* Lock the parts for the old group while we're clearing it as well - not much point doing one without the other
* Shouldn't result in any deadlocks as I don't think there are any locks in the calling code0.6.3-post-fixes
parent
cff7664a37
commit
984cf94375
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@ -2049,8 +2049,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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m_scene.UnlinkSceneObject(objectGroup.UUID, true);
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objectGroup.m_isDeleted = true;
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objectGroup.m_parts.Clear();
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objectGroup.m_isDeleted = true;
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lock (objectGroup.m_parts)
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{
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objectGroup.m_parts.Clear();
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}
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// Can't do this yet since backup still makes use of the root part without any synchronization
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// objectGroup.m_rootPart = null;
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@ -3097,10 +3097,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence sp = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
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if (sp != null)
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client = sp.ControllingClient;
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SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
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if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0)
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return; // Fail silently if attached
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SceneObjectGroup parentPrim = null, childPrim = null;
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if (targetPart != null)
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{
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if (parent != 0) {
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@ -3118,10 +3121,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// if (uf != (Byte)0)
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// parent.RootPart.UpdateFlag = uf;
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}
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parentPrim.TriggerScriptChangedEvent(Changed.LINK);
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parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
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parentPrim.HasGroupChanged = true;
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parentPrim.ScheduleGroupForFullUpdate();
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if (client != null)
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parentPrim.GetProperties(client);
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