Same treatment for the MessagingServer... added OpenSim.Grid.MessagingServer.Modules for the modules/components of it.

GenericGridServerConcept
MW 2009-02-24 16:13:16 +00:00
parent 021225675f
commit 98178b4e9f
12 changed files with 1376 additions and 1341 deletions

View File

@ -1,213 +1,213 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Threading; using System.Threading;
using System.Timers; using System.Timers;
using log4net; using log4net;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Grid.Framework; using OpenSim.Grid.Framework;
using Timer = System.Timers.Timer; using Timer = System.Timers.Timer;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class MessageRegionModule : IMessageRegionService public class MessageRegionModule : IMessageRegionService
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg; private MessageServerConfig m_cfg;
private IMessageUserServerService m_userServerModule; private IMessageUserServerService m_userServerModule;
private IUGAIMCore m_messageCore; private IUGAIMCore m_messageCore;
// a dictionary of all current regions this server knows about // a dictionary of all current regions this server knows about
private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong, RegionProfileData>(); private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong, RegionProfileData>();
public MessageRegionModule(MessageServerConfig config, IUGAIMCore messageCore) public MessageRegionModule(MessageServerConfig config, IUGAIMCore messageCore)
{ {
m_cfg = config; m_cfg = config;
m_messageCore = messageCore; m_messageCore = messageCore;
} }
public void Initialise() public void Initialise()
{ {
m_messageCore.RegisterInterface<IMessageRegionService>(this); m_messageCore.RegisterInterface<IMessageRegionService>(this);
} }
public void PostInitialise() public void PostInitialise()
{ {
IMessageUserServerService messageUserServer; IMessageUserServerService messageUserServer;
if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer)) if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
{ {
m_userServerModule = messageUserServer; m_userServerModule = messageUserServer;
} }
} }
public void RegisterHandlers() public void RegisterHandlers()
{ {
//have these in separate method as some servers restart the http server and reregister all the handlers. //have these in separate method as some servers restart the http server and reregister all the handlers.
} }
/// <summary> /// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle /// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values /// if the regionhandle is already cached, use the cached values
/// Gets called by lots of threads!!!!! /// Gets called by lots of threads!!!!!
/// </summary> /// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param> /// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns> /// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionProfileData GetRegionInfo(ulong regionhandle) public RegionProfileData GetRegionInfo(ulong regionhandle)
{ {
RegionProfileData regionInfo = null; RegionProfileData regionInfo = null;
lock (m_regionInfoCache) lock (m_regionInfoCache)
{ {
m_regionInfoCache.TryGetValue(regionhandle, out regionInfo); m_regionInfoCache.TryGetValue(regionhandle, out regionInfo);
} }
if (regionInfo == null) // not found in cache if (regionInfo == null) // not found in cache
{ {
regionInfo = RequestRegionInfo(regionhandle); regionInfo = RequestRegionInfo(regionhandle);
if (regionInfo != null) // lookup was successful if (regionInfo != null) // lookup was successful
{ {
lock (m_regionInfoCache) lock (m_regionInfoCache)
{ {
m_regionInfoCache[regionhandle] = regionInfo; m_regionInfoCache[regionhandle] = regionInfo;
} }
} }
} }
return regionInfo; return regionInfo;
} }
public int ClearRegionCache() public int ClearRegionCache()
{ {
int cachecount = 0; int cachecount = 0;
lock (m_regionInfoCache) lock (m_regionInfoCache)
{ {
cachecount = m_regionInfoCache.Count; cachecount = m_regionInfoCache.Count;
m_regionInfoCache.Clear(); m_regionInfoCache.Clear();
} }
return cachecount; return cachecount;
} }
/// <summary> /// <summary>
/// Get RegionProfileData from the GridServer. /// Get RegionProfileData from the GridServer.
/// We'll cache this information in GetRegionInfo and use it for presence updates /// We'll cache this information in GetRegionInfo and use it for presence updates
/// </summary> /// </summary>
/// <param name="regionHandle"></param> /// <param name="regionHandle"></param>
/// <returns></returns> /// <returns></returns>
public RegionProfileData RequestRegionInfo(ulong regionHandle) public RegionProfileData RequestRegionInfo(ulong regionHandle)
{ {
RegionProfileData regionProfile = null; RegionProfileData regionProfile = null;
try try
{ {
Hashtable requestData = new Hashtable(); Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString(); requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey; requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList(); ArrayList SendParams = new ArrayList();
SendParams.Add(requestData); SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000); XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value; Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error")) if (responseData.ContainsKey("error"))
{ {
m_log.Error("[GRID]: error received from grid server" + responseData["error"]); m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
return null; return null;
} }
uint regX = Convert.ToUInt32((string)responseData["region_locx"]); uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]); uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"]; string internalIpStr = (string)responseData["sim_ip"];
regionProfile = new RegionProfileData(); regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]); regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/"; regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Utils.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize)); regionProfile.regionHandle = Utils.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
regionProfile.regionLocX = regX; regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY; regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionProfile.UUID = new UUID((string)responseData["region_UUID"]); regionProfile.UUID = new UUID((string)responseData["region_UUID"]);
regionProfile.regionName = (string)responseData["region_name"]; regionProfile.regionName = (string)responseData["region_name"];
} }
catch (WebException) catch (WebException)
{ {
m_log.Error("[GRID]: " + m_log.Error("[GRID]: " +
"Region lookup failed for: " + regionHandle.ToString() + "Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?"); " - Is the GridServer down?");
} }
return regionProfile; return regionProfile;
} }
public XmlRpcResponse RegionStartup(XmlRpcRequest request) public XmlRpcResponse RegionStartup(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
result["success"] = "FALSE"; result["success"] = "FALSE";
if (m_userServerModule.SendToUserServer(requestData, "region_startup")) if (m_userServerModule.SendToUserServer(requestData, "region_startup"))
result["success"] = "TRUE"; result["success"] = "TRUE";
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
public XmlRpcResponse RegionShutdown(XmlRpcRequest request) public XmlRpcResponse RegionShutdown(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
result["success"] = "FALSE"; result["success"] = "FALSE";
if (m_userServerModule.SendToUserServer(requestData, "region_shutdown")) if (m_userServerModule.SendToUserServer(requestData, "region_shutdown"))
result["success"] = "TRUE"; result["success"] = "TRUE";
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
} }
} }

View File

@ -1,488 +1,488 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Threading; using System.Threading;
using System.Timers; using System.Timers;
using log4net; using log4net;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Grid.Framework; using OpenSim.Grid.Framework;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class MessageService public class MessageService
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg; private MessageServerConfig m_cfg;
private UserDataBaseService m_userDataBaseService; private UserDataBaseService m_userDataBaseService;
private IUGAIMCore m_messageCore; private IUGAIMCore m_messageCore;
private IMessageUserServerService m_userServerModule; private IMessageUserServerService m_userServerModule;
private IMessageRegionService m_regionModule; private IMessageRegionService m_regionModule;
// a dictionary of all current presences this server knows about // a dictionary of all current presences this server knows about
private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>(); private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService) public MessageService(MessageServerConfig cfg, IUGAIMCore messageCore, UserDataBaseService userDataBaseService)
{ {
m_cfg = cfg; m_cfg = cfg;
m_messageCore = messageCore; m_messageCore = messageCore;
m_userDataBaseService = userDataBaseService; m_userDataBaseService = userDataBaseService;
//??? //???
UserConfig uc = new UserConfig(); UserConfig uc = new UserConfig();
uc.DatabaseConnect = cfg.DatabaseConnect; uc.DatabaseConnect = cfg.DatabaseConnect;
uc.DatabaseProvider = cfg.DatabaseProvider; uc.DatabaseProvider = cfg.DatabaseProvider;
} }
public void Initialise() public void Initialise()
{ {
} }
public void PostInitialise() public void PostInitialise()
{ {
IMessageUserServerService messageUserServer; IMessageUserServerService messageUserServer;
if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer)) if (m_messageCore.TryGet<IMessageUserServerService>(out messageUserServer))
{ {
m_userServerModule = messageUserServer; m_userServerModule = messageUserServer;
} }
IMessageRegionService messageRegion; IMessageRegionService messageRegion;
if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion)) if (m_messageCore.TryGet<IMessageRegionService>(out messageRegion))
{ {
m_regionModule = messageRegion; m_regionModule = messageRegion;
} }
} }
public void RegisterHandlers() public void RegisterHandlers()
{ {
//have these in separate method as some servers restart the http server and reregister all the handlers. //have these in separate method as some servers restart the http server and reregister all the handlers.
} }
#region FriendList Methods #region FriendList Methods
/// <summary> /// <summary>
/// Process Friendlist subscriptions for a user /// Process Friendlist subscriptions for a user
/// The login method calls this for a User /// The login method calls this for a User
/// </summary> /// </summary>
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param> /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
private void ProcessFriendListSubscriptions(UserPresenceData userpresence) private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{ {
lock (m_presences) lock (m_presences)
{ {
m_presences[userpresence.agentData.AgentID] = userpresence; m_presences[userpresence.agentData.AgentID] = userpresence;
} }
Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData; Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList) foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
{ {
UserPresenceData friendup = null; UserPresenceData friendup = null;
lock (m_presences) lock (m_presences)
{ {
m_presences.TryGetValue(pair.Key, out friendup); m_presences.TryGetValue(pair.Key, out friendup);
} }
if (friendup != null) if (friendup != null)
{ {
SubscribeToPresenceUpdates(userpresence, friendup, pair.Value); SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
} }
} }
} }
/// <summary> /// <summary>
/// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'. /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
/// </summary> /// </summary>
/// <param name="talkingAbout">We are sending presence information about this user.</param> /// <param name="talkingAbout">We are sending presence information about this user.</param>
/// <param name="receiver">We are sending the presence update to this user</param> /// <param name="receiver">We are sending the presence update to this user</param>
private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver) private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
{ {
UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID); UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
if (p2Handle != null) if (p2Handle != null)
{ {
if (receiver.lookupUserRegionYN) if (receiver.lookupUserRegionYN)
{ {
receiver.regionData.regionHandle = p2Handle.Handle; receiver.regionData.regionHandle = p2Handle.Handle;
} }
else else
{ {
receiver.lookupUserRegionYN = true; // TODO Huh? receiver.lookupUserRegionYN = true; // TODO Huh?
} }
PresenceInformer friendlistupdater = new PresenceInformer(); PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = talkingAbout; friendlistupdater.presence1 = talkingAbout;
friendlistupdater.presence2 = receiver; friendlistupdater.presence2 = receiver;
friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone; friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb = new WaitCallback(friendlistupdater.go); WaitCallback cb = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb); ThreadPool.QueueUserWorkItem(cb);
} }
else else
{ {
m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID); m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
// Skip because we can't find any data on the user // Skip because we can't find any data on the user
} }
} }
/// <summary> /// <summary>
/// Does the necessary work to subscribe one agent to another's presence notifications /// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing /// unless you know what you're doing
/// </summary> /// </summary>
/// <param name="userpresence">P1</param> /// <param name="userpresence">P1</param>
/// <param name="friendpresence">P2</param> /// <param name="friendpresence">P2</param>
/// <param name="uFriendListItem"></param> /// <param name="uFriendListItem"></param>
private void SubscribeToPresenceUpdates(UserPresenceData userpresence, private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
UserPresenceData friendpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem) FriendListItem uFriendListItem)
{ {
// Can the friend see me online? // Can the friend see me online?
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
