Revolution is on the roll again! :)

Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
slimupdates
Revolution 2010-02-14 15:41:57 -06:00 committed by Melanie
parent 45493171b0
commit 9821c4f566
39 changed files with 1430 additions and 226 deletions

View File

@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
public event ScriptAnswer OnScriptAnswer = delegate { };
public event AgentSit OnUndo = delegate { };
public event AgentSit OnRedo = delegate { };
public event LandUndo OnLandUndo = delegate { };
public event ForceReleaseControls OnForceReleaseControls = delegate { };
public event GodLandStatRequest OnLandStatRequest = delegate { };
public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };

View File

@ -390,11 +390,12 @@ namespace OpenSim.Framework
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
m_hipOffset = (0.615385f // Half of avatar
m_hipOffset = (((1.23077f // Half of avatar
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
- m_avatarHeight / 2) * 0.3f - 0.04f;
) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;

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@ -152,6 +152,8 @@ namespace OpenSim.Framework
public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
public delegate void LandUndo(IClientAPI remoteClient);
public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
public delegate void GrabObject(
@ -421,7 +423,7 @@ namespace OpenSim.Framework
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger(
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
@ -988,6 +990,8 @@ namespace OpenSim.Framework
event ScriptAnswer OnScriptAnswer;
event AgentSit OnUndo;
event AgentSit OnRedo;
event LandUndo OnLandUndo;
event ForceReleaseControls OnForceReleaseControls;
event GodLandStatRequest OnLandStatRequest;

View File

@ -358,6 +358,32 @@ namespace OpenSim.Framework
}
}
private int[] _mediaSize = new int[2];
public int[] MediaSize
{
get
{
return _mediaSize;
}
set
{
_mediaSize = value;
}
}
private string _mediaType = "";
public string MediaType
{
get
{
return _mediaType;
}
set
{
_mediaType = value;
}
}
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>

View File

@ -233,6 +233,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest;
public event RequestObjectPropertiesFamily OnObjectGroupRequest;
@ -4667,6 +4669,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false);
AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false);
AddLocalPacketHandler(PacketType.Undo, HandleUndo, false);
AddLocalPacketHandler(PacketType.UndoLand, HandleLandUndo, false);
AddLocalPacketHandler(PacketType.Redo, HandleRedo, false);
AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay);
AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false);
AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch);
@ -5836,7 +5840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
soundTriggerPacket.SoundData.Handle);
soundTriggerPacket.SoundData.Handle, 0);
}
return true;
@ -6734,6 +6738,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
private bool HandleLandUndo(IClientAPI sender, Packet Pack)
{
UndoLandPacket undolanditem = (UndoLandPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (undolanditem.AgentData.SessionID != SessionId ||
undolanditem.AgentData.AgentID != AgentId)
return true;
}
#endregion
LandUndo handlerOnUndo = OnLandUndo;
if (handlerOnUndo != null)
{
handlerOnUndo(this);
}
return true;
}
private bool HandleRedo(IClientAPI sender, Packet Pack)
{
RedoPacket redoitem = (RedoPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (redoitem.AgentData.SessionID != SessionId ||
redoitem.AgentData.AgentID != AgentId)
return true;
}
#endregion
if (redoitem.ObjectData.Length > 0)
{
for (int i = 0; i < redoitem.ObjectData.Length; i++)
{
UUID objiD = redoitem.ObjectData[i].ObjectID;
AgentSit handlerOnRedo = OnRedo;
if (handlerOnRedo != null)
{
handlerOnRedo(this, objiD);
}
}
}
return true;
}
private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack)
{
ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;

View File

@ -148,6 +148,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
try
{
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
@ -157,5 +159,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
avatar.Invulnerable = true;
}
}
catch (Exception ex)
{
}
}
}
}

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@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
public virtual void PlayAttachedSound(
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
{
foreach (ScenePresence p in m_scene.GetAvatars())
{
@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
}
}
public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{
foreach (ScenePresence p in m_scene.GetAvatars())
{
@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);

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@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private ITerrainChannel m_revert;
private Scene m_scene;
private volatile bool m_tainted;
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
#region ICommandableModule Members
@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
#region ITerrainModule Members
public void UndoTerrain(ITerrainChannel channel)
{
m_channel = channel;
}
/// <summary>
/// Loads a terrain file from disk and installs it in the scene.
/// </summary>
@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
client.OnModifyTerrain += client_OnModifyTerrain;
client.OnBakeTerrain += client_OnBakeTerrain;
client.OnLandUndo += client_OnLandUndo;
}
/// <summary>
@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
return changesLimited;
}
private void client_OnLandUndo(IClientAPI client)
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState goback = m_undo.Pop();
if (goback != null)
goback.PlaybackState();
}
}
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
if (allowed)
{
StoreUndoState();
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, allowMask, west, south, height, size, seconds);
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if (allowed)
{
StoreUndoState();
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size);
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
}
private void StoreUndoState()
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState last = m_undo.Peek();
if (last != null)
{
if (last.Compare(m_channel))
return;
}
}
LandUndoState nUndo = new LandUndoState(this, m_channel);
m_undo.Push(nUndo);
}
}
#region Console Commands
private void InterfaceLoadFile(Object[] args)

