friendData = GetUserFriendList(agentData.AgentID);
|
||||
up.regionData = m_regionModule.GetRegionInfo(regionHandle);
|
||||
up.OnlineYN = true;
|
||||
up.lookupUserRegionYN = false;
|
||||
ProcessFriendListSubscriptions(up);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The UserServer got a Logoff message
|
||||
/// Cleanup time for that user. Send out presence notifications
|
||||
/// </summary>
|
||||
/// <param name="request"></param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||
{
|
||||
m_log.Info("[USERLOGOFF]: User logged off called");
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
UUID AgentID = new UUID((string)requestData["agentid"]);
|
||||
ProcessLogOff(AgentID);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable paramHash = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
|
||||
// TODO check access (recv_key/send_key)
|
||||
|
||||
IList list = (IList)paramHash["uuids"];
|
||||
|
||||
// convert into List<UUID>
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse((string)list[i], out uuid))
|
||||
{
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
|
||||
m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
|
||||
int count = 0;
|
||||
foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
|
||||
{
|
||||
result["uuid_" + count] = pair.Key.ToString();
|
||||
result["isOnline_" + count] = pair.Value.isOnline;
|
||||
result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
|
||||
++count;
|
||||
}
|
||||
result["count"] = count;
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
catch(Exception e) {
|
||||
m_log.Error("Got exception:", e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
public XmlRpcResponse AgentLocation(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
|
||||
result["success"] = "TRUE";
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse AgentLeaving(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
|
||||
result["success"] = "TRUE";
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
UUID regionID;
|
||||
if (UUID.TryParse((string)requestData["regionid"], out regionID))
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID);
|
||||
result["success"] = "TRUE";
|
||||
|
||||
foreach (UserPresenceData up in m_presences.Values)
|
||||
{
|
||||
if (up.regionData.UUID == regionID)
|
||||
{
|
||||
if (up.OnlineYN)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID);
|
||||
ProcessLogOff(up.agentData.AgentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Grid.Framework;
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public class MessageService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig m_cfg;
|
||||
private UserDataBaseService m_userDataBaseService;
|
||||
|
||||
private IUGAIMCore m_messageCore;
|
||||
|
||||
private IMessageUserServerService m_userServerModule;
|
||||
private IMessageRegionService m_regionModule;
|
||||
|
||||
// a dictionary of all current presences this server knows about
|
||||
private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
|
||||
|
||||
public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService)
|
||||
{
|
||||
m_cfg = cfg;
|
||||
m_messageCore = messageCore;
|
||||
|
||||
m_userDataBaseService = userDataBaseService;
|
||||
|
||||
//???
|
||||
UserConfig uc = new UserConfig();
|
||||
uc.DatabaseConnect = cfg.DatabaseConnect;
|
||||
uc.DatabaseProvider = cfg.DatabaseProvider;
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
IMessageUserServerService messageUserServer;
|
||||
if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
|
||||
{
|
||||
m_userServerModule = messageUserServer;
|
||||
}
|
||||
|
||||
IMessageRegionService messageRegion;
|
||||
if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion))
|
||||
{
|
||||
m_regionModule = messageRegion;
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterHandlers()
|
||||
{
|
||||
//have these in separate method as some servers restart the http server and reregister all the handlers.
|
||||
|
||||
}
|
||||
|
||||
#region FriendList Methods
|
||||
|
||||
/// <summary>
|
||||
/// Process Friendlist subscriptions for a user
|
||||
/// The login method calls this for a User
|
||||
/// </summary>
|
||||
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
|
||||
private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
||||
{
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences[userpresence.agentData.AgentID] = userpresence;
|
||||
}
|
||||
|
||||
Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
|
||||
foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
|
||||
{
|
||||
UserPresenceData friendup = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(pair.Key, out friendup);
|
||||
}
|
||||
if (friendup != null)
|
||||
{
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
|
||||
/// </summary>
|
||||
/// <param name="talkingAbout">We are sending presence information about this user.</param>
|
||||
/// <param name="receiver">We are sending the presence update to this user</param>
|
||||
private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
|
||||
{
|
||||
UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
if (receiver.lookupUserRegionYN)
|
||||
{
|
||||
receiver.regionData.regionHandle = p2Handle.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
receiver.lookupUserRegionYN = true; // TODO Huh?
