Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>slimupdates
parent
45493171b0
commit
9821c4f566
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@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
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public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
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public event ScriptAnswer OnScriptAnswer = delegate { };
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public event ScriptAnswer OnScriptAnswer = delegate { };
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public event AgentSit OnUndo = delegate { };
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public event AgentSit OnUndo = delegate { };
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public event AgentSit OnRedo = delegate { };
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public event LandUndo OnLandUndo = delegate { };
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public event ForceReleaseControls OnForceReleaseControls = delegate { };
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public event ForceReleaseControls OnForceReleaseControls = delegate { };
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public event GodLandStatRequest OnLandStatRequest = delegate { };
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public event GodLandStatRequest OnLandStatRequest = delegate { };
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };
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@ -390,11 +390,12 @@ namespace OpenSim.Framework
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
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+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
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m_hipOffset = (0.615385f // Half of avatar
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m_hipOffset = (((1.23077f // Half of avatar
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+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
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+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
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) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
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- m_avatarHeight / 2) * 0.3f - 0.04f;
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@ -152,6 +152,8 @@ namespace OpenSim.Framework
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public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
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public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
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public delegate void LandUndo(IClientAPI remoteClient);
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
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public delegate void GrabObject(
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public delegate void GrabObject(
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@ -419,9 +421,9 @@ namespace OpenSim.Framework
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public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
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public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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public delegate void SoundTrigger(
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public delegate void SoundTrigger(
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UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
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UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
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public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
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public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
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public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
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public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
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@ -988,6 +990,8 @@ namespace OpenSim.Framework
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event ScriptAnswer OnScriptAnswer;
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event ScriptAnswer OnScriptAnswer;
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event AgentSit OnUndo;
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event AgentSit OnUndo;
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event AgentSit OnRedo;
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event LandUndo OnLandUndo;
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event ForceReleaseControls OnForceReleaseControls;
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event ForceReleaseControls OnForceReleaseControls;
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event GodLandStatRequest OnLandStatRequest;
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event GodLandStatRequest OnLandStatRequest;
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@ -358,6 +358,32 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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private int[] _mediaSize = new int[2];
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public int[] MediaSize
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{
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get
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{
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return _mediaSize;
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}
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set
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{
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_mediaSize = value;
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}
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}
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private string _mediaType = "";
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public string MediaType
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{
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get
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{
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return _mediaType;
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}
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set
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{
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_mediaType = value;
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}
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}
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/// <summary>
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/// <summary>
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/// URL to the shoutcast music stream to play on the parcel
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/// URL to the shoutcast music stream to play on the parcel
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/// </summary>
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/// </summary>
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@ -233,6 +233,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ObjectBuy OnObjectBuy;
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public event ObjectBuy OnObjectBuy;
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public event BuyObjectInventory OnBuyObjectInventory;
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public event BuyObjectInventory OnBuyObjectInventory;
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public event AgentSit OnUndo;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event GodLandStatRequest OnLandStatRequest;
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public event RequestObjectPropertiesFamily OnObjectGroupRequest;
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public event RequestObjectPropertiesFamily OnObjectGroupRequest;
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@ -4667,6 +4669,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false);
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AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false);
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AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false);
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AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false);
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AddLocalPacketHandler(PacketType.Undo, HandleUndo, false);
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AddLocalPacketHandler(PacketType.Undo, HandleUndo, false);
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AddLocalPacketHandler(PacketType.UndoLand, HandleLandUndo, false);
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AddLocalPacketHandler(PacketType.Redo, HandleRedo, false);
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AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay);
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AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay);
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AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false);
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AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false);
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AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch);
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AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch);
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@ -5836,7 +5840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
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handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
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soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
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soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
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soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
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soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
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soundTriggerPacket.SoundData.Handle);
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soundTriggerPacket.SoundData.Handle, 0);
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}
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}
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return true;
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return true;
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@ -6734,6 +6738,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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return true;
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}
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}
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private bool HandleLandUndo(IClientAPI sender, Packet Pack)
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{
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UndoLandPacket undolanditem = (UndoLandPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (undolanditem.AgentData.SessionID != SessionId ||
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undolanditem.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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LandUndo handlerOnUndo = OnLandUndo;
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if (handlerOnUndo != null)
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{
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handlerOnUndo(this);
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}
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return true;
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}
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private bool HandleRedo(IClientAPI sender, Packet Pack)
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{
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RedoPacket redoitem = (RedoPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (redoitem.AgentData.SessionID != SessionId ||
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redoitem.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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if (redoitem.ObjectData.Length > 0)
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{
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for (int i = 0; i < redoitem.ObjectData.Length; i++)
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{
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UUID objiD = redoitem.ObjectData[i].ObjectID;
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AgentSit handlerOnRedo = OnRedo;
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if (handlerOnRedo != null)
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{
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handlerOnRedo(this, objiD);
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}
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}
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}
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return true;
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}
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private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack)
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private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack)
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{
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{
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ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
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ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
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@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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try
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{
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{
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avatar.Invulnerable = false;
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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}
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else
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{
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avatar.Invulnerable = true;
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}
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}
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}
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else
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catch (Exception ex)
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{
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{
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avatar.Invulnerable = true;
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}
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}
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}
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}
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}
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}
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@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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public virtual void PlayAttachedSound(
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public virtual void PlayAttachedSound(
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UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
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UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
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{
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{
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foreach (ScenePresence p in m_scene.GetAvatars())
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foreach (ScenePresence p in m_scene.GetAvatars())
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{
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{
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continue;
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continue;
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// Scale by distance
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// Scale by distance
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gain = (float)((double)gain*((100.0 - dis) / 100.0));
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if (radius == 0)
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gain = (float)((double)gain * ((100.0 - dis) / 100.0));
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else
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gain = (float)((double)gain * ((radius - dis) / radius));
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p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
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p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
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}
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}
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}
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}
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public virtual void TriggerSound(
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public virtual void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
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{
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{
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foreach (ScenePresence p in m_scene.GetAvatars())
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foreach (ScenePresence p in m_scene.GetAvatars())
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{
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{
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@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
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continue;
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continue;
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// Scale by distance
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// Scale by distance
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gain = (float)((double)gain*((100.0 - dis) / 100.0));
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if (radius == 0)
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gain = (float)((double)gain * ((100.0 - dis) / 100.0));
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else
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gain = (float)((double)gain * ((radius - dis) / radius));
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p.ControllingClient.SendTriggeredSound(
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p.ControllingClient.SendTriggeredSound(
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soundId, ownerID, objectID, parentID, handle, position, (float)gain);
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soundId, ownerID, objectID, parentID, handle, position, (float)gain);
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@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private ITerrainChannel m_revert;
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private ITerrainChannel m_revert;
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private Scene m_scene;
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private Scene m_scene;
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private volatile bool m_tainted;
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private volatile bool m_tainted;
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private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
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#region ICommandableModule Members
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#region ICommandableModule Members
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@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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#region ITerrainModule Members
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#region ITerrainModule Members
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public void UndoTerrain(ITerrainChannel channel)
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{
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m_channel = channel;
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}
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/// <summary>
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/// <summary>
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/// Loads a terrain file from disk and installs it in the scene.
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/// Loads a terrain file from disk and installs it in the scene.
