add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
parent
7651d60d72
commit
984345a202
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@ -283,6 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_scene.Permissions.OnIsEstateManager += IsEstateManager;
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m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
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m_scene.Permissions.OnDeleteObject += CanDeleteObject;
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m_scene.Permissions.OnEditObjectByIDs += CanEditObjectByIDs;
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m_scene.Permissions.OnEditObject += CanEditObject;
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m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties;
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m_scene.Permissions.OnInstantMessage += CanInstantMessage;
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@ -1235,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanEditObject(UUID objectID, UUID userID, Scene scene)
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private bool CanEditObjectByIDs(UUID objectID, UUID userID, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1250,6 +1251,20 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanEditObject(SceneObjectGroup sog, ScenePresence sp)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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if(sog == null || sog.IsDeleted || sp == null || sp.IsDeleted)
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return false;
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uint perms = GetObjectPermissions(sp, sog, true);
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if((perms & (uint)PermissionMask.Modify) == 0)
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return false;
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return true;
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}
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private bool CanEditObjectInventory(UUID objectID, UUID userID, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -48,7 +48,8 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
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public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
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public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
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@ -118,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event SellGroupObjectHandler OnSellGroupObject;
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public event TakeCopyObjectHandler OnTakeCopyObject;
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public event DuplicateObjectHandler OnDuplicateObject;
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public event EditObjectByIDsHandler OnEditObjectByIDs;
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public event EditObjectHandler OnEditObject;
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public event EditObjectInventoryHandler OnEditObjectInventory;
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public event MoveObjectHandler OnMoveObject;
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@ -307,6 +309,9 @@ namespace OpenSim.Region.Framework.Scenes
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TakeObjectHandler handler = OnTakeObject;
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if (handler != null)
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{
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if(sog == null || sp == null)
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return false;
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Delegate[] list = handler.GetInvocationList();
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foreach (TakeObjectHandler h in list)
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{
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@ -364,6 +369,8 @@ namespace OpenSim.Region.Framework.Scenes
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TakeCopyObjectHandler handler = OnTakeCopyObject;
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if (handler != null)
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{
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if(sog == null || sp == null)
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return false;
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Delegate[] list = handler.GetInvocationList();
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foreach (TakeCopyObjectHandler h in list)
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{
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@ -419,11 +426,11 @@ namespace OpenSim.Region.Framework.Scenes
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#region EDIT OBJECT
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public bool CanEditObject(UUID objectID, UUID editorID)
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{
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EditObjectHandler handler = OnEditObject;
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EditObjectByIDsHandler handler = OnEditObjectByIDs;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
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foreach (EditObjectHandler h in list)
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foreach (EditObjectByIDsHandler h in list)
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{
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if (h(objectID, editorID, m_scene) == false)
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return false;
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@ -432,6 +439,26 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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public bool CanEditObject(SceneObjectGroup sog, IClientAPI client)
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{
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EditObjectHandler handler = OnEditObject;
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if (handler != null)
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{
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if(sog == null || client == null || client.SceneAgent == null)
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return false;
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ScenePresence sp = client.SceneAgent as ScenePresence;
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Delegate[] list = handler.GetInvocationList();
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foreach (EditObjectHandler h in list)
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{
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if (h(sog, sp) == false)
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return false;
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}
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}
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return true;
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}
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public bool CanEditObjectInventory(UUID objectID, UUID editorID)
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{
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EditObjectInventoryHandler handler = OnEditObjectInventory;
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@ -452,17 +479,14 @@ namespace OpenSim.Region.Framework.Scenes
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#region MOVE OBJECT
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public bool CanMoveObject(SceneObjectGroup sog, IClientAPI client)
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{
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if(sog == null || client == null)
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return false;
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if(client.SceneAgent == null)
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MoveObjectHandler handler = OnMoveObject;
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if (handler != null)
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{
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if(sog == null || client == null || client.SceneAgent == null)
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return false;
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ScenePresence sp = client.SceneAgent as ScenePresence;
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MoveObjectHandler handler = OnMoveObject;
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if (handler != null)
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{
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Delegate[] list = handler.GetInvocationList();
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foreach (MoveObjectHandler h in list)
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{
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@ -1358,7 +1358,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup grp = part.ParentGroup;
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if (grp != null)
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{
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if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(grp, remoteClient))
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{
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// These two are exceptions SL makes in the interpretation
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// of the change flags. Must check them here because otherwise
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@ -1406,7 +1406,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part != null)
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{
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if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(part.ParentGroup, remoteClient))
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{
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bool physbuild = false;
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if (part.ParentGroup.RootPart.PhysActor != null)
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@ -1428,7 +1428,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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bool physbuild = false;
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if (group.RootPart.PhysActor != null)
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@ -1603,7 +1603,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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group.UpdateTextureEntry(localID, texture);
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}
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@ -1627,7 +1627,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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// VolumeDetect can't be set via UI and will always be off when a change is made there
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// now only change volume dtc if phantom off
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@ -1674,7 +1674,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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group.SetPartName(Util.CleanString(name), primLocalID);
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group.HasGroupChanged = true;
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@ -1692,7 +1692,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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group.SetPartDescription(Util.CleanString(description), primLocalID);
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group.HasGroupChanged = true;
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@ -1714,7 +1714,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
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if (part != null)
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@ -1731,7 +1731,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
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{
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SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
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if (part != null)
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@ -2033,7 +2033,7 @@ namespace OpenSim.Region.Framework.Scenes
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// libomv will complain about PrimFlags.JointWheel being
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// deprecated, so we
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#pragma warning disable 0612
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if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
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if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog, remoteClient))
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{
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sog.RootPart.AddFlag(PrimFlags.JointWheel);
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sog.HasGroupChanged = true;
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