|
||||
}
|
||||
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = talkingAbout;
|
||||
friendlistupdater.presence2 = receiver;
|
||||
friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
|
||||
// Skip because we can't find any data on the user
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the necessary work to subscribe one agent to another's presence notifications
|
||||
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
||||
/// unless you know what you're doing
|
||||
/// </summary>
|
||||
/// <param name="userpresence">P1</param>
|
||||
/// <param name="friendpresence">P2</param>
|
||||
/// <param name="uFriendListItem"></param>
|
||||
private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
|
||||
UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem)
|
||||
{
|
||||
// Can the friend see me online?
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// tell user to update friend about user's presence changes
|
||||
if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
{
|
||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||
}
|
||||
|
||||
// send an update about user's presence to the friend
|
||||
enqueuePresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
||||
// Can I see the friend online?
|
||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// tell friend to update user about friend's presence changes
|
||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||
{
|
||||
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
||||
}
|
||||
|
||||
// send an update about friend's presence to user.
|
||||
enqueuePresenceUpdate(friendpresence, userpresence);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
private void ProcessLogOff(UUID AgentID)
|
||||
{
|
||||
m_log.Info("[LOGOFF]: Processing Logoff");
|
||||
|
||||
UserPresenceData userPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(AgentID, out userPresence);
|
||||
}
|
||||
|
||||
if (userPresence != null) // found the user
|
||||
{
|
||||
List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
|
||||
userPresence.OnlineYN = false;
|
||||
|
||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
UserPresenceData friendPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
|
||||
}
|
||||
|
||||
// This might need to be enumerated and checked before we try to remove it.
|
||||
if (friendPresence != null)
|
||||
{
|
||||
lock (friendPresence)
|
||||
{
|
||||
// no updates for this user anymore
|
||||
friendPresence.subscriptionData.Remove(AgentID);
|
||||
|
||||
// set user's entry in the friend's list to offline (if it exists)
|
||||
if (friendPresence.friendData.ContainsKey(AgentID))
|
||||
{
|
||||
friendPresence.friendData[AgentID].onlinestatus = false;
|
||||
}
|
||||
}
|
||||
|
||||
enqueuePresenceUpdate(userPresence, friendPresence);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void PresenceUpdateDone(PresenceInformer obj)
|
||||
{
|
||||
obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
|
||||
obj.OnDone -= PresenceUpdateDone;
|
||||
}
|
||||
|
||||
#region UserServer Comms
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend
|
||||
/// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
|
||||
private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
param["ownerID"] = friendlistowner.ToString();
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddies = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
|
||||
e.Message);
|
||||
// Return Empty list (no friends)
|
||||
}
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts XMLRPC Friend List to FriendListItem Object
|
||||
/// </summary>
|
||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||
/// <returns></returns>
|
||||
public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
{
|
||||
FriendListItem buddylistitem = new FriendListItem();
|
||||
|
||||
buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
|
||||
buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddies.Add(buddylistitem.Friend, buddylistitem);
|
||||
}
|
||||
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UserServer sends an expect_user method
|
||||
/// this handles the method and provisions the
|
||||
/// necessary info for presence to work
|
||||
/// </summary>
|
||||
/// <param name="request">UserServer Data</param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new UUID((string)requestData["sessionid"]);