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/// </summary>
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/// </summary>
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@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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{
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{
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client.OnModifyTerrain += client_OnModifyTerrain;
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client.OnModifyTerrain += client_OnModifyTerrain;
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client.OnBakeTerrain += client_OnBakeTerrain;
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client.OnBakeTerrain += client_OnBakeTerrain;
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client.OnLandUndo += client_OnLandUndo;
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}
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}
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/// <summary>
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/// <summary>
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@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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return changesLimited;
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return changesLimited;
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}
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}
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private void client_OnLandUndo(IClientAPI client)
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{
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lock (m_undo)
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{
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if (m_undo.Count > 0)
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{
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LandUndoState goback = m_undo.Pop();
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if (goback != null)
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goback.PlaybackState();
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}
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}
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}
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sends a copy of the current terrain to the scenes clients
|
/// Sends a copy of the current terrain to the scenes clients
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
if (allowed)
|
if (allowed)
|
||||||
{
|
{
|
||||||
|
StoreUndoState();
|
||||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||||
m_channel, allowMask, west, south, height, size, seconds);
|
m_channel, allowMask, west, south, height, size, seconds);
|
||||||
|
|
||||||
|
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
if (allowed)
|
if (allowed)
|
||||||
{
|
{
|
||||||
|
StoreUndoState();
|
||||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||||
m_channel, fillArea, size);
|
m_channel, fillArea, size);
|
||||||
|
|
||||||
|
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void StoreUndoState()
|
||||||
|
{
|
||||||
|
lock (m_undo)
|
||||||
|
{
|
||||||
|
if (m_undo.Count > 0)
|
||||||
|
{
|
||||||
|
LandUndoState last = m_undo.Peek();
|
||||||
|
if (last != null)
|
||||||
|
{
|
||||||
|
if (last.Compare(m_channel))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
LandUndoState nUndo = new LandUndoState(this, m_channel);
|
||||||
|
m_undo.Push(nUndo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Console Commands
|
#region Console Commands
|
||||||
|
|
||||||
private void InterfaceLoadFile(Object[] args)
|
private void InterfaceLoadFile(Object[] args)
|
||||||
|
|
|
@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
public event ObjectBuy OnObjectBuy;
|
public event ObjectBuy OnObjectBuy;
|
||||||
public event BuyObjectInventory OnBuyObjectInventory;
|
public event BuyObjectInventory OnBuyObjectInventory;
|
||||||
public event AgentSit OnUndo;
|
public event AgentSit OnUndo;
|
||||||
|
public event AgentSit OnRedo;
|
||||||
|
public event LandUndo OnLandUndo;
|
||||||
|
|
||||||
public event ForceReleaseControls OnForceReleaseControls;
|
public event ForceReleaseControls OnForceReleaseControls;
|
||||||
|
|
||||||
|
|
|
@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface ISoundModule
|
public interface ISoundModule
|
||||||
{
|
{
|
||||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
|
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
|
||||||
|
|
||||||
void TriggerSound(
|
void TriggerSound(
|
||||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
|
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
void SaveToStream(string filename, Stream stream);
|
void SaveToStream(string filename, Stream stream);
|
||||||
|
|
||||||
void InstallPlugin(string name, ITerrainEffect plug);
|
void InstallPlugin(string name, ITerrainEffect plug);
|
||||||
|
|
||||||
|
void UndoTerrain(ITerrainChannel channel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||||
{
|
{
|
||||||
if (m_scenePresence.IsChildAgent)
|
if (m_scenePresence.IsChildAgent)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UUID[] animIDs;
|
|
||||||
int[] sequenceNums;
|
|
||||||
UUID[] objectIDs;
|
|
||||||
|
|
||||||
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
|
m_scenePresence.Scene.ForEachScenePresence(
|
||||||
|
delegate(ScenePresence SP)
|
||||||
m_scenePresence.ControllingClient.SendAnimations(
|
{
|
||||||
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
|
SP.Animator.SendAnimPack();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1976,6 +1976,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (grp.RootPart.RETURN_AT_EDGE)
|
||||||
|
{
|
||||||
|
// We remove the object here
|
||||||
|
try
|
||||||
|
{
|
||||||
|
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
|
||||||
|
objects.Add(grp);
|
||||||
|
SceneObjectGroup[] objectsArray = objects.ToArray();
|
||||||
|
returnObjects(objectsArray, UUID.Zero);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int thisx = (int)RegionInfo.RegionLocX;
|
int thisx = (int)RegionInfo.RegionLocX;
|
||||||
int thisy = (int)RegionInfo.RegionLocY;
|
int thisy = (int)RegionInfo.RegionLocY;
|
||||||
Vector3 EastCross = new Vector3(0.1f,0,0);
|
Vector3 EastCross = new Vector3(0.1f,0,0);
|
||||||
|
@ -2044,19 +2061,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||||
|
|
||||||
if (crossedBordery.BorderLine.Z > 0)
|
try
|
||||||
{
|
{
|
||||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
if (crossedBordery.BorderLine.Z > 0)
|
||||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
{
|
||||||
}
|
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||||
else
|
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
}
|
||||||
|
else
|
||||||
|
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||||
|
|
||||||
newRegionHandle
|
newRegionHandle
|
||||||
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||||
(uint)((thisy + changeY) * Constants.RegionSize));
|
(uint)((thisy + changeY) * Constants.RegionSize));
|
||||||
// x - 1
|
// x - 1
|
||||||
// y + 1
|
// y + 1
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2684,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
||||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||||
|
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||||
|
@ -2838,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnGrabObject -= ProcessObjectGrab;
|
client.OnGrabObject -= ProcessObjectGrab;
|
||||||
client.OnDeGrabObject -= ProcessObjectDeGrab;
|
client.OnDeGrabObject -= ProcessObjectDeGrab;
|
||||||
client.OnUndo -= m_sceneGraph.HandleUndo;
|
client.OnUndo -= m_sceneGraph.HandleUndo;
|
||||||
|
client.OnRedo -= m_sceneGraph.HandleRedo;
|
||||||
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
||||||
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
||||||
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
||||||
|
|
|
@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.Undo();
|
part.Undo();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
|
||||||
|
{
|
||||||
|
if (primId != UUID.Zero)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||||
|
if (part != null)
|
||||||
|
part.Redo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected internal void HandleObjectGroupUpdate(
|
protected internal void HandleObjectGroupUpdate(
|
||||||
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
||||||
|
|
|
@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||||
}
|
}
|
||||||
|
if (RootPart.GetStatusSandbox())
|
||||||
|
{
|
||||||
|
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
|
||||||
|
{
|
||||||
|
RootPart.ScriptSetPhysicsStatus(false);
|
||||||
|
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||||
|
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
|
@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||||
|
public SceneObjectPart PlaySoundMasterPrim
|
||||||
|
{
|
||||||
|
get { return m_PlaySoundMasterPrim; }
|
||||||
|
set { m_PlaySoundMasterPrim = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||||
|
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundSlavePrims; }
|
||||||
|
set { m_LoopSoundSlavePrims = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||||
|
public SceneObjectPart LoopSoundMasterPrim
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundMasterPrim; }
|
||||||
|
set { m_LoopSoundMasterPrim = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||||
|
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundSlavePrims; }
|
||||||
|
set { m_LoopSoundSlavePrims = value; }
|
||||||
|
}
|
||||||
|
|
||||||
// The UUID for the Region this Object is in.
|
// The UUID for the Region this Object is in.
|
||||||
public UUID RegionUUID
|
public UUID RegionUUID
|
||||||
{
|
{
|
||||||
|
@ -1779,32 +1816,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
|
||||||
{
|
|
||||||
SceneObjectPart rootpart = m_rootPart;
|
|
||||||
if (rootpart != null)
|
|
||||||
{
|
|
||||||
if (IsAttachment)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
|
||||||
if (avatar != null)
|
|
||||||
{
|
|
||||||
Rotate the Av?
|
|
||||||
} */
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (rootpart.PhysActor != null)
|
|
||||||
{
|
|
||||||
rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
|
|
||||||
rootpart.PhysActor.APIDStrength = strength;
|
|
||||||
rootpart.PhysActor.APIDDamping = damping;
|
|
||||||
rootpart.PhysActor.APIDActive = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void stopLookAt()
|
public void stopLookAt()
|
||||||
{
|
{
|
||||||
SceneObjectPart rootpart = m_rootPart;
|
SceneObjectPart rootpart = m_rootPart;
|
||||||
|
@ -1963,6 +1974,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
{
|
{
|
||||||
|
if (!IsSelected)
|
||||||
|
part.UpdateLookAt();
|
||||||
part.SendScheduledUpdates();
|
part.SendScheduledUpdates();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2452,11 +2465,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (m_rootPart.PhysActor.IsPhysical)
|
if (m_rootPart.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
Vector3 llmoveforce = pos - AbsolutePosition;
|
if (!m_rootPart.BlockGrab)
|
||||||
Vector3 grabforce = llmoveforce;
|
{
|
||||||
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
|
Vector3 llmoveforce = pos - AbsolutePosition;
|
||||||
m_rootPart.PhysActor.AddForce(grabforce,true);
|
Vector3 grabforce = llmoveforce;
|
||||||
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
|
||||||
|
m_rootPart.PhysActor.AddForce(grabforce, true);
|
||||||
|
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2812,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
|
part.IgnoreUndoUpdate = true;
|
||||||
if (scale.X > m_scene.m_maxNonphys)
|
if (scale.X > m_scene.m_maxNonphys)
|
||||||
scale.X = m_scene.m_maxNonphys;
|
scale.X = m_scene.m_maxNonphys;
|
||||||
if (scale.Y > m_scene.m_maxNonphys)
|
if (scale.Y > m_scene.m_maxNonphys)
|
||||||
|
@ -2839,6 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (obPart.UUID != m_rootPart.UUID)
|
if (obPart.UUID != m_rootPart.UUID)
|
||||||
{
|
{
|
||||||
|
obPart.IgnoreUndoUpdate = true;
|
||||||
Vector3 oldSize = new Vector3(obPart.Scale);
|
Vector3 oldSize = new Vector3(obPart.Scale);
|
||||||
|
|
||||||
float f = 1.0f;
|
float f = 1.0f;
|
||||||
|
@ -2898,6 +2916,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
z *= a;
|
z *= a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
obPart.IgnoreUndoUpdate = false;
|
||||||
|
obPart.StoreUndoState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2913,6 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart obPart in m_parts.Values)
|
foreach (SceneObjectPart obPart in m_parts.Values)
|
||||||
{
|
{
|
||||||
|
obPart.IgnoreUndoUpdate = true;
|
||||||
if (obPart.UUID != m_rootPart.UUID)
|
if (obPart.UUID != m_rootPart.UUID)
|
||||||
{
|
{
|
||||||
Vector3 currentpos = new Vector3(obPart.OffsetPosition);
|
Vector3 currentpos = new Vector3(obPart.OffsetPosition);
|
||||||
|
@ -2926,6 +2947,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