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@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;

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@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface ISoundModule
{
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
}
}

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@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SaveToStream(string filename, Stream stream);
void InstallPlugin(string name, ITerrainEffect plug);
void UndoTerrain(ITerrainChannel channel);
}
}

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@ -419,14 +419,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_scenePresence.IsChildAgent)
return;
UUID[] animIDs;
int[] sequenceNums;
UUID[] objectIDs;
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
m_scenePresence.ControllingClient.SendAnimations(
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
m_scenePresence.Scene.ForEachScenePresence(
delegate(ScenePresence SP)
{
SP.Animator.SendAnimPack();
});
}
/// <summary>

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@ -1976,6 +1976,23 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
if (grp.RootPart.RETURN_AT_EDGE)
{
// We remove the object here
try
{
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
objects.Add(grp);
SceneObjectGroup[] objectsArray = objects.ToArray();
returnObjects(objectsArray, UUID.Zero);
}
catch (Exception)
{
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
}
return;
}
int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY;
Vector3 EastCross = new Vector3(0.1f,0,0);
@ -2044,6 +2061,8 @@ namespace OpenSim.Region.Framework.Scenes
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
try
{
if (crossedBordery.BorderLine.Z > 0)
{
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
@ -2058,6 +2077,10 @@ namespace OpenSim.Region.Framework.Scenes
// x - 1
// y + 1
}
catch (Exception ex)
{
}
}
else
{
Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
@ -2684,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectSaleInfo += ObjectSaleInfo;
@ -2838,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabObject -= ProcessObjectGrab;
client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectSaleInfo -= ObjectSaleInfo;

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@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
part.Undo();
}
}
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
if (part != null)
part.Redo();
}
}
protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)

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@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes
{
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
}
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
{
RootPart.ScriptSetPhysicsStatus(false);
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
return;
}
}
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
// The UUID for the Region this Object is in.
public UUID RegionUUID
{
@ -1779,32 +1816,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void rotLookAt(Quaternion target, float strength, float damping)
{
SceneObjectPart rootpart = m_rootPart;
if (rootpart != null)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
if (rootpart.PhysActor != null)
{
rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
rootpart.PhysActor.APIDStrength = strength;
rootpart.PhysActor.APIDDamping = damping;
rootpart.PhysActor.APIDActive = true;
}
}
}
}
public void stopLookAt()
{
SceneObjectPart rootpart = m_rootPart;
@ -1963,6 +1974,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in m_parts.Values)
{
if (!IsSelected)
part.UpdateLookAt();
part.SendScheduledUpdates();
}
}
@ -2451,13 +2464,16 @@ namespace OpenSim.Region.Framework.Scenes
if (m_rootPart.PhysActor != null)
{
if (m_rootPart.PhysActor.IsPhysical)
{
if (!m_rootPart.BlockGrab)
{
Vector3 llmoveforce = pos - AbsolutePosition;
Vector3 grabforce = llmoveforce;
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
m_rootPart.PhysActor.AddForce(grabforce,true);
m_rootPart.PhysActor.AddForce(grabforce, true);
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
}
}
else
{
//NonPhysicalGrabMovement(pos);
@ -2812,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.IgnoreUndoUpdate = true;
if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if (scale.Y > m_scene.m_maxNonphys)
@ -2839,6 +2856,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (obPart.UUID != m_rootPart.UUID)
{
obPart.IgnoreUndoUpdate = true;
Vector3 oldSize = new Vector3(obPart.Scale);
float f = 1.0f;
@ -2898,6 +2916,8 @@ namespace OpenSim.Region.Framework.Scenes
z *= a;
}
}
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
}
}
}
@ -2913,6 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (SceneObjectPart obPart in m_parts.Values)
{
obPart.IgnoreUndoUpdate = true;
if (obPart.UUID != m_rootPart.UUID)
{
Vector3 currentpos = new Vector3(obPart.OffsetPosition);
@ -2926,6 +2947,8 @@ namespace OpenSim.Region.Framework.Scenes
obPart.Resize(newSize);
obPart.UpdateOffSet(currentpos);
}
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
}
}
@ -2935,6 +2958,8 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
}
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
HasGroupChanged = true;
ScheduleGroupForTerseUpdate();
}
@ -2950,13 +2975,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
public void UpdateGroupPosition(Vector3 pos)
{
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{
if (IsAttachment)
{
m_rootPart.AttachedPos = pos;
}
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
{
RootPart.ScriptSetPhysicsStatus(false);
pos = AbsolutePosition;
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
}
}
AbsolutePosition = pos;
HasGroupChanged = true;
@ -2975,7 +3013,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSinglePosition(Vector3 pos, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null)
{
if (part.UUID == m_rootPart.UUID)
@ -2997,6 +3038,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
private void UpdateRootPosition(Vector3 pos)
{
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
Vector3 oldPos =
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@ -3040,6 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param>
public void UpdateGroupRotationR(Quaternion rot)
{
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor;
@ -3060,6 +3109,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param>
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
{
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor;
@ -3083,6 +3136,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSingleRotation(Quaternion rot, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null)
{
if (part.UUID == m_rootPart.UUID)
@ -3113,8 +3170,11 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
part.IgnoreUndoUpdate = true;
part.UpdateRotation(rot);
part.OffsetPosition = pos;
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
}
}
}
@ -3128,6 +3188,7 @@ namespace OpenSim.Region.Framework.Scenes
Quaternion axRot = rot;
Quaternion oldParentRot = m_rootPart.RotationOffset;
m_rootPart.StoreUndoState();
m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null)
{
@ -3141,6 +3202,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (prim.UUID != m_rootPart.UUID)
{
prim.IgnoreUndoUpdate = true;
Vector3 axPos = prim.OffsetPosition;
axPos *= oldParentRot;
axPos *= Quaternion.Inverse(axRot);
@ -3153,7 +3215,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
foreach (SceneObjectPart childpart in Children.Values)
{
if (childpart != m_rootPart)
{
childpart.IgnoreUndoUpdate = false;
childpart.StoreUndoState();
}
}
m_rootPart.ScheduleTerseUpdate();
}