|
||||
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
|
||||
agentData.firstname = (string)requestData["firstname"];
|
||||
agentData.lastname = (string)requestData["lastname"];
|
||||
agentData.AgentID = new UUID((string)requestData["agentid"]);
|
||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
agentData.CapsPath = (string)requestData["caps_path"];
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
agentData.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentData.startpos =
|
||||
new Vector3(Convert.ToSingle(requestData["positionx"]),
|
||||
Convert.ToSingle(requestData["positiony"]),
|
||||
Convert.ToSingle(requestData["positionz"]));
|
||||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
|
||||
agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
up.friendData = GetUserFriendList(agentData.AgentID);
|
||||
up.regionData = m_regionModule.GetRegionInfo(regionHandle);
|
||||
up.OnlineYN = true;
|
||||
up.lookupUserRegionYN = false;
|
||||
ProcessFriendListSubscriptions(up);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The UserServer got a Logoff message
|
||||
/// Cleanup time for that user. Send out presence notifications
|
||||
/// </summary>
|
||||
/// <param name="request"></param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||
{
|
||||
m_log.Info("[USERLOGOFF]: User logged off called");
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
UUID AgentID = new UUID((string)requestData["agentid"]);
|
||||
ProcessLogOff(AgentID);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable paramHash = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
|
||||
// TODO check access (recv_key/send_key)
|
||||
|
||||
IList list = (IList)paramHash["uuids"];
|
||||
|
||||
// convert into List<UUID>
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse((string)list[i], out uuid))
|
||||
{
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
|
||||
m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
|
||||
int count = 0;
|
||||
foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
|
||||
{
|
||||
result["uuid_" + count] = pair.Key.ToString();
|
||||
result["isOnline_" + count] = pair.Value.isOnline;
|
||||
result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
|
||||
++count;
|
||||
}
|
||||
result["count"] = count;
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
catch(Exception e) {
|
||||
m_log.Error("Got exception:", e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
public XmlRpcResponse AgentLocation(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
|
||||
result["success"] = "TRUE";
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse AgentLeaving(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
|
||||
result["success"] = "TRUE";
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
result["success"] = "FALSE";
|
||||
|
||||
UUID regionID;
|
||||
if (UUID.TryParse((string)requestData["regionid"], out regionID))
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID);
|
||||
result["success"] = "TRUE";
|
||||
|
||||
foreach (UserPresenceData up in m_presences.Values)
|
||||
{
|
||||
if (up.regionData.UUID == regionID)
|
||||
{
|
||||
if (up.OnlineYN)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID);
|
||||
ProcessLogOff(up.agentData.AgentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,186 +1,186 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Grid.Framework;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class MessageUserServerModule : IMessageUserServerService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig m_cfg;
|
||||
|
||||
private IUGAIMCore m_messageCore;
|
||||
|
||||
private Timer reconnectTimer = new Timer(300000); // 5 mins
|
||||
|
||||
public MessageUserServerModule(MessageServerConfig config, IUGAIMCore messageCore)
|
||||
{
|
||||
m_cfg = config;
|
||||
m_messageCore = messageCore;
|
||||
|
||||
reconnectTimer.Elapsed += registerWithUserServer;
|
||||
reconnectTimer.Start();
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
m_messageCore.RegisterInterface<IMessageUserServerService>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RegisterHandlers()
|
||||
{
|
||||
//have these in separate method as some servers restart the http server and reregister all the handlers.
