eliminate unused and redundant SceneObjectGroup.AssetReceived()
parent
c82f19e41c
commit
982e71b6b8
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@ -3332,23 +3332,6 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].CheckSculptAndLoad();
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parts[i].CheckSculptAndLoad();
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}
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}
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/// <summary>
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/// Handle an asset received asynchronously from the asset service.
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/// </summary>
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/// <param name="id"></param>
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/// <param name="sender"></param>
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/// <param name="asset"></param>
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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SceneObjectPart sop = (SceneObjectPart)sender;
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if (sop != null)
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{
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if (asset != null)
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sop.SculptTextureCallback(asset);
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}
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}
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/// <summary>
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/// <summary>
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/// Set the user group to which this scene object belongs.
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/// Set the user group to which this scene object belongs.
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/// </summary>
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/// </summary>
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