View File

@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public bool DIE_AT_EDGE;
[XmlIgnore]
public bool RETURN_AT_EDGE;
[XmlIgnore]
public bool BlockGrab;
[XmlIgnore]
public bool StatusSandbox;
[XmlIgnore]
public Vector3 StatusSandboxPos;
// TODO: This needs to be persisted in next XML version update!
[XmlIgnore]
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public Quaternion SpinOldOrientation = Quaternion.Identity;
[XmlIgnore]
public Quaternion m_APIDTarget = Quaternion.Identity;
[XmlIgnore]
public float m_APIDDamp = 0;
[XmlIgnore]
public float m_APIDStrength = 0;
/// <summary>
/// This part's inventory
/// </summary>
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public bool Undoing;
[XmlIgnore]
public bool IgnoreUndoUpdate = false;
[XmlIgnore]
private PrimFlags LocalFlags;
[XmlIgnore]
@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
private string m_text = String.Empty;
private string m_touchName = String.Empty;
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
private UUID _creatorID;
private bool m_passTouches;
@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
[XmlIgnore]
public Quaternion APIDTarget
{
get { return m_APIDTarget; }
set { m_APIDTarget = value; }
}
[XmlIgnore]
public float APIDDamp
{
get { return m_APIDDamp; }
set { m_APIDDamp = value; }
}
[XmlIgnore]
public float APIDStrength
{
get { return m_APIDStrength; }
set { m_APIDStrength = value; }
}
public ulong RegionHandle
{
get { return m_regionHandle; }
@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; }
}
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
[XmlIgnore]
public Byte[] TextureAnimation
@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
}
set
{
StoreUndoState();
m_groupPosition = value;
PhysicsActor actor = PhysActor;
@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
{
m_undo.Clear();
}
lock (m_redo)
{
m_redo.Clear();
}
StoreUndoState();
}
@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
return m_parentGroup.RootPart.DIE_AT_EDGE;
}
public bool GetReturnAtEdge()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.RETURN_AT_EDGE;
}
public void SetReturnAtEdge(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
}
public bool GetBlockGrab()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.BlockGrab;
}
public void SetBlockGrab(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.BlockGrab = p;
}
public void SetStatusSandbox(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
m_parentGroup.RootPart.StatusSandbox = p;
}
public bool GetStatusSandbox()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.StatusSandbox;
}
public int GetAxisRotation(int axis)
{
//Cannot use ScriptBaseClass constants as no referance to it currently.
@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
// play the sound.
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
{
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0);
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@ -2491,8 +2626,7 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts)
{
// TODO: some filtering by distance of avatar
if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
}
}
@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
public void RotLookAt(Quaternion target, float strength, float damping)
{
m_parentGroup.rotLookAt(target, strength, damping);
rotLookAt(target, strength, damping);
}
public void rotLookAt(Quaternion target, float strength, float damping)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
APIDDamp = damping;
APIDStrength = strength;
APIDTarget = target;
}
}
public void startLookAt(Quaternion rot, float damp, float strength)
{
APIDDamp = damp;
APIDStrength = strength;
APIDTarget = rot;
}
public void stopLookAt()
{
APIDTarget = Quaternion.Identity;
}
/// <summary>
@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="volume"></param>
/// <param name="triggered"></param>
/// <param name="flags"></param>
public void SendSound(string sound, double volume, bool triggered, byte flags)
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
{
if (volume > 1)
volume = 1;
@ -2849,11 +3014,52 @@ namespace OpenSim.Region.Framework.Scenes
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule != null)
{
if (useMaster)
{
if (isMaster)
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags);
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = this._ownerID;
objectID = this.UUID;
parentID = this.GetRootPartUUID();
position = this.AbsolutePosition; // region local
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim._ownerID;
