diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 7e1d1d107b..1859cec952 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes UUID uuid = new UUID(uuidMatch.Value); // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); - // Assume AssetIDs embedded are textures. + // Embedded asset references (if not false positives) could be for many types of asset, so we will + // label these as unknown. assetUuids[uuid] = AssetType.Unknown; } }