|
||||
|
||||
}
|
||||
|
||||
public void registerWithUserServer(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
registerWithUserServer();
|
||||
}
|
||||
|
||||
public bool registerWithUserServer()
|
||||
{
|
||||
Hashtable UserParams = new Hashtable();
|
||||
// Login / Authentication
|
||||
|
||||
if (m_cfg.HttpSSL)
|
||||
{
|
||||
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
else
|
||||
{
|
||||
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
|
||||
UserParams["recvkey"] = m_cfg.UserRecvKey;
|
||||
UserParams["sendkey"] = m_cfg.UserRecvKey;
|
||||
|
||||
// Package into an XMLRPC Request
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(UserParams);
|
||||
|
||||
bool success = true;
|
||||
string[] servers = m_cfg.UserServerURL.Split(' ');
|
||||
|
||||
foreach (string srv in servers)
|
||||
{
|
||||
// Send Request
|
||||
try
|
||||
{
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(srv, 16000);
|
||||
|
||||
// Process Response
|
||||
Hashtable GridRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
if (!GridRespData.ContainsKey("responsestring"))
|
||||
success = false;
|
||||
else
|
||||
m_log.InfoFormat("[SERVER] Registered with {0}", srv);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool deregisterWithUserServer()
|
||||
{
|
||||
Hashtable request = new Hashtable();
|
||||
|
||||
return SendToUserServer(request, "deregister_messageserver");
|
||||
}
|
||||
|
||||
public bool SendToUserServer(Hashtable request, string method)
|
||||
{
|
||||
// Login / Authentication
|
||||
|
||||
if (m_cfg.HttpSSL)
|
||||
{
|
||||
request["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
else
|
||||
{
|
||||
request["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
|
||||
request["recvkey"] = m_cfg.UserRecvKey;
|
||||
request["sendkey"] = m_cfg.UserRecvKey;
|
||||
|
||||
// Package into an XMLRPC Request
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(request);
|
||||
|
||||
bool success = true;
|
||||
string[] servers = m_cfg.UserServerURL.Split(' ');
|
||||
|
||||
// Send Request
|
||||
foreach (string srv in servers)
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest(method, SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
// Process Response
|
||||
Hashtable UserRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
if (!UserRespData.ContainsKey("responsestring"))
|
||||
success = false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Grid.Framework;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public class MessageUserServerModule : IMessageUserServerService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig m_cfg;
|
||||
|
||||
private IUGAIMCore m_messageCore;
|
||||
|
||||
private Timer reconnectTimer = new Timer(300000); // 5 mins
|
||||
|
||||
public MessageUserServerModule(MessageServerConfig config, IUGAIMCore messageCore)
|
||||
{
|
||||
m_cfg = config;
|
||||
m_messageCore = messageCore;
|
||||
|
||||
reconnectTimer.Elapsed += registerWithUserServer;
|
||||
reconnectTimer.Start();
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
m_messageCore.RegisterInterface<IMessageUserServerService>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RegisterHandlers()
|
||||
{
|
||||
//have these in separate method as some servers restart the http server and reregister all the handlers.
|
||||
|
||||
}
|
||||
|
||||
public void registerWithUserServer(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
registerWithUserServer();
|
||||
}
|
||||
|
||||
public bool registerWithUserServer()
|
||||
{
|
||||
Hashtable UserParams = new Hashtable();
|
||||
// Login / Authentication
|
||||
|
||||
if (m_cfg.HttpSSL)
|
||||
{
|
||||
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
else
|
||||
{
|
||||
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
|
||||
UserParams["recvkey"] = m_cfg.UserRecvKey;
|
||||
UserParams["sendkey"] = m_cfg.UserRecvKey;
|
||||
|
||||
// Package into an XMLRPC Request
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(UserParams);
|
||||
|
||||
bool success = true;
|
||||
string[] servers = m_cfg.UserServerURL.Split(' ');
|
||||
|
||||
foreach (string srv in servers)
|
||||
{
|
||||
// Send Request
|
||||
try
|
||||
{
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(srv, 16000);
|
||||
|
||||
// Process Response
|
||||
Hashtable GridRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
if (!GridRespData.ContainsKey("responsestring"))
|
||||
success = false;
|
||||
else
|
||||
m_log.InfoFormat("[SERVER] Registered with {0}", srv);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool deregisterWithUserServer()