objectID = prim.UUID;
parentID = prim.GetRootPartUUID();
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
ParentGroup.PlaySoundSlavePrims.Clear();
ParentGroup.PlaySoundMasterPrim = null;
}
else
{
ParentGroup.PlaySoundSlavePrims.Add(this);
}
}
else
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
}
}
@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
hasProfileCut = hasDimple; // is it the same thing?
}
public void SetVehicleFlags(int param, bool remove)
{
if (PhysActor != null)
{
PhysActor.VehicleFlags(param, remove);
}
}
public void SetGroup(UUID groupID, IClientAPI client)
{
_groupID = groupID;
@ -3259,6 +3473,8 @@ namespace OpenSim.Region.Framework.Scenes
public void StoreUndoState()
{
if (!Undoing)
{
if (!IgnoreUndoUpdate)
{
if (m_parentGroup != null)
{
@ -3285,6 +3501,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
{
@ -3752,12 +3969,37 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_undo.Count > 0)
{
UndoState nUndo = null;
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
nUndo = new UndoState(this);
}
UndoState goback = m_undo.Pop();
if (goback != null)
{
goback.PlaybackState(this);
if (nUndo != null)
m_redo.Push(nUndo);
}
}
}
}
public void Redo()
{
lock (m_redo)
{
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
UndoState gofwd = m_redo.Pop();
if (gofwd != null)
gofwd.PlayfwdState(this);
}
}
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{
@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
(pos.Z != OffsetPosition.Z))
{
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
if (ParentGroup.RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
{
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
newPos = OffsetPosition;
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
}
}
OffsetPosition = newPos;
ScheduleTerseUpdate();
}
@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
(rot.Z != RotationOffset.Z) ||
(rot.W != RotationOffset.W))
{
//StoreUndoState();
RotationOffset = rot;
ParentGroup.HasGroupChanged = true;
ScheduleTerseUpdate();
@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
Inventory.ApplyNextOwnerPermissions();
}
public void UpdateLookAt()
{
try
{
if (APIDTarget != Quaternion.Identity)
{
if (Single.IsNaN(APIDTarget.W) == true)
{
APIDTarget = Quaternion.Identity;
return;
}
Quaternion rot = RotationOffset;
Quaternion dir = (rot - APIDTarget);
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
if (dir.Z > speed)
{
rot.Z -= speed;
}
if (dir.Z < -speed)
{
rot.Z += speed;
}
rot.Normalize();
UpdateRotation(rot);
}
}
catch (Exception ex)
{
m_log.Error("[Physics] " + ex);
}
}
}
}

View File

@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes
private Quaternion m_bodyRot= Quaternion.Identity;
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
private const int LAND_VELOCITYMAG_MAX = 12;
public bool IsRestrictedToRegion;
@ -508,6 +510,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_bodyRot = value; }
}
public Quaternion PreviousRotation
{
get { return m_bodyRotPrevious; }
set { m_bodyRotPrevious = value; }
}
/// <summary>
/// If this is true, agent doesn't have a representation in this scene.
/// this is an agent 'looking into' this scene from a nearby scene(region)
@ -825,6 +833,31 @@ namespace OpenSim.Region.Framework.Scenes
{
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
pos, Name, UUID, emergencyPos);
@ -1193,6 +1226,14 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
if (m_pos.X < 0)
m_pos.X = 128;
if (m_pos.Y < 0)
m_pos.Y = 128;
if (m_pos.X > Scene.WestBorders[0].BorderLine.X)
m_pos.X = 128;
if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y)
m_pos.Y = 128;
m_LastFinitePos = m_pos;
}
@ -2704,36 +2745,72 @@ namespace OpenSim.Region.Framework.Scenes
{
// Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
}
else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.W, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{
if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
}
else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.E, ref fix);
}
}
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region
if (neighbor < 0)
AbsolutePosition = new Vector3(
AbsolutePosition.X + 3*fix[0],
AbsolutePosition.Y + 3*fix[1],
AbsolutePosition.Z);
if (neighbor <= 0)
{
if (!needsTransit)
{
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.Y;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.Y;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y;
AbsolutePosition = pos;
}
}
else if (neighbor > 0)
CrossToNewRegion();
}