obPart.Resize(newSize);
|
obPart.Resize(newSize);
|
||||||
obPart.UpdateOffSet(currentpos);
|
obPart.UpdateOffSet(currentpos);
|
||||||
}
|
}
|
||||||
|
obPart.IgnoreUndoUpdate = false;
|
||||||
|
obPart.StoreUndoState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2935,6 +2958,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
|
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
part.IgnoreUndoUpdate = false;
|
||||||
|
part.StoreUndoState();
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
ScheduleGroupForTerseUpdate();
|
ScheduleGroupForTerseUpdate();
|
||||||
}
|
}
|
||||||
|
@ -2950,13 +2975,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
public void UpdateGroupPosition(Vector3 pos)
|
public void UpdateGroupPosition(Vector3 pos)
|
||||||
{
|
{
|
||||||
|
foreach (SceneObjectPart part in Children.Values)
|
||||||
|
{
|
||||||
|
part.StoreUndoState();
|
||||||
|
}
|
||||||
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
|
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
|
||||||
{
|
{
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
{
|
{
|
||||||
m_rootPart.AttachedPos = pos;
|
m_rootPart.AttachedPos = pos;
|
||||||
}
|
}
|
||||||
|
if (RootPart.GetStatusSandbox())
|
||||||
|
{
|
||||||
|
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
|
||||||
|
{
|
||||||
|
RootPart.ScriptSetPhysicsStatus(false);
|
||||||
|
pos = AbsolutePosition;
|
||||||
|
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||||
|
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
AbsolutePosition = pos;
|
AbsolutePosition = pos;
|
||||||
|
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
|
@ -2975,7 +3013,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void UpdateSinglePosition(Vector3 pos, uint localID)
|
public void UpdateSinglePosition(Vector3 pos, uint localID)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
|
foreach (SceneObjectPart parts in Children.Values)
|
||||||
|
{
|
||||||
|
parts.StoreUndoState();
|
||||||
|
}
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if (part.UUID == m_rootPart.UUID)
|
if (part.UUID == m_rootPart.UUID)
|
||||||
|
@ -2997,6 +3038,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
private void UpdateRootPosition(Vector3 pos)
|
private void UpdateRootPosition(Vector3 pos)
|
||||||
{
|
{
|
||||||
|
foreach (SceneObjectPart part in Children.Values)
|
||||||
|
{
|
||||||
|
part.StoreUndoState();
|
||||||
|
}
|
||||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||||
Vector3 oldPos =
|
Vector3 oldPos =
|
||||||
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
|
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
|
||||||
|
@ -3040,6 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="rot"></param>
|
/// <param name="rot"></param>
|
||||||
public void UpdateGroupRotationR(Quaternion rot)
|
public void UpdateGroupRotationR(Quaternion rot)
|
||||||
{
|
{
|
||||||
|
foreach (SceneObjectPart parts in Children.Values)
|
||||||
|
{
|
||||||
|
parts.StoreUndoState();
|
||||||
|
}
|
||||||
m_rootPart.UpdateRotation(rot);
|
m_rootPart.UpdateRotation(rot);
|
||||||
|
|
||||||
PhysicsActor actor = m_rootPart.PhysActor;
|
PhysicsActor actor = m_rootPart.PhysActor;
|
||||||
|
@ -3060,6 +3109,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="rot"></param>
|
/// <param name="rot"></param>
|
||||||
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
|
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
|
||||||
{
|
{
|
||||||
|
foreach (SceneObjectPart parts in Children.Values)
|
||||||
|
{
|
||||||
|
parts.StoreUndoState();
|
||||||
|
}
|
||||||
m_rootPart.UpdateRotation(rot);
|
m_rootPart.UpdateRotation(rot);
|
||||||
|
|
||||||
PhysicsActor actor = m_rootPart.PhysActor;
|
PhysicsActor actor = m_rootPart.PhysActor;
|
||||||
|
@ -3083,6 +3136,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void UpdateSingleRotation(Quaternion rot, uint localID)
|
public void UpdateSingleRotation(Quaternion rot, uint localID)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
|
foreach (SceneObjectPart parts in Children.Values)
|
||||||
|
{
|
||||||
|
parts.StoreUndoState();
|
||||||
|
}
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if (part.UUID == m_rootPart.UUID)
|
if (part.UUID == m_rootPart.UUID)
|
||||||
|
@ -3113,8 +3170,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
part.IgnoreUndoUpdate = true;
|
||||||
part.UpdateRotation(rot);
|
part.UpdateRotation(rot);
|
||||||
part.OffsetPosition = pos;
|
part.OffsetPosition = pos;
|
||||||
|
part.IgnoreUndoUpdate = false;
|
||||||
|
part.StoreUndoState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3128,6 +3188,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Quaternion axRot = rot;
|
Quaternion axRot = rot;
|
||||||
Quaternion oldParentRot = m_rootPart.RotationOffset;
|
Quaternion oldParentRot = m_rootPart.RotationOffset;
|
||||||
|
|
||||||
|
m_rootPart.StoreUndoState();
|
||||||
m_rootPart.UpdateRotation(rot);
|
m_rootPart.UpdateRotation(rot);
|
||||||
if (m_rootPart.PhysActor != null)
|
if (m_rootPart.PhysActor != null)
|
||||||
{
|
{
|
||||||
|
@ -3141,6 +3202,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (prim.UUID != m_rootPart.UUID)
|
if (prim.UUID != m_rootPart.UUID)
|
||||||
{
|
{
|
||||||
|
prim.IgnoreUndoUpdate = true;
|
||||||
Vector3 axPos = prim.OffsetPosition;
|
Vector3 axPos = prim.OffsetPosition;
|
||||||
axPos *= oldParentRot;
|
axPos *= oldParentRot;
|
||||||
axPos *= Quaternion.Inverse(axRot);
|
axPos *= Quaternion.Inverse(axRot);
|
||||||
|
@ -3153,7 +3215,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
foreach (SceneObjectPart childpart in Children.Values)
|
||||||
|
{
|
||||||
|
if (childpart != m_rootPart)
|
||||||
|
{
|
||||||
|
childpart.IgnoreUndoUpdate = false;
|
||||||
|
childpart.StoreUndoState();
|
||||||
|
}
|
||||||
|
}
|
||||||
m_rootPart.ScheduleTerseUpdate();
|
m_rootPart.ScheduleTerseUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public bool DIE_AT_EDGE;
|
public bool DIE_AT_EDGE;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public bool RETURN_AT_EDGE;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public bool BlockGrab;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public bool StatusSandbox;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public Vector3 StatusSandboxPos;
|
||||||
|
|
||||||
// TODO: This needs to be persisted in next XML version update!
|
// TODO: This needs to be persisted in next XML version update!
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
|
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||||
|
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public Quaternion SpinOldOrientation = Quaternion.Identity;
|
public Quaternion SpinOldOrientation = Quaternion.Identity;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public Quaternion m_APIDTarget = Quaternion.Identity;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public float m_APIDDamp = 0;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public float m_APIDStrength = 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This part's inventory
|
/// This part's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public bool Undoing;
|
public bool Undoing;
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public bool IgnoreUndoUpdate = false;
|
||||||
|
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
private PrimFlags LocalFlags;
|
private PrimFlags LocalFlags;
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
|
@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private string m_text = String.Empty;
|
private string m_text = String.Empty;
|
||||||
private string m_touchName = String.Empty;
|
private string m_touchName = String.Empty;
|
||||||
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
|
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
|
||||||
|
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
|
||||||
private UUID _creatorID;
|
private UUID _creatorID;
|
||||||
|
|
||||||
private bool m_passTouches;
|
private bool m_passTouches;
|
||||||
|
@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public Quaternion APIDTarget
|
||||||
|
{
|
||||||
|
get { return m_APIDTarget; }
|
||||||
|
set { m_APIDTarget = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public float APIDDamp
|
||||||
|
{
|
||||||
|
get { return m_APIDDamp; }
|
||||||
|
set { m_APIDDamp = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[XmlIgnore]
|
||||||
|
public float APIDStrength
|
||||||
|
{
|
||||||
|
get { return m_APIDStrength; }
|
||||||
|
set { m_APIDStrength = value; }
|
||||||
|
}
|
||||||
|
|
||||||
public ulong RegionHandle
|
public ulong RegionHandle
|
||||||
{
|
{
|
||||||
get { return m_regionHandle; }
|
get { return m_regionHandle; }
|
||||||
|
@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_scriptAccessPin; }
|
get { return m_scriptAccessPin; }
|
||||||
set { m_scriptAccessPin = (int)value; }
|
set { m_scriptAccessPin = (int)value; }
|
||||||
}
|
}
|
||||||
|
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||||
|
public SceneObjectPart PlaySoundMasterPrim
|
||||||
|
{
|
||||||
|
get { return m_PlaySoundMasterPrim; }
|
||||||
|
set { m_PlaySoundMasterPrim = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||||
|
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundSlavePrims; }
|
||||||
|
set { m_LoopSoundSlavePrims = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||||
|
public SceneObjectPart LoopSoundMasterPrim
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundMasterPrim; }
|
||||||
|
set { m_LoopSoundMasterPrim = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||||
|
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||||
|
{
|
||||||
|
get { return m_LoopSoundSlavePrims; }
|
||||||
|
set { m_LoopSoundSlavePrims = value; }
|
||||||
|
}
|
||||||
|
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public Byte[] TextureAnimation
|
public Byte[] TextureAnimation
|
||||||
|
@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
StoreUndoState();
|
|
||||||
|
|
||||||
m_groupPosition = value;
|
m_groupPosition = value;
|
||||||
|
|
||||||
PhysicsActor actor = PhysActor;
|
PhysicsActor actor = PhysActor;
|
||||||
|
@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_undo.Clear();
|
m_undo.Clear();
|
||||||
}
|
}
|
||||||
|
lock (m_redo)
|
||||||
|
{
|
||||||
|
m_redo.Clear();
|
||||||
|
}
|
||||||
StoreUndoState();
|
StoreUndoState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool GetReturnAtEdge()
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return false;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return m_parentGroup.RootPart.RETURN_AT_EDGE;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetReturnAtEdge(bool p)
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetBlockGrab()
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return false;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return m_parentGroup.RootPart.BlockGrab;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBlockGrab(bool p)
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_parentGroup.RootPart.BlockGrab = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStatusSandbox(bool p)
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return;
|
||||||
|
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
|
||||||
|
m_parentGroup.RootPart.StatusSandbox = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetStatusSandbox()
|
||||||
|
{
|
||||||
|
if (m_parentGroup == null)
|
||||||
|
return false;
|
||||||
|
if (m_parentGroup.IsDeleted)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return m_parentGroup.RootPart.StatusSandbox;
|
||||||
|
}
|
||||||
|
|
||||||
public int GetAxisRotation(int axis)
|
public int GetAxisRotation(int axis)
|
||||||
{
|
{
|
||||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||||
|
@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// play the sound.
|
// play the sound.
|
||||||
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
|
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
|
||||||
{
|
{
|
||||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0);
|
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
|
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
|
||||||
|
@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
||||||
foreach (ScenePresence p in avatarts)
|
foreach (ScenePresence p in avatarts)
|
||||||
{
|
{
|
||||||
// TODO: some filtering by distance of avatar
|
if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
|
||||||
|
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||||
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void RotLookAt(Quaternion target, float strength, float damping)
|
public void RotLookAt(Quaternion target, float strength, float damping)
|
||||||
{
|
{
|
||||||
m_parentGroup.rotLookAt(target, strength, damping);
|
rotLookAt(target, strength, damping);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||||
|
{
|
||||||
|
if (IsAttachment)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
||||||
|
if (avatar != null)
|
||||||
|
{
|
||||||
|
Rotate the Av?
