eliminate unused and redundant SceneObjectGroup.AssetReceived()
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			@ -3332,23 +3332,6 @@ namespace OpenSim.Region.Framework.Scenes
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                parts[i].CheckSculptAndLoad();
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        }
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        /// <summary>
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        /// Handle an asset received asynchronously from the asset service.
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        /// </summary>
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        /// <param name="id"></param>
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        /// <param name="sender"></param>
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        /// <param name="asset"></param>
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        protected void AssetReceived(string id, Object sender, AssetBase asset)
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        {
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            SceneObjectPart sop = (SceneObjectPart)sender;
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            if (sop != null)
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            {
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                if (asset != null)
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                    sop.SculptTextureCallback(asset);
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            }
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        }
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        /// <summary>
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        /// Set the user group to which this scene object belongs.
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        /// </summary>
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