View File

@ -26,6 +26,7 @@
*/
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes
{
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 Scale = Vector3.Zero;
public Quaternion Rotation = Quaternion.Identity;
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
{
Position = pos;
Rotation = rot;
Scale = scale;
}
public UndoState(SceneObjectPart part)
{
if (part != null)
{
if (part.ParentID == 0)
{
Position = part.AbsolutePosition;
Position = part.ParentGroup.AbsolutePosition;
Rotation = part.RotationOffset;
Scale = part.Shape.Scale;
}
else
{
Position = part.OffsetPosition;
Rotation = part.RotationOffset;
Scale = part.Shape.Scale;
}
}
}
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.ParentID == 0)
{
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
return true;
else
return false;
@ -93,14 +86,48 @@ namespace OpenSim.Region.Framework.Scenes
if (part.ParentID == 0)
{
if (Position != Vector3.Zero)
part.ParentGroup.AbsolutePosition = Position;
part.UpdateRotation(Rotation);
part.RotationOffset = Rotation;
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate();
}
else
{
if (Position != Vector3.Zero)
part.OffsetPosition = Position;
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale); part.ScheduleTerseUpdate();
}
part.Undoing = false;
}
}
public void PlayfwdState(SceneObjectPart part)
{
if (part != null)
{
part.Undoing = true;
if (part.ParentID == 0)
{
if (Position != Vector3.Zero)
part.ParentGroup.AbsolutePosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate();
}
else
{
if (Position != Vector3.Zero)
part.OffsetPosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ScheduleTerseUpdate();
}
@ -108,9 +135,29 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public UndoState()
}
public class LandUndoState
{
public ITerrainModule m_terrainModule;
public ITerrainChannel m_terrainChannel;
public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
{
m_terrainModule = terrainModule;
m_terrainChannel = terrainChannel;
}
public bool Compare(ITerrainChannel terrainChannel)
{
if (m_terrainChannel != terrainChannel)
return false;
else
return false;
}
public void PlaybackState()
{
m_terrainModule.UndoTerrain(m_terrainChannel);
}
}
}

View File

@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

View File

@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!CanEdit())
return;
GetSOP().SendSound(asset.ToString(), volume, true, 0);
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
}
#endregion

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@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
m_internalScene.RegionInfo.RegionHandle);
m_internalScene.RegionInfo.RegionHandle, 0);
}
}
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
m_internalScene.RegionInfo.RegionHandle);
m_internalScene.RegionInfo.RegionHandle, 0);
}
}

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@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest;

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@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{

View File

@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{

View File

@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
//TODO:
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{
//TODO: GhostObject

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@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public BulletXScene(String sceneIdentifier)
{
//identifier = sceneIdentifier;
cDispatcher = new CollisionDispatcherLocal(this);
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
sicSolver = new SequentialImpulseConstraintSolver();
lock (BulletXLock)
{
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
ddWorld.Gravity = new Vector3(0, 0, -gravity);
}
//this._heightmap = new float[65536];
}
public static float Gravity
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
pos.Y = position.Y;
pos.Z = position.Z + 20;
BulletXCharacter newAv = null;
newAv.Flying = isFlying;
lock (BulletXLock)
{
newAv = new BulletXCharacter(avName, this, pos);
_characters.Add(newAv.RigidBody, newAv);
}
newAv.Flying = isFlying;
return newAv;
}
@ -985,6 +997,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{

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@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract void VehicleFloatParam(int param, float value);
public abstract void VehicleVectorParam(int param, Vector3 value);
public abstract void VehicleRotationParam(int param, Quaternion rotation);
public abstract void VehicleFlags(int param, bool remove);
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{

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@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
BANKING_EFFICIENCY = 38,
BANKING_MIX = 39,
BANKING_TIMESCALE = 40,
REFERENCE_FRAME = 44
REFERENCE_FRAME = 44,
BLOCK_EXIT = 45,
ROLL_FRAME = 46
}
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
LIMIT_MOTOR_UP = 64,
MOUSELOOK_STEER = 128,
MOUSELOOK_BANK = 256,
CAMERA_DECOUPLED = 512
CAMERA_DECOUPLED = 512,
NO_X = 1024,
NO_Y = 2048,
NO_Z = 4096,
LOCK_HOVER_HEIGHT = 8192,
NO_DEFLECTION = 16392,
LOCK_ROTATION = 32784
}
}

View File

@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{

View File

@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// HOVER_UP_ONLY
// LIMIT_MOTOR_UP
// LIMIT_ROLL_ONLY
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
private Vector3 m_BlockingEndPoint = Vector3.Zero;
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
// Linear properties
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0;
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
private d.Vector3 m_lastPositionVector = new d.Vector3();
// private bool m_LinearMotorSetLastFrame = false;
// private Vector3 m_linearMotorOffset = Vector3.Zero;
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.LINEAR_MOTOR_OFFSET:
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
case Vehicle.BLOCK_EXIT:
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
}
}//end ProcessVectorVehicleParam
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.REFERENCE_FRAME:
// m_referenceFrame = pValue;
break;
case Vehicle.ROLL_FRAME:
m_RollreferenceFrame = pValue;
break;
}
}//end ProcessRotationVehicleParam
internal void ProcessVehicleFlags(int pParam, bool remove)
{
if (remove)
{
if (pParam == -1)
{
m_flags = (VehicleFlag)0;
m_Hoverflags = (VehicleFlag)0;
return;
}
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
}
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
{
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
}
}
else
{
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
m_flags |= (VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
m_flags |= (VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
m_flags |= (VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
m_flags |= (VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
m_flags |= (VehicleFlag.LOCK_ROTATION);
}
}
}//end ProcessVehicleFlags
internal void ProcessTypeChange(Vehicle pType)
{
// Set Defaults For Type
m_type = pType;
switch (pType)
{
case Vehicle.TYPE_NONE:
m_linearFrictionTimescale = new Vector3(0, 0, 0);
m_angularFrictionTimescale = new Vector3(0, 0, 0);
m_linearMotorDirection = Vector3.Zero;
m_linearMotorTimescale = 0;
m_linearMotorDecayTimescale = 0;
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 0;
m_angularMotorDecayTimescale = 0;
m_VhoverHeight = 0;
m_VhoverTimescale = 0;
m_VehicleBuoyancy = 0;
m_flags = (VehicleFlag)0;
break;
case Vehicle.TYPE_SLED:
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
@ -295,7 +475,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1;
// m_bankingTimescale = 10;
// m_referenceFrame = Quaternion.Identity;
m_flags &=
m_Hoverflags &=
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1;
// m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
break;
case Vehicle.TYPE_BOAT:
m_linearFrictionTimescale = new Vector3(10, 3, 2);
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.8f;
// m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
break;
case Vehicle.TYPE_AIRPLANE:
m_linearFrictionTimescale = new Vector3(200, 10, 5);
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f;
// m_bankingTimescale = 2;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
break;
case Vehicle.TYPE_BALLOON:
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f;
// m_bankingTimescale = 5;
// m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_UP_ONLY);
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
break;
}
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
MoveLinear(pTimestep, pParentScene);
MoveAngular(pTimestep);
LimitRotation(pTimestep);
}// end Step
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
@ -477,8 +664,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
Vector3 grav = Vector3.Zero;
if (m_VehicleBuoyancy < 1.0f)
{
// There is some gravity, make a gravity force vector
// that is applied after object velocity.
d.Mass objMass;
@ -488,42 +673,84 @@ namespace OpenSim.Region.Physics.OdePlugin
// Preserve the current Z velocity
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
} // else its 1.0, no gravity.
d.Vector3 pos = d.BodyGetPosition(Body);
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
Vector3 posChange = new Vector3();
posChange.X = pos.X - m_lastPositionVector.X;
posChange.Y = pos.Y - m_lastPositionVector.Y;
posChange.Z = pos.Z - m_lastPositionVector.Z;
double Zchange = Math.Abs(posChange.Z);
if (m_BlockingEndPoint != Vector3.Zero)
{
if (pos.X >= (m_BlockingEndPoint.X - (float)1))
{
pos.X -= posChange.X + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
{
pos.Y -= posChange.Y + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
{
pos.Z -= posChange.Z + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.X <= 0)
{
pos.X += posChange.X + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.Y <= 0)
{
pos.Y += posChange.Y + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
}
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
{
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
// Check if hovering
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
{
// We should hover, get the target height
d.Vector3 pos = d.BodyGetPosition(Body);
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
{
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
}
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
{
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
}
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
{
m_VhoverTargetHeight = m_VhoverHeight;
}
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
{
// If body is aready heigher, use its height as target height
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
{
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
{
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
}
}
else
{
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
@ -532,6 +759,57 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs
}
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
{
//Start Experimental Values
if (Zchange > .3)
{
grav.Z = (float)(grav.Z * 3);
}
if (Zchange > .15)
{
grav.Z = (float)(grav.Z * 2);
}
if (Zchange > .75)
{
grav.Z = (float)(grav.Z * 1.5);
}
if (Zchange > .05)
{
grav.Z = (float)(grav.Z * 1.25);
}
if (Zchange > .025)
{
grav.Z = (float)(grav.Z * 1.125);
}
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
float postemp = (pos.Z - terraintemp);
if (postemp > 2.5f)
{
grav.Z = (float)(grav.Z * 1.037125);
}
//End Experimental Values
}
if ((m_flags & (VehicleFlag.NO_X)) != 0)
{
m_dir.X = 0;
}
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
{
m_dir.Y = 0;
}
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
{
m_dir.Z = 0;
}
m_lastPositionVector = d.BodyGetPosition(Body);
// Apply velocity
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
// apply gravity force
@ -630,6 +908,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
{
m_lastAngularVelocity.X = 0;
m_lastAngularVelocity.Y = 0;
}
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
{
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
} //end MoveAngular
internal void LimitRotation(float timestep)
{
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
d.Quaternion m_rot = new d.Quaternion();
bool changed = false;
m_rot.X = rotq.X;
m_rot.Y = rotq.Y;
m_rot.Z = rotq.Z;
m_rot.W = rotq.W;
if (m_RollreferenceFrame != Quaternion.Identity)
{
if (rotq.X >= m_RollreferenceFrame.X)
{
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
}
if (rotq.Y >= m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
}
if (rotq.X <= -m_RollreferenceFrame.X)
{
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
}
if (rotq.Y <= -m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
}
changed = true;
}
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
{
m_rot.X = 0;
m_rot.Y = 0;
changed = true;
}
if (changed)
d.BodySetQuaternion(Body, ref m_rot);
}
}
}