|
||||||
|
} */
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
APIDDamp = damping;
|
||||||
|
APIDStrength = strength;
|
||||||
|
APIDTarget = target;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startLookAt(Quaternion rot, float damp, float strength)
|
||||||
|
{
|
||||||
|
APIDDamp = damp;
|
||||||
|
APIDStrength = strength;
|
||||||
|
APIDTarget = rot;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopLookAt()
|
||||||
|
{
|
||||||
|
APIDTarget = Quaternion.Identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="volume"></param>
|
/// <param name="volume"></param>
|
||||||
/// <param name="triggered"></param>
|
/// <param name="triggered"></param>
|
||||||
/// <param name="flags"></param>
|
/// <param name="flags"></param>
|
||||||
public void SendSound(string sound, double volume, bool triggered, byte flags)
|
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
|
||||||
{
|
{
|
||||||
if (volume > 1)
|
if (volume > 1)
|
||||||
volume = 1;
|
volume = 1;
|
||||||
|
@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||||
if (soundModule != null)
|
if (soundModule != null)
|
||||||
{
|
{
|
||||||
if (triggered)
|
if (useMaster)
|
||||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
|
{
|
||||||
|
if (isMaster)
|
||||||
|
{
|
||||||
|
if (triggered)
|
||||||
|
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||||
|
else
|
||||||
|
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||||
|
ParentGroup.PlaySoundMasterPrim = this;
|
||||||
|
ownerID = this._ownerID;
|
||||||
|
objectID = this.UUID;
|
||||||
|
parentID = this.GetRootPartUUID();
|
||||||
|
position = this.AbsolutePosition; // region local
|
||||||
|
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||||
|
if (triggered)
|
||||||
|
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||||
|
else
|
||||||
|
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||||
|
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
||||||
|
{
|
||||||
|
ownerID = prim._ownerID;
|
||||||
|
objectID = prim.UUID;
|
||||||
|
parentID = prim.GetRootPartUUID();
|
||||||
|
position = prim.AbsolutePosition; // region local
|
||||||
|
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||||
|
if (triggered)
|
||||||
|
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||||
|
else
|
||||||
|
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||||
|
}
|
||||||
|
ParentGroup.PlaySoundSlavePrims.Clear();
|
||||||
|
ParentGroup.PlaySoundMasterPrim = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ParentGroup.PlaySoundSlavePrims.Add(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags);
|
{
|
||||||
|
if (triggered)
|
||||||
|
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||||
|
else
|
||||||
|
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
hasProfileCut = hasDimple; // is it the same thing?
|
hasProfileCut = hasDimple; // is it the same thing?
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetVehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
if (PhysActor != null)
|
||||||
|
{
|
||||||
|
PhysActor.VehicleFlags(param, remove);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetGroup(UUID groupID, IClientAPI client)
|
public void SetGroup(UUID groupID, IClientAPI client)
|
||||||
{
|
{
|
||||||
_groupID = groupID;
|
_groupID = groupID;
|
||||||
|
@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (!Undoing)
|
if (!Undoing)
|
||||||
{
|
{
|
||||||
if (m_parentGroup != null)
|
if (!IgnoreUndoUpdate)
|
||||||
{
|
{
|
||||||
lock (m_undo)
|
if (m_parentGroup != null)
|
||||||
{
|
{
|
||||||
if (m_undo.Count > 0)
|
lock (m_undo)
|
||||||
{
|
{
|
||||||
UndoState last = m_undo.Peek();
|
if (m_undo.Count > 0)
|
||||||
if (last != null)
|
|
||||||
{
|
{
|
||||||
if (last.Compare(this))
|
UndoState last = m_undo.Peek();
|
||||||
return;
|
if (last != null)
|
||||||
|
{
|
||||||
|
if (last.Compare(this))
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||||
|
{
|
||||||
|
UndoState nUndo = new UndoState(this);
|
||||||
|
|
||||||
|
m_undo.Push(nUndo);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
|
||||||
{
|
|
||||||
UndoState nUndo = new UndoState(this);
|
|
||||||
|
|
||||||
m_undo.Push(nUndo);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3751,14 +3968,39 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
lock (m_undo)
|
lock (m_undo)
|
||||||
{
|
{
|
||||||
if (m_undo.Count > 0)
|
if (m_undo.Count > 0)
|
||||||
|
{
|
||||||
|
UndoState nUndo = null;
|
||||||
|
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||||
{
|
{
|
||||||
UndoState goback = m_undo.Pop();
|
nUndo = new UndoState(this);
|
||||||
if (goback != null)
|
}
|
||||||
goback.PlaybackState(this);
|
UndoState goback = m_undo.Pop();
|
||||||
|
if (goback != null)
|
||||||
|
{
|
||||||
|
goback.PlaybackState(this);
|
||||||
|
if (nUndo != null)
|
||||||
|
m_redo.Push(nUndo);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Redo()
|
||||||
|
{
|
||||||
|
lock (m_redo)
|
||||||
|
{
|
||||||
|
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||||
|
{
|
||||||
|
UndoState nUndo = new UndoState(this);
|
||||||
|
|
||||||
|
m_undo.Push(nUndo);
|
||||||
|
}
|
||||||
|
UndoState gofwd = m_redo.Pop();
|
||||||
|
if (gofwd != null)
|
||||||
|
gofwd.PlayfwdState(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||||
{
|
{
|
||||||
m_shape.ReadInUpdateExtraParam(type, inUse, data);
|
m_shape.ReadInUpdateExtraParam(type, inUse, data);
|
||||||
|
@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
(pos.Z != OffsetPosition.Z))
|
(pos.Z != OffsetPosition.Z))
|
||||||
{
|
{
|
||||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||||
|
|
||||||
|
if (ParentGroup.RootPart.GetStatusSandbox())
|
||||||
|
{
|
||||||
|
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
|
||||||
|
{
|
||||||
|
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
|
||||||
|
newPos = OffsetPosition;
|
||||||
|
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||||
|
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
OffsetPosition = newPos;
|
OffsetPosition = newPos;
|
||||||
ScheduleTerseUpdate();
|
ScheduleTerseUpdate();
|
||||||
}
|
}
|
||||||
|
@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
(rot.Z != RotationOffset.Z) ||
|
(rot.Z != RotationOffset.Z) ||
|
||||||
(rot.W != RotationOffset.W))
|
(rot.W != RotationOffset.W))
|
||||||
{
|
{
|
||||||
//StoreUndoState();
|
|
||||||
RotationOffset = rot;
|
RotationOffset = rot;
|
||||||
ParentGroup.HasGroupChanged = true;
|
ParentGroup.HasGroupChanged = true;
|
||||||
ScheduleTerseUpdate();
|
ScheduleTerseUpdate();
|
||||||
|
@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Inventory.ApplyNextOwnerPermissions();
|
Inventory.ApplyNextOwnerPermissions();
|
||||||
}
|
}
|
||||||
|
public void UpdateLookAt()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (APIDTarget != Quaternion.Identity)
|
||||||
|
{
|
||||||
|
if (Single.IsNaN(APIDTarget.W) == true)
|
||||||
|
{
|
||||||
|
APIDTarget = Quaternion.Identity;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Quaternion rot = RotationOffset;
|
||||||
|
Quaternion dir = (rot - APIDTarget);
|
||||||
|
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
|
||||||
|
if (dir.Z > speed)
|
||||||
|
{
|
||||||
|
rot.Z -= speed;
|
||||||
|
}
|
||||||
|
if (dir.Z < -speed)
|
||||||
|
{
|
||||||
|
rot.Z += speed;
|
||||||
|
}
|
||||||
|
rot.Normalize();
|
||||||
|
UpdateRotation(rot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
m_log.Error("[Physics] " + ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private Quaternion m_bodyRot= Quaternion.Identity;
|
private Quaternion m_bodyRot= Quaternion.Identity;
|
||||||
|
|
||||||
|
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
|
||||||
|
|
||||||
private const int LAND_VELOCITYMAG_MAX = 12;
|
private const int LAND_VELOCITYMAG_MAX = 12;
|
||||||
|
|
||||||
public bool IsRestrictedToRegion;
|
public bool IsRestrictedToRegion;
|
||||||
|
@ -508,6 +510,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
set { m_bodyRot = value; }
|
set { m_bodyRot = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Quaternion PreviousRotation
|
||||||
|
{
|
||||||
|
get { return m_bodyRotPrevious; }
|
||||||
|
set { m_bodyRotPrevious = value; }
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If this is true, agent doesn't have a representation in this scene.
|
/// If this is true, agent doesn't have a representation in this scene.
|
||||||
/// this is an agent 'looking into' this scene from a nearby scene(region)
|
/// this is an agent 'looking into' this scene from a nearby scene(region)
|
||||||
|
@ -824,6 +832,31 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
|
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
|
||||||
{
|
{
|
||||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||||
|
|
||||||
|
if (pos.X < 0)
|
||||||
|
{
|
||||||
|
emergencyPos.X = (int)Constants.RegionSize + pos.X;
|
||||||
|
if (!(pos.Y < 0))
|
||||||
|
emergencyPos.Y = pos.Y;
|
||||||
|
if (!(pos.Z < 0))
|
||||||
|
emergencyPos.X = pos.X;
|
||||||
|
}
|
||||||
|
if (pos.Y < 0)
|
||||||
|
{
|
||||||
|
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
|
||||||
|
if (!(pos.X < 0))
|
||||||
|
emergencyPos.X = pos.X;
|
||||||
|
if (!(pos.Z < 0))
|
||||||
|
emergencyPos.Z = pos.Z;
|
||||||
|
}
|
||||||
|
if (pos.Z < 0)
|
||||||
|
{
|
||||||
|
if (!(pos.X < 0))
|
||||||
|
emergencyPos.X = pos.X;
|
||||||
|
if (!(pos.Y < 0))
|
||||||
|
emergencyPos.Y = pos.Y;
|
||||||
|
//Leave as 128
|
||||||
|
}
|
||||||
|
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||||
|
@ -1193,6 +1226,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (m_pos.X < 0)
|
||||||
|
m_pos.X = 128;
|
||||||
|
if (m_pos.Y < 0)
|
||||||
|
m_pos.Y = 128;
|
||||||
|
if (m_pos.X > Scene.WestBorders[0].BorderLine.X)
|
||||||
|
m_pos.X = 128;
|
||||||
|
if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y)
|
||||||
|
m_pos.Y = 128;
|
||||||
m_LastFinitePos = m_pos;
|
m_LastFinitePos = m_pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2704,36 +2745,72 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
// Checks if where it's headed exists a region
|
// Checks if where it's headed exists a region
|
||||||
|
|
||||||
|
bool needsTransit = false;
|
||||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||||
{
|
{
|
||||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
|
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
|
||||||
|
}
|
||||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
|
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.W, ref fix);
|
neighbor = HaveNeighbor(Cardinals.W, ref fix);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
||||||
{
|
{
|
||||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
|
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
|
||||||
|
}
|
||||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
|
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.E, ref fix);
|
neighbor = HaveNeighbor(Cardinals.E, ref fix);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.S, ref fix);
|
neighbor = HaveNeighbor(Cardinals.S, ref fix);
|
||||||
|
}
|
||||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||||
|
{
|
||||||
|
needsTransit = true;
|
||||||
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Makes sure avatar does not end up outside region
|
// Makes sure avatar does not end up outside region
|
||||||
if (neighbor < 0)
|
if (neighbor <= 0)
|
||||||
AbsolutePosition = new Vector3(
|
{
|
||||||
AbsolutePosition.X + 3*fix[0],
|
if (!needsTransit)
|
||||||
AbsolutePosition.Y + 3*fix[1],
|
{
|
||||||
AbsolutePosition.Z);
|
Vector3 pos = AbsolutePosition;
|
||||||
|
if (AbsolutePosition.X < 0)
|
||||||
|
pos.X += Velocity.Y;
|
||||||
|
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||||
|
pos.X -= Velocity.Y;
|
||||||
|
if (AbsolutePosition.Y < 0)
|
||||||
|
pos.Y += Velocity.Y;
|
||||||
|
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||||
|
pos.Y -= Velocity.Y;
|
||||||
|
AbsolutePosition = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
else if (neighbor > 0)
|
else if (neighbor > 0)
|
||||||
CrossToNewRegion();
|
CrossToNewRegion();
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
|
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public Vector3 Scale = Vector3.Zero;
|
public Vector3 Scale = Vector3.Zero;
|
||||||
public Quaternion Rotation = Quaternion.Identity;
|
public Quaternion Rotation = Quaternion.Identity;
|
||||||
|
|
||||||
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
|
|
||||||
{
|
|
||||||
Position = pos;
|
|
||||||
Rotation = rot;
|
|
||||||
Scale = scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
public UndoState(SceneObjectPart part)
|
public UndoState(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if (part.ParentID == 0)
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
Position = part.AbsolutePosition;
|
Position = part.ParentGroup.AbsolutePosition;
|
||||||
Rotation = part.RotationOffset;
|
Rotation = part.RotationOffset;
|
||||||
|
Scale = part.Shape.Scale;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Position = part.OffsetPosition;
|
Position = part.OffsetPosition;
|
||||||
Rotation = part.RotationOffset;
|
Rotation = part.RotationOffset;
|
||||||
Scale = part.Shape.Scale;
|
Scale = part.Shape.Scale;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (part.ParentID == 0)
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
|
if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
|
@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (part.ParentID == 0)
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
part.ParentGroup.AbsolutePosition = Position;
|
if (Position != Vector3.Zero)
|
||||||
part.UpdateRotation(Rotation);
|
part.ParentGroup.AbsolutePosition = Position;
|
||||||
|
part.RotationOffset = Rotation;
|
||||||
|
if (Scale != Vector3.Zero)
|
||||||
|
part.Resize(Scale);
|
||||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
part.OffsetPosition = Position;
|
if (Position != Vector3.Zero)
|
||||||
|
part.OffsetPosition = Position;
|
||||||
part.UpdateRotation(Rotation);
|
part.UpdateRotation(Rotation);
|
||||||
part.Resize(Scale);
|
if (Scale != Vector3.Zero)
|
||||||
|
part.Resize(Scale); part.ScheduleTerseUpdate();
|
||||||
|
}
|
||||||
|
part.Undoing = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void PlayfwdState(SceneObjectPart part)
|
||||||
|
{
|
||||||
|
if (part != null)
|
||||||
|
{
|
||||||
|
part.Undoing = true;
|
||||||
|
|
||||||
|
if (part.ParentID == 0)
|
||||||
|
{
|
||||||
|
if (Position != Vector3.Zero)
|
||||||
|
part.ParentGroup.AbsolutePosition = Position;
|
||||||
|
if (Rotation != Quaternion.Identity)
|
||||||
|
part.UpdateRotation(Rotation);
|
||||||
|
if (Scale != Vector3.Zero)
|
||||||
|
part.Resize(Scale);
|
||||||
|
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Position != Vector3.Zero)
|
||||||
|
part.OffsetPosition = Position;
|
||||||
|
if (Rotation != Quaternion.Identity)
|
||||||
|
part.UpdateRotation(Rotation);
|
||||||
|
if (Scale != Vector3.Zero)
|
||||||
|
part.Resize(Scale);
|
||||||
part.ScheduleTerseUpdate();
|
part.ScheduleTerseUpdate();
|
||||||
}
|
}
|
||||||
part.Undoing = false;
|
part.Undoing = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public class LandUndoState
|
||||||
|
{
|
||||||
|
public ITerrainModule m_terrainModule;
|
||||||
|
public ITerrainChannel m_terrainChannel;
|
||||||
|
|
||||||
public UndoState()
|
public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
|
||||||
{
|
{
|
||||||
|
m_terrainModule = terrainModule;
|
||||||
|
m_terrainChannel = terrainChannel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Compare(ITerrainChannel terrainChannel)
|
||||||
|
{
|
||||||
|
if (m_terrainChannel != terrainChannel)
|
||||||
|
return false;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaybackState()
|
||||||
|
{
|
||||||
|
m_terrainModule.UndoTerrain(m_terrainChannel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
public event UUIDNameRequest OnTeleportHomeRequest;
|
public event UUIDNameRequest OnTeleportHomeRequest;
|
||||||
public event ScriptAnswer OnScriptAnswer;
|
public event ScriptAnswer OnScriptAnswer;
|
||||||
public event AgentSit OnUndo;
|
public event AgentSit OnUndo;
|
||||||
|
public event AgentSit OnRedo;
|
||||||
|
public event LandUndo OnLandUndo;
|
||||||
public event ForceReleaseControls OnForceReleaseControls;
|
public event ForceReleaseControls OnForceReleaseControls;
|
||||||
public event GodLandStatRequest OnLandStatRequest;
|
public event GodLandStatRequest OnLandStatRequest;
|
||||||
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
||||||
|
|
|
@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
if (!CanEdit())
|
if (!CanEdit())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
GetSOP().SendSound(asset.ToString(), volume, true, 0);
|
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
if (soundModule != null)
|
if (soundModule != null)
|
||||||
{
|
{
|
||||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
|
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
|
||||||
m_internalScene.RegionInfo.RegionHandle);
|
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
if (soundModule != null)
|
if (soundModule != null)
|
||||||
{
|
{
|
||||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
|
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
|
||||||
m_internalScene.RegionInfo.RegionHandle);
|
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
public event ObjectBuy OnObjectBuy;
|
public event ObjectBuy OnObjectBuy;
|
||||||
public event BuyObjectInventory OnBuyObjectInventory;
|
public event BuyObjectInventory OnBuyObjectInventory;
|
||||||
public event AgentSit OnUndo;
|
public event AgentSit OnUndo;
|
||||||
|
public event AgentSit OnRedo;
|
||||||
|
public event LandUndo OnLandUndo;
|
||||||
|
|
||||||
public event ForceReleaseControls OnForceReleaseControls;
|
public event ForceReleaseControls OnForceReleaseControls;
|
||||||
public event GodLandStatRequest OnLandStatRequest;
|
public event GodLandStatRequest OnLandStatRequest;
|
||||||
|
|
|
@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
||||||
//TODO:
|
//TODO:
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
//TODO: GhostObject
|
//TODO: GhostObject
|
||||||
|
|
|
@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||||
public BulletXScene(String sceneIdentifier)
|
public BulletXScene(String sceneIdentifier)
|
||||||
{
|
{
|
||||||
//identifier = sceneIdentifier;
|
//identifier = sceneIdentifier;
|
||||||
|
cDispatcher = new CollisionDispatcherLocal(this);
|
||||||
|
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
|
||||||
|
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
|
||||||
|
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
|
||||||
|
sicSolver = new SequentialImpulseConstraintSolver();
|
||||||
|
|
||||||
|
lock (BulletXLock)
|
||||||
|
{
|
||||||
|
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
|
||||||
|
ddWorld.Gravity = new Vector3(0, 0, -gravity);
|
||||||
|
}
|
||||||
|
//this._heightmap = new float[65536];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static float Gravity
|
public static float Gravity
|
||||||
|
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||||
pos.Y = position.Y;
|
pos.Y = position.Y;
|
||||||
pos.Z = position.Z + 20;
|
pos.Z = position.Z + 20;
|
||||||
BulletXCharacter newAv = null;
|
BulletXCharacter newAv = null;
|
||||||
newAv.Flying = isFlying;
|
|
||||||
lock (BulletXLock)
|
lock (BulletXLock)
|
||||||
{
|
{
|
||||||
newAv = new BulletXCharacter(avName, this, pos);
|
newAv = new BulletXCharacter(avName, this, pos);
|
||||||
_characters.Add(newAv.RigidBody, newAv);
|
_characters.Add(newAv.RigidBody, newAv);
|
||||||
}
|
}
|
||||||
|
newAv.Flying = isFlying;
|
||||||
return newAv;
|
return newAv;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -983,6 +995,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||||
public override void VehicleRotationParam(int param, OpenMetaverse.Quaternion rotation)
|
public override void VehicleRotationParam(int param, OpenMetaverse.Quaternion rotation)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
|
|
|
@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
public abstract void VehicleFloatParam(int param, float value);
|
public abstract void VehicleFloatParam(int param, float value);
|
||||||
public abstract void VehicleVectorParam(int param, Vector3 value);
|
public abstract void VehicleVectorParam(int param, Vector3 value);
|
||||||
public abstract void VehicleRotationParam(int param, Quaternion rotation);
|
public abstract void VehicleRotationParam(int param, Quaternion rotation);
|
||||||
|
public abstract void VehicleFlags(int param, bool remove);
|
||||||
|
|
||||||
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
|
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
|
||||||
|
|
||||||
|
@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
BANKING_EFFICIENCY = 38,
|
BANKING_EFFICIENCY = 38,
|
||||||
BANKING_MIX = 39,
|
BANKING_MIX = 39,
|
||||||
BANKING_TIMESCALE = 40,
|
BANKING_TIMESCALE = 40,
|
||||||
REFERENCE_FRAME = 44
|
REFERENCE_FRAME = 44,
|
||||||
|
BLOCK_EXIT = 45,
|
||||||
|
ROLL_FRAME = 46
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
LIMIT_MOTOR_UP = 64,
|
LIMIT_MOTOR_UP = 64,
|
||||||
MOUSELOOK_STEER = 128,
|
MOUSELOOK_STEER = 128,
|
||||||
MOUSELOOK_BANK = 256,
|
MOUSELOOK_BANK = 256,
|
||||||
CAMERA_DECOUPLED = 512
|
CAMERA_DECOUPLED = 512,
|
||||||
|
NO_X = 1024,
|
||||||
|
NO_Y = 2048,
|
||||||
|
NO_Z = 4096,
|
||||||
|
LOCK_HOVER_HEIGHT = 8192,
|
||||||
|
NO_DEFLECTION = 16392,
|
||||||
|
LOCK_ROTATION = 32784
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// HOVER_UP_ONLY
|
// HOVER_UP_ONLY
|
||||||
// LIMIT_MOTOR_UP
|
// LIMIT_MOTOR_UP
|
||||||
// LIMIT_ROLL_ONLY
|
// LIMIT_ROLL_ONLY
|
||||||
|
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
|
||||||
|
private Vector3 m_BlockingEndPoint = Vector3.Zero;
|
||||||
|
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
|
||||||
// Linear properties
|
// Linear properties
|
||||||
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
||||||
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
||||||
|
@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_linearMotorDecayTimescale = 0;
|
private float m_linearMotorDecayTimescale = 0;
|
||||||
private float m_linearMotorTimescale = 0;
|
private float m_linearMotorTimescale = 0;
|
||||||
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
||||||
|
private d.Vector3 m_lastPositionVector = new d.Vector3();
|
||||||
// private bool m_LinearMotorSetLastFrame = false;
|
// private bool m_LinearMotorSetLastFrame = false;
|
||||||
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
||||||
|
|
||||||
|
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
case Vehicle.LINEAR_MOTOR_OFFSET:
|
case Vehicle.LINEAR_MOTOR_OFFSET:
|
||||||
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||||
break;
|
break;
|
||||||
|
case Vehicle.BLOCK_EXIT:
|
||||||
|
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}//end ProcessVectorVehicleParam
|
}//end ProcessVectorVehicleParam
|
||||||
|
|
||||||
|
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
case Vehicle.REFERENCE_FRAME:
|
case Vehicle.REFERENCE_FRAME:
|
||||||
// m_referenceFrame = pValue;
|
// m_referenceFrame = pValue;
|
||||||
break;
|
break;
|
||||||
|
case Vehicle.ROLL_FRAME:
|
||||||
|
m_RollreferenceFrame = pValue;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}//end ProcessRotationVehicleParam
|
}//end ProcessRotationVehicleParam
|
||||||
|
|
||||||
|
internal void ProcessVehicleFlags(int pParam, bool remove)
|
||||||
|
{
|
||||||
|
if (remove)
|
||||||
|
{
|
||||||
|
if (pParam == -1)
|
||||||
|
{
|
||||||
|
m_flags = (VehicleFlag)0;
|
||||||
|
m_Hoverflags = (VehicleFlag)0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||||
|
{
|
||||||
|
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
|
||||||
|
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||||
|
{
|
||||||
|
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
|
||||||
|
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||||
|
{
|
||||||
|
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
|
||||||
|
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||||
|
{
|
||||||
|
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
|
||||||
|
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.NO_X);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.NO_Y);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.NO_Z);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||||
|
{
|
||||||
|
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
|
||||||
|
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||||
|
{
|
||||||
|
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
|
||||||
|
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||||
|
{
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||||
|
{
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||||
|
{
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||||
|
{
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.NO_X);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.NO_Y);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.NO_Z);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||||
|
{
|
||||||
|
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.NO_DEFLECTION);
|
||||||
|
}
|
||||||
|
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||||
|
{
|
||||||
|
m_flags |= (VehicleFlag.LOCK_ROTATION);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}//end ProcessVehicleFlags
|
||||||
|
|
||||||
internal void ProcessTypeChange(Vehicle pType)
|
internal void ProcessTypeChange(Vehicle pType)
|
||||||
{
|
{
|
||||||
// Set Defaults For Type
|
// Set Defaults For Type
|
||||||
m_type = pType;
|
m_type = pType;
|
||||||
switch (pType)
|
switch (pType)
|
||||||
{
|
{
|
||||||
|
case Vehicle.TYPE_NONE:
|
||||||
|
m_linearFrictionTimescale = new Vector3(0, 0, 0);
|
||||||
|
m_angularFrictionTimescale = new Vector3(0, 0, 0);
|
||||||
|
m_linearMotorDirection = Vector3.Zero;
|
||||||
|
m_linearMotorTimescale = 0;
|
||||||
|
m_linearMotorDecayTimescale = 0;
|
||||||
|
m_angularMotorDirection = Vector3.Zero;
|
||||||
|
m_angularMotorTimescale = 0;
|
||||||
|
m_angularMotorDecayTimescale = 0;
|
||||||
|
m_VhoverHeight = 0;
|
||||||
|
m_VhoverTimescale = 0;
|
||||||
|
m_VehicleBuoyancy = 0;
|
||||||
|
m_flags = (VehicleFlag)0;
|
||||||
|
break;
|
||||||
|
|
||||||
case Vehicle.TYPE_SLED:
|
case Vehicle.TYPE_SLED:
|
||||||
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||||
|
@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingMix = 1;
|
// m_bankingMix = 1;
|
||||||
// m_bankingTimescale = 10;
|
// m_bankingTimescale = 10;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &=
|
m_Hoverflags &=
|
||||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
break;
|
break;
|
||||||
case Vehicle.TYPE_CAR:
|
case Vehicle.TYPE_CAR:
|
||||||
|
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingMix = 1;
|
// m_bankingMix = 1;
|
||||||
// m_bankingTimescale = 1;
|
// m_bankingTimescale = 1;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
|
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||||
VehicleFlag.LIMIT_MOTOR_UP);
|
VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
|
||||||
break;
|
break;
|
||||||
case Vehicle.TYPE_BOAT:
|
case Vehicle.TYPE_BOAT:
|
||||||
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||||
|
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingMix = 0.8f;
|
// m_bankingMix = 0.8f;
|
||||||
// m_bankingTimescale = 1;
|
// m_bankingTimescale = 1;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||||
|
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||||
VehicleFlag.LIMIT_MOTOR_UP);
|
VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
|
||||||
break;
|
break;
|
||||||
case Vehicle.TYPE_AIRPLANE:
|
case Vehicle.TYPE_AIRPLANE:
|
||||||
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||||
|
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingMix = 0.7f;
|
// m_bankingMix = 0.7f;
|
||||||
// m_bankingTimescale = 2;
|
// m_bankingTimescale = 2;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||||
|
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||||
break;
|
break;
|
||||||
case Vehicle.TYPE_BALLOON:
|
case Vehicle.TYPE_BALLOON:
|
||||||
|
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingMix = 0.7f;
|
// m_bankingMix = 0.7f;
|
||||||
// m_bankingTimescale = 5;
|
// m_bankingTimescale = 5;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||||
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
VehicleFlag.HOVER_UP_ONLY);
|
||||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
|
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||||
|
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
MoveLinear(pTimestep, pParentScene);
|
MoveLinear(pTimestep, pParentScene);
|
||||||
MoveAngular(pTimestep);
|
MoveAngular(pTimestep);
|
||||||
|
LimitRotation(pTimestep);
|
||||||
}// end Step
|
}// end Step
|
||||||
|
|
||||||
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
||||||
|
@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
||||||
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
||||||
Vector3 grav = Vector3.Zero;
|
Vector3 grav = Vector3.Zero;
|
||||||
if (m_VehicleBuoyancy < 1.0f)
|
// There is some gravity, make a gravity force vector
|
||||||
|
// that is applied after object velocity.
|
||||||
|
d.Mass objMass;
|
||||||
|
d.BodyGetMass(Body, out objMass);
|
||||||
|
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||||
|
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||||
|
// Preserve the current Z velocity
|
||||||
|
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||||
|
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||||
|
|
||||||
|
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
|
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
|
||||||
|
Vector3 posChange = new Vector3();
|
||||||
|
posChange.X = pos.X - m_lastPositionVector.X;
|
||||||
|
posChange.Y = pos.Y - m_lastPositionVector.Y;
|
||||||
|
posChange.Z = pos.Z - m_lastPositionVector.Z;
|
||||||
|
double Zchange = Math.Abs(posChange.Z);
|
||||||
|
if (m_BlockingEndPoint != Vector3.Zero)
|
||||||
{
|
{
|
||||||
// There is some gravity, make a gravity force vector
|
if (pos.X >= (m_BlockingEndPoint.X - (float)1))
|
||||||
// that is applied after object velocity.
|
{
|
||||||
d.Mass objMass;
|
pos.X -= posChange.X + 1;
|
||||||
d.BodyGetMass(Body, out objMass);
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
}
|
||||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
|
||||||
// Preserve the current Z velocity
|
{
|
||||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
pos.Y -= posChange.Y + 1;
|
||||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
} // else its 1.0, no gravity.
|
}
|
||||||
|
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
|
||||||
|
{
|
||||||
|
pos.Z -= posChange.Z + 1;
|
||||||
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
|
}
|
||||||
|
if (pos.X <= 0)
|
||||||
|
{
|
||||||
|
pos.X += posChange.X + 1;
|
||||||
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
|
}
|
||||||
|
if (pos.Y <= 0)
|
||||||
|
{
|
||||||
|
pos.Y += posChange.Y + 1;
|
||||||
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
|
||||||
|
{
|
||||||
|
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
|
||||||
|
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||||
|
}
|
||||||
|
|
||||||
// Check if hovering
|
// Check if hovering
|
||||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||||
{
|
{
|
||||||
// We should hover, get the target height
|
// We should hover, get the target height
|
||||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
|
||||||
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
||||||
}
|
}
|
||||||
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
||||||
}
|
}
|
||||||
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = m_VhoverHeight;
|
m_VhoverTargetHeight = m_VhoverHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
|
||||||
{
|
{
|
||||||
// If body is aready heigher, use its height as target height
|
// If body is aready heigher, use its height as target height
|
||||||
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
||||||
}
|
}
|
||||||
|
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
|
||||||
|
{
|
||||||
|
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
|
||||||
|
{
|
||||||
|
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||||
|
// Replace Vertical speed with correction figure if significant
|
||||||
|
if (Math.Abs(herr0) > 0.01f)
|
||||||
|
{
|
||||||
|
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||||
|
//KF: m_VhoverEfficiency is not yet implemented
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_dir.Z = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||||
// m_VhoverTimescale = 0f; // time to acheive height
|
// m_VhoverTimescale = 0f; // time to acheive height
|
||||||
// pTimestep is time since last frame,in secs
|
// pTimestep is time since last frame,in secs
|
||||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
|
||||||
// Replace Vertical speed with correction figure if significant
|
|
||||||
if (Math.Abs(herr0) > 0.01f)
|
|
||||||
{
|
|
||||||
d.Mass objMass;
|
|
||||||
d.BodyGetMass(Body, out objMass);
|
|
||||||
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
|
||||||
//KF: m_VhoverEfficiency is not yet implemented
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_dir.Z = 0f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
|
||||||
|
{
|
||||||
|
//Start Experimental Values
|
||||||
|
if (Zchange > .3)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 3);
|
||||||
|
}
|
||||||
|
if (Zchange > .15)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 2);
|
||||||
|
}
|
||||||
|
if (Zchange > .75)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 1.5);
|
||||||
|
}
|
||||||
|
if (Zchange > .05)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 1.25);
|
||||||
|
}
|
||||||
|
if (Zchange > .025)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 1.125);
|
||||||
|
}
|
||||||
|
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||||
|
float postemp = (pos.Z - terraintemp);
|
||||||
|
if (postemp > 2.5f)
|
||||||
|
{
|
||||||
|
grav.Z = (float)(grav.Z * 1.037125);
|
||||||
|
}
|
||||||
|
//End Experimental Values
|
||||||
|
}
|
||||||
|
if ((m_flags & (VehicleFlag.NO_X)) != 0)
|
||||||
|
{
|
||||||
|
m_dir.X = 0;
|
||||||
|
}
|
||||||
|
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
|
||||||
|
{
|
||||||
|
m_dir.Y = 0;
|
||||||
|
}
|
||||||
|
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
|
||||||
|
{
|
||||||
|
m_dir.Z = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastPositionVector = d.BodyGetPosition(Body);
|
||||||
|
|
||||||
// Apply velocity
|
// Apply velocity
|
||||||
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
||||||
// apply gravity force
|
// apply gravity force
|
||||||
|
@ -629,6 +907,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
// Sum velocities
|
// Sum velocities
|
||||||
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
||||||
|
|
||||||
|
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
|
||||||
|
{
|
||||||
|
m_lastAngularVelocity.X = 0;
|
||||||
|
m_lastAngularVelocity.Y = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
||||||
{
|
{
|
||||||
|
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
||||||
|
|
||||||
} //end MoveAngular
|
} //end MoveAngular
|
||||||
|
internal void LimitRotation(float timestep)
|
||||||
|
{
|
||||||
|
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||||
|
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
||||||
|
d.Quaternion m_rot = new d.Quaternion();
|
||||||
|
bool changed = false;
|
||||||
|
m_rot.X = rotq.X;
|
||||||
|
m_rot.Y = rotq.Y;
|
||||||
|
m_rot.Z = rotq.Z;
|
||||||
|
m_rot.W = rotq.W;
|
||||||
|
if (m_RollreferenceFrame != Quaternion.Identity)
|
||||||
|
{
|
||||||
|
if (rotq.X >= m_RollreferenceFrame.X)
|
||||||
|
{
|
||||||
|
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
|
||||||
|
}
|
||||||
|
if (rotq.Y >= m_RollreferenceFrame.Y)
|
||||||
|
{
|
||||||
|
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
|
||||||
|
}
|
||||||
|
if (rotq.X <= -m_RollreferenceFrame.X)
|
||||||
|
{
|
||||||
|
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
|
||||||
|
}
|
||||||
|
if (rotq.Y <= -m_RollreferenceFrame.Y)
|
||||||
|
{
|
||||||
|
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
|
||||||
|
}
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
|
||||||
|
{
|
||||||
|
m_rot.X = 0;
|
||||||
|
m_rot.Y = 0;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if (changed)
|
||||||
|
d.BodySetQuaternion(Body, ref m_rot);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
|
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove)
|
||||||
|
{
|
||||||
|
m_vehicle.ProcessVehicleFlags(param, remove);
|
||||||
|
}
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
lock (_parent_scene.OdeLock)
|
lock (_parent_scene.OdeLock)
|
||||||
|
|
|
@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove) { }
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove) { }
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove) { }
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void VehicleFlags(int param, bool remove) { }
|
||||||
|
|
||||||
public override void SetVolumeDetect(int param)
|
public override void SetVolumeDetect(int param)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -1181,7 +1181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
||||||
{
|
{
|
||||||
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
if (value != 0)
|
||||||
|
m_host.SetBlockGrab(true);
|
||||||
|
else
|
||||||
|
m_host.SetBlockGrab(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
||||||
|
@ -1194,12 +1197,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
|
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
|
||||||
{
|
{
|
||||||
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
if (value != 0)
|
||||||
|
m_host.SetReturnAtEdge(true);
|
||||||
|
else
|
||||||
|
m_host.SetReturnAtEdge(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
|
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
|
||||||
{
|
{
|
||||||
NotImplemented("llSetStatus - STATUS_SANDBOX");
|
if (value != 0)
|
||||||
|
m_host.SetStatusSandbox(true);
|
||||||
|
else
|
||||||
|
m_host.SetStatusSandbox(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (statusrotationaxis != 0)
|
if (statusrotationaxis != 0)
|
||||||
|
@ -1236,8 +1245,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
||||||
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
if (m_host.GetBlockGrab())
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
||||||
if (m_host.GetDieAtEdge())
|
if (m_host.GetDieAtEdge())
|
||||||
|
@ -1246,24 +1257,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
|
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
|
||||||
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
if (m_host.GetReturnAtEdge())
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_ROTATE_X:
|
case ScriptBaseClass.STATUS_ROTATE_X:
|
||||||
NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
if (m_host.GetAxisRotation(2) == 2)
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_ROTATE_Y:
|
case ScriptBaseClass.STATUS_ROTATE_Y:
|
||||||
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
if (m_host.GetAxisRotation(4) == 4)
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_ROTATE_Z:
|
case ScriptBaseClass.STATUS_ROTATE_Z:
|
||||||
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
if (m_host.GetAxisRotation(8) == 8)
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
|
||||||
case ScriptBaseClass.STATUS_SANDBOX:
|
case ScriptBaseClass.STATUS_SANDBOX:
|
||||||
NotImplemented("llGetStatus - STATUS_SANDBOX");
|
if (m_host.GetStatusSandbox())
|
||||||
return 0;
|
return 1;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -2201,7 +2222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
// send the sound, once, to all clients in range
|
// send the sound, once, to all clients in range
|
||||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Xantor 20080528 we should do this differently.
|
// Xantor 20080528 we should do this differently.
|
||||||
|
@ -2231,42 +2252,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llLoopSoundMaster(string sound, double volume)
|
public void llLoopSoundMaster(string sound, double volume)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llLoopSoundMaster");
|
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
|
||||||
|
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||||
|
{
|
||||||
|
if (prim.Sound != UUID.Zero)
|
||||||
|
llStopSound();
|
||||||
|
|
||||||
|
prim.Sound = KeyOrName(sound);
|
||||||
|
prim.SoundGain = volume;
|
||||||
|
prim.SoundFlags = 1; // looping
|
||||||
|
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||||
|
|
||||||
|
prim.ScheduleFullUpdate();
|
||||||
|
prim.SendFullUpdateToAllClients();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_host.Sound != UUID.Zero)
|
||||||
|
llStopSound();
|
||||||
|
|
||||||
|
m_host.Sound = KeyOrName(sound);
|
||||||
|
m_host.SoundGain = volume;
|
||||||
|
m_host.SoundFlags = 1; // looping
|
||||||
|
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||||
|
|
||||||
|
m_host.ScheduleFullUpdate();
|
||||||
|
m_host.SendFullUpdateToAllClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llLoopSoundSlave(string sound, double volume)
|
public void llLoopSoundSlave(string sound, double volume)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llLoopSoundSlave");
|
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||||
|
{
|
||||||
|
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llPlaySoundSlave(string sound, double volume)
|
public void llPlaySoundSlave(string sound, double volume)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llPlaySoundSlave");
|
|
||||||
|
// send the sound, once, to all clients in range
|
||||||
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llTriggerSound(string sound, double volume)
|
public void llTriggerSound(string sound, double volume)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// send the sound, once, to all clients in range
|
// send the sound, once, to all clients in range
|
||||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0);
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Xantor 20080528: Clear prim data of sound instead
|
// Xantor 20080528: Clear prim data of sound instead
|
||||||
public void llStopSound()
|
public void llStopSound()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
|
||||||
m_host.Sound = UUID.Zero;
|
{
|
||||||
m_host.SoundGain = 0;
|
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
|
||||||
m_host.SoundFlags = 0;
|
{
|
||||||
m_host.SoundRadius = 0;
|
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||||
|
{
|
||||||
m_host.ScheduleFullUpdate();
|
part.Sound = UUID.Zero;
|
||||||
m_host.SendFullUpdateToAllClients();
|
part.SoundGain = 0;
|
||||||
|
part.SoundFlags = 0;
|
||||||
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
|
part.SoundRadius = 0;
|
||||||
|
part.ScheduleFullUpdate();
|
||||||
|
part.SendFullUpdateToAllClients();
|
||||||
|
}
|
||||||
|
m_host.ParentGroup.LoopSoundMasterPrim = null;
|
||||||
|
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_host.Sound = UUID.Zero;
|
||||||
|
m_host.SoundGain = 0;
|
||||||
|
m_host.SoundFlags = 0;
|
||||||
|
m_host.SoundRadius = 0;
|
||||||
|
m_host.ScheduleFullUpdate();
|
||||||
|
m_host.SendFullUpdateToAllClients();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_host.Sound = UUID.Zero;
|
||||||
|
m_host.SoundGain = 0;
|
||||||
|
m_host.SoundFlags = 0;
|
||||||
|
m_host.SoundRadius = 0;
|
||||||
|
m_host.ScheduleFullUpdate();
|
||||||
|
m_host.SendFullUpdateToAllClients();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llPreloadSound(string sound)
|
public void llPreloadSound(string sound)
|
||||||
|
@ -2660,8 +2737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
public void llLookAt(LSL_Vector target, double strength, double damping)
|
public void llLookAt(LSL_Vector target, double strength, double damping)
|
||||||
{
|
{
|
||||||
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
|
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// Determine where we are looking from
|
// Determine where we are looking from
|
||||||
LSL_Vector from = llGetPos();
|
LSL_Vector from = llGetPos();
|
||||||
|
@ -2681,9 +2756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// the angles of rotation in radians into rotation value
|
// the angles of rotation in radians into rotation value
|
||||||
|
|
||||||
LSL_Types.Quaternion rot = llEuler2Rot(angle);
|
LSL_Types.Quaternion rot = llEuler2Rot(angle);
|
||||||
|
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
||||||
|
m_host.startLookAt(rotation, (float)damping, (float)strength);
|
||||||
// Orient the object to the angle calculated
|
// Orient the object to the angle calculated
|
||||||
llSetRot(rot);
|
//llSetRot(rot);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llStopLookAt()
|
public void llStopLookAt()
|
||||||
|
@ -3045,8 +3121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// NotImplemented("llRotLookAt");
|
Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
|
||||||
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
|
m_host.RotLookAt(rot, (float)strength, (float)damping);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Integer llStringLength(string str)
|
public LSL_Integer llStringLength(string str)
|
||||||
|
@ -3144,13 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llPointAt(LSL_Vector pos)
|
public void llPointAt(LSL_Vector pos)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llPointAt");
|
ScenePresence Owner = World.GetScenePresence(m_host.UUID);
|
||||||
|
LSL_Rotation rot = llEuler2Rot(pos);
|
||||||
|
Owner.PreviousRotation = Owner.Rotation;
|
||||||
|
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llStopPointAt()
|
public void llStopPointAt()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llStopPointAt");
|
ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
|
||||||
|
Owner.Rotation = Owner.PreviousRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
|
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
|
||||||
|
@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llCollisionSound(string impact_sound, double impact_volume)
|
public void llCollisionSound(string impact_sound, double impact_volume)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
//NotImplemented("llCollisionSound");
|
|
||||||
|
|
||||||
// TODO: Parameter check logic required.
|
// TODO: Parameter check logic required.
|
||||||
UUID soundId = UUID.Zero;
|
UUID soundId = UUID.Zero;
|
||||||
if (!UUID.TryParse(impact_sound, out soundId))
|
if (!UUID.TryParse(impact_sound, out soundId))
|
||||||
|
@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public LSL_Vector llGetCenterOfMass()
|
public LSL_Vector llGetCenterOfMass()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llGetCenterOfMass");
|
Vector3 center = m_host.GetGeometricCenter();
|
||||||
return new LSL_Vector();
|
return new LSL_Vector(center.X,center.Y,center.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_List llListSort(LSL_List src, int stride, int ascending)
|
public LSL_List llListSort(LSL_List src, int stride, int ascending)
|
||||||
|
@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
flags |= ScriptBaseClass.AGENT_SITTING;
|
flags |= ScriptBaseClass.AGENT_SITTING;
|
||||||
}
|
}
|
||||||
|
|
||||||
//NotImplemented("llGetAgentInfo");
|
|
||||||
|
|
||||||
return flags;
|
return flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
LSL_Vector bottom_south_west)
|
LSL_Vector bottom_south_west)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llTriggerSoundLimited");
|
float radius1 = (float)llVecDist(llGetPos(), top_north_east);
|
||||||
|
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
|
||||||
|
float radius = Math.Abs(radius1 - radius2);
|
||||||
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llEjectFromLand(string pest)
|
public void llEjectFromLand(string pest)
|
||||||
|
@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llGroundRepel(double height, int water, double tau)
|
public void llGroundRepel(double height, int water, double tau)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llGroundRepel");
|
if (m_host.PhysActor != null)
|
||||||
|
{
|
||||||
|
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
|
||||||
|
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
|
||||||
|
PIDHoverType hoverType = PIDHoverType.Ground;
|
||||||
|
if (water != 0)
|
||||||
|
{
|
||||||
|
hoverType = PIDHoverType.GroundAndWater;
|
||||||
|
if (ground < waterLevel)
|
||||||
|
height += waterLevel;
|
||||||
|
else
|
||||||
|
height += ground;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
height += ground;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected UUID GetTaskInventoryItem(string name)
|
protected UUID GetTaskInventoryItem(string name)
|
||||||
|
@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llSetVehicleFlags(int flags)
|
public void llSetVehicleFlags(int flags)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llSetVehicleFlags");
|
if (m_host.ParentGroup != null)
|
||||||
|
{
|
||||||
|
if (!m_host.ParentGroup.IsDeleted)
|
||||||
|
{
|
||||||
|
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llRemoveVehicleFlags(int flags)
|
public void llRemoveVehicleFlags(int flags)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llRemoveVehicleFlags");
|
if (m_host.ParentGroup != null)
|
||||||
|
{
|
||||||
|
if (!m_host.ParentGroup.IsDeleted)
|
||||||
|
{
|
||||||
|
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
||||||
|
@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llRemoteDataSetRegion()
|
public void llRemoteDataSetRegion()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llRemoteDataSetRegion");
|
Deprecated("llRemoteDataSetRegion");
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Float llLog10(double val)
|
public LSL_Float llLog10(double val)
|
||||||
|
@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llSetInventoryPermMask(string item, int mask, int value)
|
public void llSetInventoryPermMask(string item, int mask, int value)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
NotImplemented("llSetInventoryPermMask");
|
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
|
||||||
|
{
|
||||||
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||||
|
{
|
||||||
|
lock (m_host.TaskInventory)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||||
|
{
|
||||||
|
if (inv.Value.Name == item)
|
||||||
|
{
|
||||||
|
switch (mask)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
inv.Value.BasePermissions = (uint)value;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
inv.Value.CurrentPermissions = (uint)value;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
inv.Value.GroupPermissions = (uint)value;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
inv.Value.EveryonePermissions = (uint)value;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
inv.Value.NextPermissions = (uint)value;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_String llGetInventoryCreator(string item)
|
public LSL_String llGetInventoryCreator(string item)
|
||||||
|
@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// we send to all
|
// we send to all
|
||||||
landData.MediaID = new UUID(texture);
|
landData.MediaID = new UUID(texture);
|
||||||
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
||||||
|
landData.MediaSize[0] = width;
|
||||||
|
landData.MediaSize[1] = height;
|
||||||
|
landData.MediaType = mediaType;
|
||||||
|
|
||||||
// do that one last, it will cause a ParcelPropertiesUpdate
|
// do that one last, it will cause a ParcelPropertiesUpdate
|
||||||
landObject.SetMediaUrl(url);
|
landObject.SetMediaUrl(url);
|
||||||
|
@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
LSL_List list = new LSL_List();
|
LSL_List list = new LSL_List();
|
||||||
//TO DO: make the implementation for the missing commands
|
//TO DO: make the implementation for the missing commands
|
||||||
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
|
|
||||||
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
|
|
||||||
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
|
|
||||||
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
|
|
||||||
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
|
|
||||||
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
||||||
for (int i = 0; i < aList.Data.Length; i++)
|
for (int i = 0; i < aList.Data.Length; i++)
|
||||||
{
|
{
|
||||||
|
@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case ParcelMediaCommandEnum.Texture:
|
case ParcelMediaCommandEnum.Texture:
|
||||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
|
||||||
break;
|
break;
|
||||||
|
case ParcelMediaCommandEnum.Type:
|
||||||
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
|
||||||
|
break;
|
||||||
|
case ParcelMediaCommandEnum.Size:
|
||||||
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
|
||||||
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||||
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
||||||
|
|
|
@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int VEHICLE_BANKING_MIX = 39;
|
public const int VEHICLE_BANKING_MIX = 39;
|
||||||
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
||||||
public const int VEHICLE_REFERENCE_FRAME = 44;
|
public const int VEHICLE_REFERENCE_FRAME = 44;
|
||||||
|
public const int VEHICLE_RANGE_BLOCK = 45;
|
||||||
|
public const int VEHICLE_ROLL_FRAME = 46;
|
||||||
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
||||||
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
||||||
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
||||||
|
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
||||||
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
||||||
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
||||||
|
public const int VEHICLE_FLAG_NO_X = 1024;
|
||||||
|
public const int VEHICLE_FLAG_NO_Y = 2048;
|
||||||
|
public const int VEHICLE_FLAG_NO_Z = 4096;
|
||||||
|
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
|
||||||
|
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
|
||||||
|
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
|
||||||
|
|
||||||
public const int INVENTORY_ALL = -1;
|
public const int INVENTORY_ALL = -1;
|
||||||
public const int INVENTORY_NONE = -1;
|
public const int INVENTORY_NONE = -1;
|
||||||
|
|
|
@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
public event ObjectBuy OnObjectBuy;
|
public event ObjectBuy OnObjectBuy;
|
||||||
public event BuyObjectInventory OnBuyObjectInventory;
|
public event BuyObjectInventory OnBuyObjectInventory;
|
||||||
public event AgentSit OnUndo;
|
public event AgentSit OnUndo;
|
||||||
|
public event AgentSit OnRedo;
|
||||||
|
public event LandUndo OnLandUndo;
|
||||||
|
|
||||||
public event ForceReleaseControls OnForceReleaseControls;
|
public event ForceReleaseControls OnForceReleaseControls;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue