try to make sense of throttle rate limits
parent
5a2d4fd47f
commit
9839904ebe
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@ -217,6 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_maxRTO = maxRTO;
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// Create a token bucket throttle for this client that has the scene token bucket as a parent
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// 2500000 bits/s max
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m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
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// Create a token bucket throttle for the total categary with the client bucket as a throttle
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m_throttleCategory = new TokenBucket(m_throttleClient, 0);
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@ -225,6 +226,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_cannibalrate = rates.CannibalizeTextureRate;
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long totalrate = 0;
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long catrate = 0;
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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{
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ThrottleOutPacketType type = (ThrottleOutPacketType)i;
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@ -232,9 +236,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Initialize the packet outboxes, where packets sit while they are waiting for tokens
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
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// Initialize the token buckets that control the throttling for each category
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
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catrate = rates.GetRate(type);
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totalrate += catrate;
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, catrate);
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}
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m_throttleCategory.RequestedDripRate = totalrate;
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// Default the retransmission timeout to one second
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RTO = m_defaultRTO;
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@ -380,7 +388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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task = task + (int)(m_cannibalrate * texture);
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texture = (int)((1 - m_cannibalrate) * texture);
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// int total = resend + land + wind + cloud + task + texture + asset;
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int total = resend + land + wind + cloud + task + texture + asset;
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//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
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// AgentID, resend, land, wind, cloud, task, texture, asset, total);
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@ -409,6 +417,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
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bucket.RequestedDripRate = texture;
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m_throttleCategory.RequestedDripRate = total;
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// Reset the packed throttles cached data
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m_packedThrottles = null;
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}
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@ -80,7 +80,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Texture = throttleConfig.GetInt("texture_default", 18500);
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Asset = throttleConfig.GetInt("asset_default", 10500);
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Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
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// 2500000 bps max
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Total = throttleConfig.GetInt("client_throttle_max_bps",312500);
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AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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