View File

@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
}
public override void VehicleFlags(int param, bool remove)
{
m_vehicle.ProcessVehicleFlags(param, remove);
}
public override void SetVolumeDetect(int param)
{
lock (_parent_scene.OdeLock)

View File

@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin
}
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param)
{

View File

@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin
}
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param)
{

View File

@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param)
{
@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param)
{

View File

@ -1181,7 +1181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
{
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
if (value != 0)
m_host.SetBlockGrab(true);
else
m_host.SetBlockGrab(false);
}
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
@ -1194,12 +1197,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
{
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
if (value != 0)
m_host.SetReturnAtEdge(true);
else
m_host.SetReturnAtEdge(false);
}
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
{
NotImplemented("llSetStatus - STATUS_SANDBOX");
if (value != 0)
m_host.SetStatusSandbox(true);
else
m_host.SetStatusSandbox(false);
}
if (statusrotationaxis != 0)
@ -1236,7 +1245,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
case ScriptBaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
if (m_host.GetBlockGrab())
return 1;
else
return 0;
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
@ -1246,23 +1257,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
if (m_host.GetReturnAtEdge())
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X");
if (m_host.GetAxisRotation(2) == 2)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
if (m_host.GetAxisRotation(4) == 4)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
if (m_host.GetAxisRotation(8) == 8)
return 1;
else
return 0;
case ScriptBaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX");
if (m_host.GetStatusSandbox())
return 1;
else
return 0;
}
return 0;
@ -2201,7 +2222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
}
// Xantor 20080528 we should do this differently.
@ -2231,42 +2252,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLoopSoundMaster(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundMaster");
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
{
if (prim.Sound != UUID.Zero)
llStopSound();
prim.Sound = KeyOrName(sound);
prim.SoundGain = volume;
prim.SoundFlags = 1; // looping
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
prim.ScheduleFullUpdate();
prim.SendFullUpdateToAllClients();
}
}
if (m_host.Sound != UUID.Zero)
llStopSound();
m_host.Sound = KeyOrName(sound);
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
public void llLoopSoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundSlave");
lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
}
}
public void llPlaySoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
NotImplemented("llPlaySoundSlave");
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
}
public void llTriggerSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0);
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
}
// Xantor 20080528: Clear prim data of sound instead
public void llStopSound()
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
{
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
{
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
part.Sound = UUID.Zero;
part.SoundGain = 0;
part.SoundFlags = 0;
part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
public void llPreloadSound(string sound)
@ -2660,8 +2737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLookAt(LSL_Vector target, double strength, double damping)
{
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
m_host.AddScriptLPS(1);
// Determine where we are looking from
LSL_Vector from = llGetPos();
@ -2681,9 +2756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the angles of rotation in radians into rotation value
LSL_Types.Quaternion rot = llEuler2Rot(angle);
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
m_host.startLookAt(rotation, (float)damping, (float)strength);
// Orient the object to the angle calculated
llSetRot(rot);
//llSetRot(rot);
}
public void llStopLookAt()
@ -3045,8 +3121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
{
m_host.AddScriptLPS(1);
// NotImplemented("llRotLookAt");
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
m_host.RotLookAt(rot, (float)strength, (float)damping);
}
public LSL_Integer llStringLength(string str)
@ -3144,13 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPointAt(LSL_Vector pos)