|
||||
{
|
||||
Hashtable request = new Hashtable();
|
||||
|
||||
return SendToUserServer(request, "deregister_messageserver");
|
||||
}
|
||||
|
||||
public bool SendToUserServer(Hashtable request, string method)
|
||||
{
|
||||
// Login / Authentication
|
||||
|
||||
if (m_cfg.HttpSSL)
|
||||
{
|
||||
request["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
else
|
||||
{
|
||||
request["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
|
||||
}
|
||||
|
||||
request["recvkey"] = m_cfg.UserRecvKey;
|
||||
request["sendkey"] = m_cfg.UserRecvKey;
|
||||
|
||||
// Package into an XMLRPC Request
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(request);
|
||||
|
||||
bool success = true;
|
||||
string[] servers = m_cfg.UserServerURL.Split(' ');
|
||||
|
||||
// Send Request
|
||||
foreach (string srv in servers)
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest(method, SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
// Process Response
|
||||
Hashtable UserRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
if (!UserRespData.ContainsKey("responsestring"))
|
||||
success = false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,96 +1,96 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
// This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
|
||||
public class PresenceBackreferenceEntry
|
||||
{
|
||||
List<UUID> AgentList = new List<UUID>();
|
||||
|
||||
public PresenceBackreferenceEntry()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Add(UUID item)
|
||||
{
|
||||
lock (AgentList)
|
||||
{
|
||||
AgentList.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public UUID getitem(int index)
|
||||
{
|
||||
UUID result = UUID.Zero;
|
||||
lock (AgentList)
|
||||
{
|
||||
if (index > 0 && index < AgentList.Count)
|
||||
{
|
||||
result = AgentList[index];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
int count = 0;
|
||||
lock (AgentList)
|
||||
{
|
||||
count = AgentList.Count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(UUID item)
|
||||
{
|
||||
lock (AgentList)
|
||||
{
|
||||
if (AgentList.Contains(item))
|
||||
AgentList.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public bool contains(UUID item)
|
||||
{
|
||||
bool result = false;
|
||||
lock (AgentList)
|
||||
{
|
||||
result = AgentList.Contains(item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
// This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
|
||||
public class PresenceBackreferenceEntry
|
||||
{
|
||||
List<UUID> AgentList = new List<UUID>();
|
||||
|
||||
public PresenceBackreferenceEntry()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Add(UUID item)
|
||||
{
|
||||
lock (AgentList)
|
||||
{
|
||||
AgentList.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public UUID getitem(int index)
|
||||
{
|
||||
UUID result = UUID.Zero;
|
||||
lock (AgentList)
|
||||
{
|
||||
if (index > 0 && index < AgentList.Count)
|
||||
{
|
||||
result = AgentList[index];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
int count = 0;
|
||||
lock (AgentList)
|
||||
{
|
||||
count = AgentList.Count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(UUID item)
|
||||
{
|
||||
lock (AgentList)
|
||||
{
|
||||
if (AgentList.Contains(item))
|
||||
AgentList.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public bool contains(UUID item)
|
||||
{
|
||||
bool result = false;
|
||||
lock (AgentList)
|
||||
{
|
||||
result = AgentList.Contains(item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,135 +1,135 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public delegate RegionProfileData GetRegionData(ulong region_handle);
|
||||
public delegate void Done(PresenceInformer obj);
|
||||
|
||||
|
||||
public class PresenceInformer
|
||||
{
|
||||
public event GetRegionData OnGetRegionData;
|
||||
public event Done OnDone;
|
||||
|
||||
private GetRegionData handlerGetRegionData = null;
|
||||
private Done handlerDone = null;
|
||||
|
||||
public UserPresenceData presence1 = null;
|
||||
public UserPresenceData presence2 = null;
|
||||
public string gridserverurl, gridserversendkey, gridserverrecvkey;
|
||||
public bool lookupRegion = true;
|
||||
//public methodGroup
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public PresenceInformer()
|
||||
{
|
||||
|
||||
}
|
||||
public void go(object o)
|
||||
{
|
||||
if (presence1 != null && presence2 != null)
|
||||
{
|
||||
SendRegionPresenceUpdate(presence1, presence2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Informs a region about an Agent
|
||||
/// </summary>
|
||||
/// <param name="TalkingAbout">User to talk about</param>
|
||||
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
|
||||
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
|
||||
{
|
||||
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
|
||||
RegionProfileData whichRegion = new RegionProfileData();
|
||||
if (lookupRegion)
|
||||
{
|
||||
handlerGetRegionData = OnGetRegionData;
|
||||
if (handlerGetRegionData != null)
|
||||
{
|
||||
whichRegion = handlerGetRegionData(UserToUpdate.regionData.regionHandle);
|
||||
}
|
||||
//RegionProfileData rp = RegionProfileData.RequestSimProfileData(UserToUpdate.regionData.regionHandle, gridserverurl, gridserversendkey, gridserverrecvkey);
|
||||
|
||||
//whichRegion = rp;
|
||||
}
|
||||
else
|
||||
{
|
||||
whichRegion = UserToUpdate.regionData;
|
||||
}
|
||||
//whichRegion.httpServerURI
|
||||
|
||||
if (whichRegion != null)
|
||||
{
|
||||
Hashtable PresenceParams = new Hashtable();
|
||||
PresenceParams.Add("agent_id",TalkingAbout.agentData.AgentID.ToString());
|
||||
PresenceParams.Add("notify_id",UserToUpdate.agentData.AgentID.ToString());
|
||||
if (TalkingAbout.OnlineYN)
|
||||
PresenceParams.Add("status","TRUE");
|
||||
else
|
||||
PresenceParams.Add("status","FALSE");
|
||||
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(PresenceParams);
|
||||
|
||||
m_log.InfoFormat("[PRESENCE]: Informing {0}@{1} at {2} about {3}", TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname, whichRegion.regionName, whichRegion.httpServerURI, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname);
|
||||
// Send
|
||||
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
|
||||
try
|
||||
{
|
||||
// XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
|
||||
RegionReq.Send(whichRegion.httpServerURI, 6000);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.WarnFormat("[INFORM]: failed notifying region {0} containing user {1} about {2}", whichRegion.regionName, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname, TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[PRESENCEUPDATER]: Region data was null skipping");
|
||||
|
||||
}
|
||||
|
||||
handlerDone = OnDone;
|
||||
if (handlerDone != null)
|
||||
{
|
||||
handlerDone(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public delegate RegionProfileData GetRegionData(ulong region_handle);
|
||||
public delegate void Done(PresenceInformer obj);
|
||||
|
||||
|
||||
public class PresenceInformer
|
||||
{
|
||||
public event GetRegionData OnGetRegionData;
|
||||
public event Done OnDone;
|
||||
|
||||
private GetRegionData handlerGetRegionData = null;
|
||||
private Done handlerDone = null;
|
||||
|
||||
public UserPresenceData presence1 = null;
|
||||
public UserPresenceData presence2 = null;
|
||||
public string gridserverurl, gridserversendkey, gridserverrecvkey;
|
||||
public bool lookupRegion = true;
|
||||
//public methodGroup
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public PresenceInformer()
|
||||
{
|
||||
|
||||
}
|
||||
public void go(object o)
|
||||
{
|
||||
if (presence1 != null && presence2 != null)
|
||||
{
|
||||
SendRegionPresenceUpdate(presence1, presence2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Informs a region about an Agent
|
||||
/// </summary>
|
||||
/// <param name="TalkingAbout">User to talk about</param>
|
||||
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
|
||||
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
|
||||
{
|
||||
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
|
||||
RegionProfileData whichRegion = new RegionProfileData();
|
||||
if (lookupRegion)
|
||||
{
|
||||
handlerGetRegionData = OnGetRegionData;
|
||||
if (handlerGetRegionData != null)
|
||||
{
|
||||
whichRegion = handlerGetRegionData(UserToUpdate.regionData.regionHandle);
|
||||
}
|
||||
//RegionProfileData rp = RegionProfileData.RequestSimProfileData(UserToUpdate.regionData.regionHandle, gridserverurl, gridserversendkey, gridserverrecvkey);
|
||||
|
||||
//whichRegion = rp;
|
||||
}
|
||||
else
|
||||
{
|
||||
whichRegion = UserToUpdate.regionData;
|
||||
}
|
||||
//whichRegion.httpServerURI
|
||||
|
||||
if (whichRegion != null)
|
||||
{
|
||||
Hashtable PresenceParams = new Hashtable();
|
||||
PresenceParams.Add("agent_id",TalkingAbout.agentData.AgentID.ToString());
|
||||
PresenceParams.Add("notify_id",UserToUpdate.agentData.AgentID.ToString());
|
||||
if (TalkingAbout.OnlineYN)
|
||||
PresenceParams.Add("status","TRUE");
|
||||
else
|
||||
PresenceParams.Add("status","FALSE");
|
||||
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(PresenceParams);
|
||||
|
||||
m_log.InfoFormat("[PRESENCE]: Informing {0}@{1} at {2} about {3}", TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname, whichRegion.regionName, whichRegion.httpServerURI, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname);
|
||||
// Send
|
||||
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
|
||||
try
|
||||
{
|
||||
// XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
|
||||
RegionReq.Send(whichRegion.httpServerURI, 6000);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.WarnFormat("[INFORM]: failed notifying region {0} containing user {1} about {2}", whichRegion.regionName, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname, TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[PRESENCEUPDATER]: Region data was null skipping");
|
||||
|
||||
}
|
||||
|
||||
handlerDone = OnDone;
|
||||
if (handlerDone != null)
|
||||
{
|
||||
handlerDone(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
class PresenceService
|
||||
{
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
class PresenceService
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,75 +1,75 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class UserDataBaseService : UserManagerBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructor.
|
||||
/// </summary>
|
||||
/// Passing null to parent because we never use any function that requires an interservice inventory call.
|
||||
public UserDataBaseService()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public UserAgentData GetUserAgentData(UUID AgentID)
|
||||
{
|
||||
UserProfileData userProfile = GetUserProfile(AgentID);
|
||||
|
||||
if (userProfile != null)
|
||||
{
|
||||
return userProfile.CurrentAgent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(UUID uuid)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public class UserDataBaseService : UserManagerBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructor.
|
||||
/// </summary>
|
||||
/// Passing null to parent because we never use any function that requires an interservice inventory call.
|
||||
public UserDataBaseService()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
public UserAgentData GetUserAgentData(UUID AgentID)
|
||||
{
|
||||
UserProfileData userProfile = GetUserProfile(AgentID);
|
||||
|
||||
if (userProfile != null)
|
||||
{
|
||||
return userProfile.CurrentAgent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
|
||||
public override UserProfileData SetupMasterUser(UUID uuid)
|
||||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,50 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class UserPresenceData
|
||||
{
|
||||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = String.Empty;
|
||||
public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
|
||||
public List<UUID> subscriptionData = new List<UUID>();
|
||||
public bool OnlineYN = true;
|
||||
public bool lookupUserRegionYN = true;
|
||||
|
||||
public UserPresenceData()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class UserPresenceData
|
||||
{
|
||||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = String.Empty;
|
||||
public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
|
||||
public List<UUID> subscriptionData = new List<UUID>();
|
||||
public bool OnlineYN = true;
|
||||
public bool lookupUserRegionYN = true;
|
||||
|
||||
public UserPresenceData()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class WorkUnitBase
|
||||
{
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public class WorkUnitBase
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class WorkUnitPresenceUpdate : WorkUnitBase
|
||||
{
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer.Modules
|
||||
{
|
||||
public class WorkUnitPresenceUpdate : WorkUnitBase
|
||||
{
|
||||
}
|
||||
}
|
|
@ -35,6 +35,7 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Grid.Framework;
|
||||
using OpenSim.Grid.MessagingServer.Modules;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
|
|
34
prebuild.xml
34
prebuild.xml
|
@ -1033,6 +1033,39 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenSim.Grid.MessagingServer.Modules" path="OpenSim/Grid/MessagingServer.Modules" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Grid.Framework"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project name="OpenSim.Grid.MessagingServer" path="OpenSim/Grid/MessagingServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1055,6 +1088,7 @@
|
|||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Grid.Framework"/>
|
||||
<Reference name="OpenSim.Grid.MessagingServer.Modules"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
|
|
Loading…
Reference in New Issue