eliminate unused and redundant SceneObjectGroup.AssetReceived()

bulletsim
Justin Clark-Casey (justincc) 2011-07-16 03:08:28 +01:00
parent c82f19e41c
commit 982e71b6b8
1 changed files with 0 additions and 17 deletions

View File

@ -3332,23 +3332,6 @@ namespace OpenSim.Region.Framework.Scenes
parts[i].CheckSculptAndLoad(); parts[i].CheckSculptAndLoad();
} }
/// <summary>
/// Handle an asset received asynchronously from the asset service.
/// </summary>
/// <param name="id"></param>
/// <param name="sender"></param>
/// <param name="asset"></param>
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
SceneObjectPart sop = (SceneObjectPart)sender;
if (sop != null)
{
if (asset != null)
sop.SculptTextureCallback(asset);
}
}
/// <summary> /// <summary>
/// Set the user group to which this scene object belongs. /// Set the user group to which this scene object belongs.
/// </summary> /// </summary>