{
m_host.AddScriptLPS(1);
NotImplemented("llPointAt");
ScenePresence Owner = World.GetScenePresence(m_host.UUID);
LSL_Rotation rot = llEuler2Rot(pos);
Owner.PreviousRotation = Owner.Rotation;
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
}
public void llStopPointAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopPointAt");
ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
Owner.Rotation = Owner.PreviousRotation;
}
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
//NotImplemented("llCollisionSound");
// TODO: Parameter check logic required.
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCenterOfMass()
{
m_host.AddScriptLPS(1);
NotImplemented("llGetCenterOfMass");
return new LSL_Vector();
Vector3 center = m_host.GetGeometricCenter();
return new LSL_Vector(center.X,center.Y,center.Z);
}
public LSL_List llListSort(LSL_List src, int stride, int ascending)
@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_SITTING;
}
//NotImplemented("llGetAgentInfo");
return flags;
}
@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector bottom_south_west)
{
m_host.AddScriptLPS(1);
NotImplemented("llTriggerSoundLimited");
float radius1 = (float)llVecDist(llGetPos(), top_north_east);
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
float radius = Math.Abs(radius1 - radius2);
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
}
public void llEjectFromLand(string pest)
@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llGroundRepel(double height, int water, double tau)
{
m_host.AddScriptLPS(1);
NotImplemented("llGroundRepel");
if (m_host.PhysActor != null)
{
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
hoverType = PIDHoverType.GroundAndWater;
if (ground < waterLevel)
height += waterLevel;
else
height += ground;
}
else
{
height += ground;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
}
}
protected UUID GetTaskInventoryItem(string name)
@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFlags");
if (m_host.ParentGroup != null)
{
if (!m_host.ParentGroup.IsDeleted)
{
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
}
}
}
public void llRemoveVehicleFlags(int flags)
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoveVehicleFlags");
if (m_host.ParentGroup != null)
{
if (!m_host.ParentGroup.IsDeleted)
{
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
}
}
}
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoteDataSetRegion()
{
m_host.AddScriptLPS(1);
NotImplemented("llRemoteDataSetRegion");
Deprecated("llRemoteDataSetRegion");
}
public LSL_Float llLog10(double val)
@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetInventoryPermMask(string item, int mask, int value)
{
m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask");
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
inv.Value.BasePermissions = (uint)value;
break;
case 1:
inv.Value.CurrentPermissions = (uint)value;
break;
case 2:
inv.Value.GroupPermissions = (uint)value;
break;
case 3:
inv.Value.EveryonePermissions = (uint)value;
break;
case 4:
inv.Value.NextPermissions = (uint)value;
break;
}
}
}
}
}
}
}
public LSL_String llGetInventoryCreator(string item)
@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// we send to all
landData.MediaID = new UUID(texture);
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
landData.MediaSize[0] = width;
landData.MediaSize[1] = height;
landData.MediaType = mediaType;
// do that one last, it will cause a ParcelPropertiesUpdate
landObject.SetMediaUrl(url);
@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
LSL_List list = new LSL_List();
//TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++)
{
@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ParcelMediaCommandEnum.Texture:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
break;
case ParcelMediaCommandEnum.Type:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
break;
case ParcelMediaCommandEnum.Size:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
break;
default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());

View File

@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_BANKING_MIX = 39;
public const int VEHICLE_BANKING_TIMESCALE = 40;
public const int VEHICLE_REFERENCE_FRAME = 44;
public const int VEHICLE_RANGE_BLOCK = 45;
public const int VEHICLE_ROLL_FRAME = 46;
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
public const int VEHICLE_FLAG_NO_X = 1024;
public const int VEHICLE_FLAG_NO_Y = 2048;
public const int VEHICLE_FLAG_NO_Z = 4096;
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
public const int INVENTORY_ALL = -1;
public const int INVENTORY_NONE = -1;

View File

@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls;