Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.0.7.3-extended
parent
7bd1601a3f
commit
981c7d63a0
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@ -1835,6 +1835,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
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}
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}
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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if (mapL.Count > 0)
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{
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XmlElement mapE = (XmlElement)mapL[0];
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string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
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mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
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try
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{
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using (FileStream mfs = File.Create(mappath))
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{
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using (StreamWriter msw = new StreamWriter(mfs))
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{
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// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
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msw.Write(mapE.InnerText);
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}
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
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}
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}
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}
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string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
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@ -1858,33 +1885,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
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}
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XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
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if (mapL.Count > 0)
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{
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XmlElement mapE = (XmlElement)mapL[0];
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string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
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mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
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try
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{
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using (FileStream mfs = File.Create(mappath))
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{
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using (StreamWriter msw = new StreamWriter(mfs))
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{
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// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
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msw.Write(mapE.InnerText);
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}
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}
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}
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catch (IOException ex)
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{
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// if there already exists a file at that location, it may be locked.
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m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
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}
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}
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return true;
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}
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