{ {
// tell user to update friend about user's presence changes // tell user to update friend about user's presence changes
if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID)) if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{ {
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID); userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
} }
// send an update about user's presence to the friend // send an update about user's presence to the friend
enqueuePresenceUpdate(userpresence, friendpresence); enqueuePresenceUpdate(userpresence, friendpresence);
} }
// Can I see the friend online? // Can I see the friend online?
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
{ {
// tell friend to update user about friend's presence changes // tell friend to update user about friend's presence changes
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID)) if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{ {
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID); friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
} }
// send an update about friend's presence to user. // send an update about friend's presence to user.
enqueuePresenceUpdate(friendpresence, userpresence); enqueuePresenceUpdate(friendpresence, userpresence);
} }
} }
/// <summary> /// <summary>
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
/// </summary> /// </summary>
/// <param name="AgentID"></param> /// <param name="AgentID"></param>
private void ProcessLogOff(UUID AgentID) private void ProcessLogOff(UUID AgentID)
{ {
m_log.Info("[LOGOFF]: Processing Logoff"); m_log.Info("[LOGOFF]: Processing Logoff");
UserPresenceData userPresence = null; UserPresenceData userPresence = null;
lock (m_presences) lock (m_presences)
{ {
m_presences.TryGetValue(AgentID, out userPresence); m_presences.TryGetValue(AgentID, out userPresence);
} }
if (userPresence != null) // found the user if (userPresence != null) // found the user
{ {
List<UUID> AgentsNeedingNotification = userPresence.subscriptionData; List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
userPresence.OnlineYN = false; userPresence.OnlineYN = false;
for (int i = 0; i < AgentsNeedingNotification.Count; i++) for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{ {
UserPresenceData friendPresence = null; UserPresenceData friendPresence = null;
lock (m_presences) lock (m_presences)
{ {
m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence); m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
} }
// This might need to be enumerated and checked before we try to remove it. // This might need to be enumerated and checked before we try to remove it.
if (friendPresence != null) if (friendPresence != null)
{ {
lock (friendPresence) lock (friendPresence)
{ {
// no updates for this user anymore // no updates for this user anymore
friendPresence.subscriptionData.Remove(AgentID); friendPresence.subscriptionData.Remove(AgentID);
// set user's entry in the friend's list to offline (if it exists) // set user's entry in the friend's list to offline (if it exists)
if (friendPresence.friendData.ContainsKey(AgentID)) if (friendPresence.friendData.ContainsKey(AgentID))
{ {
friendPresence.friendData[AgentID].onlinestatus = false; friendPresence.friendData[AgentID].onlinestatus = false;
} }
} }
enqueuePresenceUpdate(userPresence, friendPresence); enqueuePresenceUpdate(userPresence, friendPresence);
} }
} }
} }
} }
#endregion #endregion
private void PresenceUpdateDone(PresenceInformer obj) private void PresenceUpdateDone(PresenceInformer obj)
{ {
obj.OnGetRegionData -= m_regionModule.GetRegionInfo; obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
obj.OnDone -= PresenceUpdateDone; obj.OnDone -= PresenceUpdateDone;
} }
#region UserServer Comms #region UserServer Comms
/// <summary> /// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend /// Returns a list of FriendsListItems that describe the friends and permissions in the friend
/// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID. /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
/// </summary> /// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param> /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner) private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
{ {
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
try try
{ {
Hashtable param = new Hashtable(); Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.ToString(); param["ownerID"] = friendlistowner.ToString();
IList parameters = new ArrayList(); IList parameters = new ArrayList();
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters); XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000); XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount")) if (respData.Contains("avcount"))
{ {
buddies = ConvertXMLRPCDataToFriendListItemList(respData); buddies = ConvertXMLRPCDataToFriendListItemList(respData);
} }
} }
catch (WebException e) catch (WebException e)
{ {
m_log.Warn("Error when trying to fetch Avatar's friends list: " + m_log.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message); e.Message);
// Return Empty list (no friends) // Return Empty list (no friends)
} }
return buddies; return buddies;
} }
/// <summary> /// <summary>
/// Converts XMLRPC Friend List to FriendListItem Object /// Converts XMLRPC Friend List to FriendListItem Object
/// </summary> /// </summary>
/// <param name="data">XMLRPC response data Hashtable</param> /// <param name="data">XMLRPC response data Hashtable</param>
/// <returns></returns> /// <returns></returns>
public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data) public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{ {
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
int buddycount = Convert.ToInt32((string)data["avcount"]); int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++) for (int i = 0; i < buddycount; i++)
{ {
FriendListItem buddylistitem = new FriendListItem(); FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]); buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]); buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddies.Add(buddylistitem.Friend, buddylistitem); buddies.Add(buddylistitem.Friend, buddylistitem);
} }
return buddies; return buddies;
} }
/// <summary> /// <summary>
/// UserServer sends an expect_user method /// UserServer sends an expect_user method
/// this handles the method and provisions the /// this handles the method and provisions the
/// necessary info for presence to work /// necessary info for presence to work
/// </summary> /// </summary>
/// <param name="request">UserServer Data</param> /// <param name="request">UserServer Data</param>
/// <returns></returns> /// <returns></returns>
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request) public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData(); AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new UUID((string)requestData["sessionid"]); agentData.SessionID = new UUID((string)requestData["sessionid"]);
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]); agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"]; agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"]; agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new UUID((string)requestData["agentid"]); agentData.AgentID = new UUID((string)requestData["agentid"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"]; agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{ {
agentData.child = true; agentData.child = true;
} }
else else
{ {
agentData.startpos = agentData.startpos =
new Vector3(Convert.ToSingle(requestData["positionx"]), new Vector3(Convert.ToSingle(requestData["positionx"]),
Convert.ToSingle(requestData["positiony"]), Convert.ToSingle(requestData["positiony"]),
Convert.ToSingle(requestData["positionz"])); Convert.ToSingle(requestData["positionz"]));
agentData.child = false; agentData.child = false;
} }
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user", m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root"); agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
UserPresenceData up = new UserPresenceData(); UserPresenceData up = new UserPresenceData();
up.agentData = agentData; up.agentData = agentData;
up.friendData = GetUserFriendList(agentData.AgentID); up.friendData = GetUserFriendList(agentData.AgentID);
up.regionData = m_regionModule.GetRegionInfo(regionHandle); up.regionData = m_regionModule.GetRegionInfo(regionHandle);
up.OnlineYN = true; up.OnlineYN = true;
up.lookupUserRegionYN = false; up.lookupUserRegionYN = false;
ProcessFriendListSubscriptions(up); ProcessFriendListSubscriptions(up);
return new XmlRpcResponse(); return new XmlRpcResponse();
} }
/// <summary> /// <summary>
/// The UserServer got a Logoff message /// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications /// Cleanup time for that user. Send out presence notifications
/// </summary> /// </summary>
/// <param name="request"></param> /// <param name="request"></param>
/// <returns></returns> /// <returns></returns>
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request) public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{ {
m_log.Info("[USERLOGOFF]: User logged off called"); m_log.Info("[USERLOGOFF]: User logged off called");
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
UUID AgentID = new UUID((string)requestData["agentid"]); UUID AgentID = new UUID((string)requestData["agentid"]);
ProcessLogOff(AgentID); ProcessLogOff(AgentID);
return new XmlRpcResponse(); return new XmlRpcResponse();
} }
#endregion #endregion
public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request) public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
{ {
Hashtable paramHash = (Hashtable)request.Params[0]; Hashtable paramHash = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
// TODO check access (recv_key/send_key) // TODO check access (recv_key/send_key)
IList list = (IList)paramHash["uuids"]; IList list = (IList)paramHash["uuids"];
// convert into List<UUID> // convert into List<UUID>
List<UUID> uuids = new List<UUID>(); List<UUID> uuids = new List<UUID>();
for (int i = 0; i < list.Count; ++i) for (int i = 0; i < list.Count; ++i)
{ {
UUID uuid; UUID uuid;
if (UUID.TryParse((string)list[i], out uuid)) if (UUID.TryParse((string)list[i], out uuid))
{ {
uuids.Add(uuid); uuids.Add(uuid);
} }
} }
try { try {
Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids); Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count); m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
int count = 0; int count = 0;
foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos) foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
{ {
result["uuid_" + count] = pair.Key.ToString(); result["uuid_" + count] = pair.Key.ToString();
result["isOnline_" + count] = pair.Value.isOnline; result["isOnline_" + count] = pair.Value.isOnline;
result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
++count; ++count;
} }
result["count"] = count; result["count"] = count;
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
catch(Exception e) { catch(Exception e) {
m_log.Error("Got exception:", e); m_log.Error("Got exception:", e);
throw e; throw e;
} }
} }
public XmlRpcResponse AgentLocation(XmlRpcRequest request) public XmlRpcResponse AgentLocation(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
result["success"] = "FALSE"; result["success"] = "FALSE";
if (m_userServerModule.SendToUserServer(requestData, "agent_location")) if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
result["success"] = "TRUE"; result["success"] = "TRUE";
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
public XmlRpcResponse AgentLeaving(XmlRpcRequest request) public XmlRpcResponse AgentLeaving(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
result["success"] = "FALSE"; result["success"] = "FALSE";
if (m_userServerModule.SendToUserServer(requestData, "agent_leaving")) if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
result["success"] = "TRUE"; result["success"] = "TRUE";
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request) public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request)
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable result = new Hashtable(); Hashtable result = new Hashtable();
result["success"] = "FALSE"; result["success"] = "FALSE";
UUID regionID; UUID regionID;
if (UUID.TryParse((string)requestData["regionid"], out regionID)) if (UUID.TryParse((string)requestData["regionid"], out regionID))
{ {
m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID); m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID);
result["success"] = "TRUE"; result["success"] = "TRUE";
foreach (UserPresenceData up in m_presences.Values) foreach (UserPresenceData up in m_presences.Values)
{ {
if (up.regionData.UUID == regionID) if (up.regionData.UUID == regionID)
{ {
if (up.OnlineYN) if (up.OnlineYN)
{ {
m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID); m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID);
ProcessLogOff(up.agentData.AgentID); ProcessLogOff(up.agentData.AgentID);
} }
} }
} }
} }
XmlRpcResponse response = new XmlRpcResponse(); XmlRpcResponse response = new XmlRpcResponse();
response.Value = result; response.Value = result;
return response; return response;
} }
} }
} }

View File

@ -1,186 +1,186 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Threading; using System.Threading;
using System.Timers; using System.Timers;
using log4net; using log4net;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Grid.Framework; using OpenSim.Grid.Framework;
using Timer = System.Timers.Timer; using Timer = System.Timers.Timer;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class MessageUserServerModule : IMessageUserServerService public class MessageUserServerModule : IMessageUserServerService
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg; private MessageServerConfig m_cfg;
private IUGAIMCore m_messageCore; private IUGAIMCore m_messageCore;
private Timer reconnectTimer = new Timer(300000); // 5 mins private Timer reconnectTimer = new Timer(300000); // 5 mins
public MessageUserServerModule(MessageServerConfig config, IUGAIMCore messageCore) public MessageUserServerModule(MessageServerConfig config, IUGAIMCore messageCore)
{ {
m_cfg = config; m_cfg = config;
m_messageCore = messageCore; m_messageCore = messageCore;
reconnectTimer.Elapsed += registerWithUserServer; reconnectTimer.Elapsed += registerWithUserServer;
reconnectTimer.Start(); reconnectTimer.Start();
} }
public void Initialise() public void Initialise()
{ {
m_messageCore.RegisterInterface<IMessageUserServerService>(this); m_messageCore.RegisterInterface<IMessageUserServerService>(this);
} }
public void PostInitialise() public void PostInitialise()
{ {
} }
public void RegisterHandlers() public void RegisterHandlers()
{ {
//have these in separate method as some servers restart the http server and reregister all the handlers. //have these in separate method as some servers restart the http server and reregister all the handlers.
} }
public void registerWithUserServer(object sender, ElapsedEventArgs e) public void registerWithUserServer(object sender, ElapsedEventArgs e)
{ {
registerWithUserServer(); registerWithUserServer();
} }
public bool registerWithUserServer() public bool registerWithUserServer()
{ {
Hashtable UserParams = new Hashtable(); Hashtable UserParams = new Hashtable();
// Login / Authentication // Login / Authentication
if (m_cfg.HttpSSL) if (m_cfg.HttpSSL)
{ {
UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; UserParams["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
} }
else else
{ {
UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; UserParams["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
} }
UserParams["recvkey"] = m_cfg.UserRecvKey; UserParams["recvkey"] = m_cfg.UserRecvKey;
UserParams["sendkey"] = m_cfg.UserRecvKey; UserParams["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request // Package into an XMLRPC Request
ArrayList SendParams = new ArrayList(); ArrayList SendParams = new ArrayList();
SendParams.Add(UserParams); SendParams.Add(UserParams);
bool success = true; bool success = true;
string[] servers = m_cfg.UserServerURL.Split(' '); string[] servers = m_cfg.UserServerURL.Split(' ');
foreach (string srv in servers) foreach (string srv in servers)
{ {
// Send Request // Send Request
try try
{ {
XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams); XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams);
XmlRpcResponse UserResp = UserReq.Send(srv, 16000); XmlRpcResponse UserResp = UserReq.Send(srv, 16000);
// Process Response // Process Response
Hashtable GridRespData = (Hashtable)UserResp.Value; Hashtable GridRespData = (Hashtable)UserResp.Value;
// if we got a response, we were successful // if we got a response, we were successful
if (!GridRespData.ContainsKey("responsestring")) if (!GridRespData.ContainsKey("responsestring"))
success = false; success = false;
else else
m_log.InfoFormat("[SERVER] Registered with {0}", srv); m_log.InfoFormat("[SERVER] Registered with {0}", srv);
} }
catch catch
{ {
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv); m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
success = false; success = false;
} }
} }
return success; return success;
} }
public bool deregisterWithUserServer() public bool deregisterWithUserServer()
{ {
Hashtable request = new Hashtable(); Hashtable request = new Hashtable();
return SendToUserServer(request, "deregister_messageserver"); return SendToUserServer(request, "deregister_messageserver");
} }
public bool SendToUserServer(Hashtable request, string method) public bool SendToUserServer(Hashtable request, string method)
{ {
// Login / Authentication // Login / Authentication
if (m_cfg.HttpSSL) if (m_cfg.HttpSSL)
{ {
request["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; request["uri"] = "https://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
} }
else else
{ {
request["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort; request["uri"] = "http://" + m_cfg.MessageServerIP + ":" + m_cfg.HttpPort;
} }
request["recvkey"] = m_cfg.UserRecvKey; request["recvkey"] = m_cfg.UserRecvKey;
request["sendkey"] = m_cfg.UserRecvKey; request["sendkey"] = m_cfg.UserRecvKey;
// Package into an XMLRPC Request // Package into an XMLRPC Request
ArrayList SendParams = new ArrayList(); ArrayList SendParams = new ArrayList();
SendParams.Add(request); SendParams.Add(request);
bool success = true; bool success = true;
string[] servers = m_cfg.UserServerURL.Split(' '); string[] servers = m_cfg.UserServerURL.Split(' ');
// Send Request // Send Request
foreach (string srv in servers) foreach (string srv in servers)
{ {
try try
{ {
XmlRpcRequest UserReq = new XmlRpcRequest(method, SendParams); XmlRpcRequest UserReq = new XmlRpcRequest(method, SendParams);
XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000); XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
// Process Response // Process Response
Hashtable UserRespData = (Hashtable)UserResp.Value; Hashtable UserRespData = (Hashtable)UserResp.Value;
// if we got a response, we were successful // if we got a response, we were successful
if (!UserRespData.ContainsKey("responsestring")) if (!UserRespData.ContainsKey("responsestring"))
success = false; success = false;
} }
catch catch
{ {
m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv); m_log.ErrorFormat("Unable to connect to server {0}. Server not running?", srv);
success = false; success = false;
} }
} }
return success; return success;
} }
} }
} }

View File

@ -1,96 +1,96 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
// This is a wrapper for a List<UUID> so it can be happily stored in a hashtable. // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
public class PresenceBackreferenceEntry public class PresenceBackreferenceEntry
{ {
List<UUID> AgentList = new List<UUID>(); List<UUID> AgentList = new List<UUID>();
public PresenceBackreferenceEntry() public PresenceBackreferenceEntry()
{ {
} }
public void Add(UUID item) public void Add(UUID item)
{ {
lock (AgentList) lock (AgentList)
{ {
AgentList.Add(item); AgentList.Add(item);
} }
} }
public UUID getitem(int index) public UUID getitem(int index)
{ {
UUID result = UUID.Zero; UUID result = UUID.Zero;
lock (AgentList) lock (AgentList)
{ {
if (index > 0 && index < AgentList.Count) if (index > 0 && index < AgentList.Count)
{ {
result = AgentList[index]; result = AgentList[index];
} }
} }
return result; return result;
} }
public int Count public int Count
{ {
get get
{ {
int count = 0; int count = 0;
lock (AgentList) lock (AgentList)
{ {
count = AgentList.Count; count = AgentList.Count;
} }
return count; return count;
} }
} }
public void Remove(UUID item) public void Remove(UUID item)
{ {
lock (AgentList) lock (AgentList)
{ {
if (AgentList.Contains(item)) if (AgentList.Contains(item))
AgentList.Remove(item); AgentList.Remove(item);
} }
} }
public bool contains(UUID item) public bool contains(UUID item)
{ {
bool result = false; bool result = false;
lock (AgentList) lock (AgentList)
{ {
result = AgentList.Contains(item); result = AgentList.Contains(item);
} }
return result; return result;
} }
} }
} }

View File

@ -1,135 +1,135 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Collections; using System.Collections;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenSim.Data; using OpenSim.Data;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public delegate RegionProfileData GetRegionData(ulong region_handle); public delegate RegionProfileData GetRegionData(ulong region_handle);
public delegate void Done(PresenceInformer obj); public delegate void Done(PresenceInformer obj);
public class PresenceInformer public class PresenceInformer
{ {
public event GetRegionData OnGetRegionData; public event GetRegionData OnGetRegionData;
public event Done OnDone; public event Done OnDone;
private GetRegionData handlerGetRegionData = null; private GetRegionData handlerGetRegionData = null;
private Done handlerDone = null; private Done handlerDone = null;
public UserPresenceData presence1 = null; public UserPresenceData presence1 = null;
public UserPresenceData presence2 = null; public UserPresenceData presence2 = null;
public string gridserverurl, gridserversendkey, gridserverrecvkey; public string gridserverurl, gridserversendkey, gridserverrecvkey;
public bool lookupRegion = true; public bool lookupRegion = true;
//public methodGroup //public methodGroup
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public PresenceInformer() public PresenceInformer()
{ {
} }
public void go(object o) public void go(object o)
{ {
if (presence1 != null && presence2 != null) if (presence1 != null && presence2 != null)
{ {
SendRegionPresenceUpdate(presence1, presence2); SendRegionPresenceUpdate(presence1, presence2);
} }
} }
/// <summary> /// <summary>
/// Informs a region about an Agent /// Informs a region about an Agent
/// </summary> /// </summary>
/// <param name="TalkingAbout">User to talk about</param> /// <param name="TalkingAbout">User to talk about</param>
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param> /// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate) public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
{ {
// TODO: Fill in pertenant Presence Data from 'TalkingAbout' // TODO: Fill in pertenant Presence Data from 'TalkingAbout'
RegionProfileData whichRegion = new RegionProfileData(); RegionProfileData whichRegion = new RegionProfileData();
if (lookupRegion) if (lookupRegion)
{ {
handlerGetRegionData = OnGetRegionData; handlerGetRegionData = OnGetRegionData;
if (handlerGetRegionData != null) if (handlerGetRegionData != null)
{ {
whichRegion = handlerGetRegionData(UserToUpdate.regionData.regionHandle); whichRegion = handlerGetRegionData(UserToUpdate.regionData.regionHandle);
} }
//RegionProfileData rp = RegionProfileData.RequestSimProfileData(UserToUpdate.regionData.regionHandle, gridserverurl, gridserversendkey, gridserverrecvkey); //RegionProfileData rp = RegionProfileData.RequestSimProfileData(UserToUpdate.regionData.regionHandle, gridserverurl, gridserversendkey, gridserverrecvkey);
//whichRegion = rp; //whichRegion = rp;
} }
else else
{ {
whichRegion = UserToUpdate.regionData; whichRegion = UserToUpdate.regionData;
} }
//whichRegion.httpServerURI //whichRegion.httpServerURI
if (whichRegion != null) if (whichRegion != null)
{ {
Hashtable PresenceParams = new Hashtable(); Hashtable PresenceParams = new Hashtable();
PresenceParams.Add("agent_id",TalkingAbout.agentData.AgentID.ToString()); PresenceParams.Add("agent_id",TalkingAbout.agentData.AgentID.ToString());
PresenceParams.Add("notify_id",UserToUpdate.agentData.AgentID.ToString()); PresenceParams.Add("notify_id",UserToUpdate.agentData.AgentID.ToString());
if (TalkingAbout.OnlineYN) if (TalkingAbout.OnlineYN)
PresenceParams.Add("status","TRUE"); PresenceParams.Add("status","TRUE");
else else
PresenceParams.Add("status","FALSE"); PresenceParams.Add("status","FALSE");
ArrayList SendParams = new ArrayList(); ArrayList SendParams = new ArrayList();
SendParams.Add(PresenceParams); SendParams.Add(PresenceParams);
m_log.InfoFormat("[PRESENCE]: Informing {0}@{1} at {2} about {3}", TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname, whichRegion.regionName, whichRegion.httpServerURI, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname); m_log.InfoFormat("[PRESENCE]: Informing {0}@{1} at {2} about {3}", TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname, whichRegion.regionName, whichRegion.httpServerURI, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname);
// Send // Send
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams); XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
try try
{ {
// XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000); // XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
RegionReq.Send(whichRegion.httpServerURI, 6000); RegionReq.Send(whichRegion.httpServerURI, 6000);
} }
catch (WebException) catch (WebException)
{ {
m_log.WarnFormat("[INFORM]: failed notifying region {0} containing user {1} about {2}", whichRegion.regionName, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname, TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname); m_log.WarnFormat("[INFORM]: failed notifying region {0} containing user {1} about {2}", whichRegion.regionName, UserToUpdate.agentData.firstname + " " + UserToUpdate.agentData.lastname, TalkingAbout.agentData.firstname + " " + TalkingAbout.agentData.lastname);
} }
} }
else else
{ {
m_log.Info("[PRESENCEUPDATER]: Region data was null skipping"); m_log.Info("[PRESENCEUPDATER]: Region data was null skipping");
} }
handlerDone = OnDone; handlerDone = OnDone;
if (handlerDone != null) if (handlerDone != null)
{ {
handlerDone(this); handlerDone(this);
} }
} }
} }
} }

View File

@ -1,33 +1,33 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
class PresenceService class PresenceService
{ {
} }
} }

View File

@ -1,75 +1,75 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class UserDataBaseService : UserManagerBase public class UserDataBaseService : UserManagerBase
{ {
/// <summary> /// <summary>
/// Constructor. /// Constructor.
/// </summary> /// </summary>
/// Passing null to parent because we never use any function that requires an interservice inventory call. /// Passing null to parent because we never use any function that requires an interservice inventory call.
public UserDataBaseService() public UserDataBaseService()
: base(null) : base(null)
{ {
} }
public UserAgentData GetUserAgentData(UUID AgentID) public UserAgentData GetUserAgentData(UUID AgentID)
{ {
UserProfileData userProfile = GetUserProfile(AgentID); UserProfileData userProfile = GetUserProfile(AgentID);
if (userProfile != null) if (userProfile != null)
{ {
return userProfile.CurrentAgent; return userProfile.CurrentAgent;
} }
return null; return null;
} }
public override UserProfileData SetupMasterUser(string firstName, string lastName) public override UserProfileData SetupMasterUser(string firstName, string lastName)
{ {
//throw new Exception("The method or operation is not implemented."); //throw new Exception("The method or operation is not implemented.");
return null; return null;
} }
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password) public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{ {
//throw new Exception("The method or operation is not implemented."); //throw new Exception("The method or operation is not implemented.");
return null; return null;
} }
public override UserProfileData SetupMasterUser(UUID uuid) public override UserProfileData SetupMasterUser(UUID uuid)
{ {
//throw new Exception("The method or operation is not implemented."); //throw new Exception("The method or operation is not implemented.");
return null; return null;
} }
} }
} }

View File

@ -1,50 +1,50 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer
{ {
public class UserPresenceData public class UserPresenceData
{ {
public AgentCircuitData agentData = new AgentCircuitData(); public AgentCircuitData agentData = new AgentCircuitData();
public RegionProfileData regionData = new RegionProfileData(); public RegionProfileData regionData = new RegionProfileData();
public string httpURI = String.Empty; public string httpURI = String.Empty;
public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>(); public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
public List<UUID> subscriptionData = new List<UUID>(); public List<UUID> subscriptionData = new List<UUID>();
public bool OnlineYN = true; public bool OnlineYN = true;
public bool lookupUserRegionYN = true; public bool lookupUserRegionYN = true;
public UserPresenceData() public UserPresenceData()
{ {
} }
} }
} }

View File

@ -1,33 +1,33 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class WorkUnitBase public class WorkUnitBase
{ {
} }
} }

View File

@ -1,33 +1,33 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer.Modules
{ {
public class WorkUnitPresenceUpdate : WorkUnitBase public class WorkUnitPresenceUpdate : WorkUnitBase
{ {
} }
} }

View File

@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Grid.Framework; using OpenSim.Grid.Framework;
using OpenSim.Grid.MessagingServer.Modules;
namespace OpenSim.Grid.MessagingServer namespace OpenSim.Grid.MessagingServer
{ {

View File

@ -1033,6 +1033,39 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Grid.MessagingServer.Modules" path="OpenSim/Grid/MessagingServer.Modules" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Data"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Grid.Framework"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Grid.MessagingServer" path="OpenSim/Grid/MessagingServer" type="Exe"> <Project name="OpenSim.Grid.MessagingServer" path="OpenSim/Grid/MessagingServer" type="Exe">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -1055,6 +1088,7 @@
<Reference name="OpenSim.Data"/> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Grid.Framework"/> <Reference name="OpenSim.Grid.Framework"/>
<Reference name="OpenSim.Grid.MessagingServer.Modules"/>
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/> <Reference name="OpenMetaverse.dll"/>
<Reference name="XMLRPC.dll"/> <Reference name="XMLRPC.dll"/>