Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.csavinationmerge
commit
985526b662
|
@ -541,4 +541,26 @@ CREATE TABLE regionwindlight (
|
||||||
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
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cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
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||||||
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
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draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
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||||||
|
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COMMIT;
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COMMIT;
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:VERSION 24
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BEGIN;
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
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`Yaw` float NOT NULL,
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`Pitch` float NOT NULL,
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`Distance` float NOT NULL
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);
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
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COMMIT;
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:VERSION 25
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BEGIN;
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ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
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COMMIT;
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@ -61,6 +61,7 @@ namespace OpenSim.Data.SQLite
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private const string regionbanListSelect = "select * from regionban";
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private const string regionbanListSelect = "select * from regionban";
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private const string regionSettingsSelect = "select * from regionsettings";
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private const string regionSettingsSelect = "select * from regionsettings";
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private const string regionWindlightSelect = "select * from regionwindlight";
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private const string regionWindlightSelect = "select * from regionwindlight";
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private const string regionSpawnPointsSelect = "select * from spawn_points";
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|
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private DataSet ds;
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter primDa;
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@ -71,6 +72,7 @@ namespace OpenSim.Data.SQLite
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteDataAdapter regionWindlightDa;
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private SqliteDataAdapter regionWindlightDa;
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private SqliteDataAdapter regionSpawnPointsDa;
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private SqliteConnection m_conn;
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private SqliteConnection m_conn;
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private String m_connectionString;
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private String m_connectionString;
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@ -140,6 +142,10 @@ namespace OpenSim.Data.SQLite
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|
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SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
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SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
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regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
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regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
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SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
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regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
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// This actually does the roll forward assembly stuff
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// This actually does the roll forward assembly stuff
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Migration m = new Migration(m_conn, Assembly, "RegionStore");
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Migration m = new Migration(m_conn, Assembly, "RegionStore");
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m.Update();
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m.Update();
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@ -170,6 +176,9 @@ namespace OpenSim.Data.SQLite
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ds.Tables.Add(createRegionWindlightTable());
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ds.Tables.Add(createRegionWindlightTable());
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setupRegionWindlightCommands(regionWindlightDa, m_conn);
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setupRegionWindlightCommands(regionWindlightDa, m_conn);
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|
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|
ds.Tables.Add(createRegionSpawnPointsTable());
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setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
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|
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// WORKAROUND: This is a work around for sqlite on
|
// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
|
// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
|
// that have no sample data in them. At some point we
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|
@ -246,6 +255,15 @@ namespace OpenSim.Data.SQLite
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
|
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
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}
|
}
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|
try
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|
{
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|
regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
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|
}
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|
catch (Exception e)
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||||||
|
{
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|
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on spawn_points table :{0}", e.Message);
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||||||
|
}
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|
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||||||
// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
|
// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
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// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
|
// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
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// Possibly because we manually set up our own DataTables before connecting to the database
|
// Possibly because we manually set up our own DataTables before connecting to the database
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|
@ -257,6 +275,7 @@ namespace OpenSim.Data.SQLite
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CreateDataSetMapping(landAccessListDa, "landaccesslist");
|
CreateDataSetMapping(landAccessListDa, "landaccesslist");
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CreateDataSetMapping(regionSettingsDa, "regionsettings");
|
CreateDataSetMapping(regionSettingsDa, "regionsettings");
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CreateDataSetMapping(regionWindlightDa, "regionwindlight");
|
CreateDataSetMapping(regionWindlightDa, "regionwindlight");
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|
CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
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|
@ -319,6 +338,11 @@ namespace OpenSim.Data.SQLite
|
||||||
regionWindlightDa.Dispose();
|
regionWindlightDa.Dispose();
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regionWindlightDa = null;
|
regionWindlightDa = null;
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||||||
}
|
}
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||||||
|
if (regionSpawnPointsDa != null)
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||||||
|
{
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||||||
|
regionSpawnPointsDa.Dispose();
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|
regionWindlightDa = null;
|
||||||
|
}
|
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}
|
}
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|
|
||||||
public void StoreRegionSettings(RegionSettings rs)
|
public void StoreRegionSettings(RegionSettings rs)
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|
@ -339,8 +363,43 @@ namespace OpenSim.Data.SQLite
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fillRegionSettingsRow(settingsRow, rs);
|
fillRegionSettingsRow(settingsRow, rs);
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}
|
}
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|
|
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|
StoreSpawnPoints(rs);
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|
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||||||
Commit();
|
Commit();
|
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}
|
}
|
||||||
|
|
||||||
|
}
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||||||
|
|
||||||
|
public void StoreSpawnPoints(RegionSettings rs)
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||||||
|
{
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|
lock (ds)
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||||||
|
{
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|
// DataTable spawnpoints = ds.Tables["spawn_points"];
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|
|
||||||
|
// remove region's spawnpoints
|
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|
using (
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|
SqliteCommand cmd =
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||||||
|
new SqliteCommand("delete from spawn_points where RegionID=:RegionID",
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||||||
|
m_conn))
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||||||
|
{
|
||||||
|
|
||||||
|
cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
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|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (SpawnPoint sp in rs.SpawnPoints())
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||||||
|
{
|
||||||
|
using (SqliteCommand cmd = new SqliteCommand("insert into spawn_points(RegionID, Yaw, Pitch, Distance)" +
|
||||||
|
"values ( :RegionID, :Yaw, :Pitch, :Distance)", m_conn))
|
||||||
|
{
|
||||||
|
cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
|
||||||
|
cmd.Parameters.Add(new SqliteParameter(":Yaw", sp.Yaw));
|
||||||
|
cmd.Parameters.Add(new SqliteParameter(":Pitch", sp.Pitch));
|
||||||
|
cmd.Parameters.Add(new SqliteParameter(":Distance", sp.Distance));
|
||||||
|
cmd.ExecuteNonQuery();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -435,10 +494,31 @@ namespace OpenSim.Data.SQLite
|
||||||
RegionSettings newSettings = buildRegionSettings(row);
|
RegionSettings newSettings = buildRegionSettings(row);
|
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newSettings.OnSave += StoreRegionSettings;
|
newSettings.OnSave += StoreRegionSettings;
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||||||
|
|
||||||
|
LoadSpawnPoints(newSettings);
|
||||||
|
|
||||||
return newSettings;
|
return newSettings;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LoadSpawnPoints(RegionSettings rs)
|
||||||
|
{
|
||||||
|
rs.ClearSpawnPoints();
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||||||
|
|
||||||
|
DataTable spawnpoints = ds.Tables["spawn_points"];
|
||||||
|
string byRegion = "RegionID = '" + rs.RegionUUID + "'";
|
||||||
|
DataRow[] spForRegion = spawnpoints.Select(byRegion);
|
||||||
|
|
||||||
|
foreach (DataRow spRow in spForRegion)
|
||||||
|
{
|
||||||
|
SpawnPoint sp = new SpawnPoint();
|
||||||
|
sp.Pitch = (float)spRow["Pitch"];
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||||||
|
sp.Yaw = (float)spRow["Yaw"];
|
||||||
|
sp.Distance = (float)spRow["Distance"];
|
||||||
|
|
||||||
|
rs.AddSpawnPoint(sp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds an object into region storage
|
/// Adds an object into region storage
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1265,6 +1345,8 @@ namespace OpenSim.Data.SQLite
|
||||||
createCol(regionsettings, "covenant", typeof(String));
|
createCol(regionsettings, "covenant", typeof(String));
|
||||||
createCol(regionsettings, "covenant_datetime", typeof(Int32));
|
createCol(regionsettings, "covenant_datetime", typeof(Int32));
|
||||||
createCol(regionsettings, "map_tile_ID", typeof(String));
|
createCol(regionsettings, "map_tile_ID", typeof(String));
|
||||||
|
createCol(regionsettings, "TelehubObject", typeof(String));
|
||||||
|
createCol(regionsettings, "parcel_tile_ID", typeof(String));
|
||||||
regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
|
regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
|
||||||
return regionsettings;
|
return regionsettings;
|
||||||
}
|
}
|
||||||
|
@ -1345,6 +1427,17 @@ namespace OpenSim.Data.SQLite
|
||||||
return regionwindlight;
|
return regionwindlight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static DataTable createRegionSpawnPointsTable()
|
||||||
|
{
|
||||||
|
DataTable spawn_points = new DataTable("spawn_points");
|
||||||
|
createCol(spawn_points, "regionID", typeof(String));
|
||||||
|
createCol(spawn_points, "Yaw", typeof(float));
|
||||||
|
createCol(spawn_points, "Pitch", typeof(float));
|
||||||
|
createCol(spawn_points, "Distance", typeof(float));
|
||||||
|
|
||||||
|
return spawn_points;
|
||||||
|
}
|
||||||
|
|
||||||
/***********************************************************************
|
/***********************************************************************
|
||||||
*
|
*
|
||||||
* Convert between ADO.NET <=> OpenSim Objects
|
* Convert between ADO.NET <=> OpenSim Objects
|
||||||
|
@ -1666,6 +1759,8 @@ namespace OpenSim.Data.SQLite
|
||||||
newSettings.Covenant = new UUID((String)row["covenant"]);
|
newSettings.Covenant = new UUID((String)row["covenant"]);
|
||||||
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
||||||
newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
|
newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
|
||||||
|
newSettings.TelehubObject = new UUID((String)row["TelehubObject"]);
|
||||||
|
newSettings.ParcelImageID = new UUID((String)row["parcel_tile_ID"]);
|
||||||
|
|
||||||
return newSettings;
|
return newSettings;
|
||||||
}
|
}
|
||||||
|
@ -2068,6 +2163,8 @@ namespace OpenSim.Data.SQLite
|
||||||
row["covenant"] = settings.Covenant.ToString();
|
row["covenant"] = settings.Covenant.ToString();
|
||||||
row["covenant_datetime"] = settings.CovenantChangedDateTime;
|
row["covenant_datetime"] = settings.CovenantChangedDateTime;
|
||||||
row["map_tile_ID"] = settings.TerrainImageID.ToString();
|
row["map_tile_ID"] = settings.TerrainImageID.ToString();
|
||||||
|
row["TelehubObject"] = settings.TelehubObject.ToString();
|
||||||
|
row["parcel_tile_ID"] = settings.ParcelImageID.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2591,6 +2688,14 @@ namespace OpenSim.Data.SQLite
|
||||||
da.UpdateCommand.Connection = conn;
|
da.UpdateCommand.Connection = conn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||||
|
{
|
||||||
|
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
|
||||||
|
da.InsertCommand.Connection = conn;
|
||||||
|
da.UpdateCommand = createUpdateCommand("spawn_points", "RegionID=:RegionID", ds.Tables["spawn_points"]);
|
||||||
|
da.UpdateCommand.Connection = conn;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -308,7 +308,9 @@ namespace OpenSim.Framework.Servers
|
||||||
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
|
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
|
||||||
// the clr version number doesn't match the project version number under Mono.
|
// the clr version number doesn't match the project version number under Mono.
|
||||||
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
|
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
|
||||||
m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine);
|
m_log.InfoFormat(
|
||||||
|
"[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
|
||||||
|
Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
|
||||||
|
|
||||||
StartupSpecific();
|
StartupSpecific();
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,8 @@ using System.IO;
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Runtime.Serialization;
|
using System.Runtime.Serialization;
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
using System.Security.Cryptography;
|
using System.Security.Cryptography;
|
||||||
|
@ -375,6 +376,20 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
return sb.ToString();
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is the platform Windows?
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>true if so, false otherwise</returns>
|
||||||
|
public static bool IsWindows()
|
||||||
|
{
|
||||||
|
PlatformID platformId = Environment.OSVersion.Platform;
|
||||||
|
|
||||||
|
return (platformId == PlatformID.Win32NT
|
||||||
|
|| platformId == PlatformID.Win32S
|
||||||
|
|| platformId == PlatformID.Win32Windows
|
||||||
|
|| platformId == PlatformID.WinCE);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsEnvironmentSupported(ref string reason)
|
public static bool IsEnvironmentSupported(ref string reason)
|
||||||
|
@ -1469,6 +1484,27 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to trigger an early library load on Windows systems.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||||
|
/// appropriate native library.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="dllToLoad"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
[DllImport("kernel32.dll")]
|
||||||
|
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determine whether the current process is 64 bit
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>true if so, false if not</returns>
|
||||||
|
public static bool Is64BitProcess()
|
||||||
|
{
|
||||||
|
return IntPtr.Size == 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region FireAndForget Threading Pattern
|
#region FireAndForget Threading Pattern
|
||||||
|
|
|
@ -903,47 +903,64 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private void HandleUseCircuitCode(object o)
|
private void HandleUseCircuitCode(object o)
|
||||||
{
|
{
|
||||||
// DateTime startTime = DateTime.Now;
|
IPEndPoint remoteEndPoint = null;
|
||||||
object[] array = (object[])o;
|
IClientAPI client = null;
|
||||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
|
||||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
try
|
||||||
|
{
|
||||||
|
// DateTime startTime = DateTime.Now;
|
||||||
|
object[] array = (object[])o;
|
||||||
|
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||||
|
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||||
|
|
||||||
|
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||||
|
|
||||||
|
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||||
|
|
||||||
|
AuthenticateResponse sessionInfo;
|
||||||
|
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||||
|
{
|
||||||
|
// Begin the process of adding the client to the simulator
|
||||||
|
client
|
||||||
|
= AddClient(
|
||||||
|
uccp.CircuitCode.Code,
|
||||||
|
uccp.CircuitCode.ID,
|
||||||
|
uccp.CircuitCode.SessionID,
|
||||||
|
remoteEndPoint,
|
||||||
|
sessionInfo);
|
||||||
|
|
||||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
// Send ack straight away to let the viewer know that the connection is active.
|
||||||
|
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||||
|
// circuit code to the existing child agent. This is not particularly obvious.
|
||||||
|
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||||
|
|
||||||
|
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||||
|
if (client != null)
|
||||||
|
client.SceneAgent.SendInitialDataToMe();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Don't create clients for unauthorized requesters.
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||||
|
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||||
|
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||||
|
|
||||||
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
|
||||||
|
|
||||||
AuthenticateResponse sessionInfo;
|
|
||||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
|
||||||
{
|
|
||||||
// Begin the process of adding the client to the simulator
|
|
||||||
IClientAPI client
|
|
||||||
= AddClient(
|
|
||||||
uccp.CircuitCode.Code,
|
|
||||||
uccp.CircuitCode.ID,
|
|
||||||
uccp.CircuitCode.SessionID,
|
|
||||||
remoteEndPoint,
|
|
||||||
sessionInfo);
|
|
||||||
|
|
||||||
// Send ack straight away to let the viewer know that the connection is active.
|
|
||||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
|
||||||
// circuit code to the existing child agent. This is not particularly obvious.
|
|
||||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
|
||||||
|
|
||||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
|
||||||
if (client != null)
|
|
||||||
client.SceneAgent.SendInitialDataToMe();
|
|
||||||
}
|
}
|
||||||
else
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
// Don't create clients for unauthorized requesters.
|
m_log.ErrorFormat(
|
||||||
m_log.WarnFormat(
|
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
client != null ? client.Name : "unknown",
|
||||||
|
client != null ? client.AgentId.ToString() : "unknown",
|
||||||
|
e.Message,
|
||||||
|
e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
|
||||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -496,6 +496,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
SetAppearanceAssets(sp.UUID, sp.Appearance);
|
SetAppearanceAssets(sp.UUID, sp.Appearance);
|
||||||
|
|
||||||
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
|
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
|
||||||
|
|
||||||
|
// Trigger this here because it's the final step in the set/queue/save process for appearance setting.
|
||||||
|
// Everything has been updated and stored. Ensures bakes have been persisted (if option is set to persist bakes).
|
||||||
|
m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
|
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
|
||||||
|
|
|
@ -565,9 +565,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||||
// action, remoteClient.Name, userID);
|
// action, remoteClient.Name, userID);
|
||||||
}
|
}
|
||||||
|
else if (so.RootPart.OwnerID == so.RootPart.GroupID)
|
||||||
|
{
|
||||||
|
// Group owned objects go to the last owner before the object was transferred.
|
||||||
|
userID = so.RootPart.LastOwnerID;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// All returns / deletes go to the object owner
|
// Other returns / deletes go to the object owner
|
||||||
//
|
//
|
||||||
userID = so.RootPart.OwnerID;
|
userID = so.RootPart.OwnerID;
|
||||||
|
|
||||||
|
|
|
@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||||
<OtherParts />
|
<OtherParts />
|
||||||
</SceneObjectGroup>";
|
</SceneObjectGroup>";
|
||||||
|
|
||||||
|
private string badFloatsXml = @"
|
||||||
|
<SceneObjectGroup>
|
||||||
|
<RootPart>
|
||||||
|
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||||
|
<AllowedDrop>false</AllowedDrop>
|
||||||
|
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||||
|
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||||
|
<InventorySerial>1</InventorySerial>
|
||||||
|
<TaskInventory />
|
||||||
|
<ObjectFlags>0</ObjectFlags>
|
||||||
|
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||||
|
<LocalId>2698615125</LocalId>
|
||||||
|
<Name>NaughtyPrim</Name>
|
||||||
|
<Material>0</Material>
|
||||||
|
<PassTouches>false</PassTouches>
|
||||||
|
<RegionHandle>1099511628032000</RegionHandle>
|
||||||
|
<ScriptAccessPin>0</ScriptAccessPin>
|
||||||
|
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||||
|
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||||
|
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||||
|
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||||
|
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||||
|
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||||
|
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||||
|
<Description />
|
||||||
|
<Color />
|
||||||
|
<Text />
|
||||||
|
<SitName />
|
||||||
|
<TouchName />
|
||||||
|
<LinkNum>0</LinkNum>
|
||||||
|
<ClickAction>0</ClickAction>
|
||||||
|
<Shape>
|
||||||
|
<ProfileCurve>1</ProfileCurve>
|
||||||
|
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||||
|
<ExtraParams>AA==</ExtraParams>
|
||||||
|
<PathBegin>0</PathBegin>
|
||||||
|
<PathCurve>16</PathCurve>
|
||||||
|
<PathEnd>0</PathEnd>
|
||||||
|
<PathRadiusOffset>0</PathRadiusOffset>
|
||||||
|
<PathRevolutions>0</PathRevolutions>
|
||||||
|
<PathScaleX>100</PathScaleX>
|
||||||
|
<PathScaleY>100</PathScaleY>
|
||||||
|
<PathShearX>0</PathShearX>
|
||||||
|
<PathShearY>0</PathShearY>
|
||||||
|
<PathSkew>0</PathSkew>
|
||||||
|
<PathTaperX>0</PathTaperX>
|
||||||
|
<PathTaperY>0</PathTaperY>
|
||||||
|
<PathTwist>0</PathTwist>
|
||||||
|
<PathTwistBegin>0</PathTwistBegin>
|
||||||
|
<PCode>9</PCode>
|
||||||
|
<ProfileBegin>0</ProfileBegin>
|
||||||
|
<ProfileEnd>0</ProfileEnd>
|
||||||
|
<ProfileHollow>0</ProfileHollow>
|
||||||
|
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||||
|
<State>0</State>
|
||||||
|
<ProfileShape>Square</ProfileShape>
|
||||||
|
<HollowShape>Same</HollowShape>
|
||||||
|
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||||
|
<SculptType>0</SculptType><SculptData />
|
||||||
|
<FlexiSoftness>0</FlexiSoftness>
|
||||||
|
<FlexiTension>0,5</FlexiTension>
|
||||||
|
<FlexiDrag>yo mamma</FlexiDrag>
|
||||||
|
<FlexiGravity>0</FlexiGravity>
|
||||||
|
<FlexiWind>0</FlexiWind>
|
||||||
|
<FlexiForceX>0</FlexiForceX>
|
||||||
|
<FlexiForceY>0</FlexiForceY>
|
||||||
|
<FlexiForceZ>0</FlexiForceZ>
|
||||||
|
<LightColorR>0</LightColorR>
|
||||||
|
<LightColorG>0</LightColorG>
|
||||||
|
<LightColorB>0</LightColorB>
|
||||||
|
<LightColorA>1</LightColorA>
|
||||||
|
<LightRadius>0</LightRadius>
|
||||||
|
<LightCutoff>0</LightCutoff>
|
||||||
|
<LightFalloff>0</LightFalloff>
|
||||||
|
<LightIntensity>1</LightIntensity>
|
||||||
|
<FlexiEntry>false</FlexiEntry>
|
||||||
|
<LightEntry>false</LightEntry>
|
||||||
|
<SculptEntry>false</SculptEntry>
|
||||||
|
</Shape>
|
||||||
|
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||||
|
<UpdateFlag>0</UpdateFlag>
|
||||||
|
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||||
|
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||||
|
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||||
|
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||||
|
<ParentID>0</ParentID>
|
||||||
|
<CreationDate>1211330445</CreationDate>
|
||||||
|
<Category>0</Category>
|
||||||
|
<SalePrice>0</SalePrice>
|
||||||
|
<ObjectSaleType>0</ObjectSaleType>
|
||||||
|
<OwnershipCost>0</OwnershipCost>
|
||||||
|
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||||
|
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||||
|
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||||
|
<BaseMask>2147483647</BaseMask>
|
||||||
|
<OwnerMask>2147483647</OwnerMask>
|
||||||
|
<GroupMask>0</GroupMask>
|
||||||
|
<EveryoneMask>0</EveryoneMask>
|
||||||
|
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||||
|
<Flags>None</Flags>
|
||||||
|
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||||
|
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||||
|
</SceneObjectPart>
|
||||||
|
</RootPart>
|
||||||
|
<OtherParts />
|
||||||
|
</SceneObjectGroup>";
|
||||||
|
|
||||||
private string xml2 = @"
|
private string xml2 = @"
|
||||||
<SceneObjectGroup>
|
<SceneObjectGroup>
|
||||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||||
|
@ -256,6 +363,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||||
// TODO: Check other properties
|
// TODO: Check other properties
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDeserializeBadFloatsXml()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
|
||||||
|
SceneObjectPart rootPart = so.RootPart;
|
||||||
|
|
||||||
|
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||||
|
Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||||
|
Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
|
||||||
|
|
||||||
|
// This terminates the deserialization earlier if couldn't be parsed.
|
||||||
|
// TODO: Need to address this
|
||||||
|
Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
|
||||||
|
|
||||||
|
Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
|
||||||
|
|
||||||
|
// Defaults for bad parses
|
||||||
|
Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
|
||||||
|
Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
|
||||||
|
|
||||||
|
// TODO: Check other properties
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSerializeXml()
|
public void TestSerializeXml()
|
||||||
{
|
{
|
||||||
|
|
|
@ -177,6 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
|
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
|
||||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||||
|
|
||||||
|
public delegate void AvatarAppearanceChange(ScenePresence avatar);
|
||||||
|
public event AvatarAppearanceChange OnAvatarAppearanceChange;
|
||||||
|
|
||||||
public event Action<ScenePresence> OnSignificantClientMovement;
|
public event Action<ScenePresence> OnSignificantClientMovement;
|
||||||
|
|
||||||
public delegate void IncomingInstantMessage(GridInstantMessage message);
|
public delegate void IncomingInstantMessage(GridInstantMessage message);
|
||||||
|
@ -188,10 +191,62 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public event ClientClosed OnClientClosed;
|
public event ClientClosed OnClientClosed;
|
||||||
|
|
||||||
|
// Fired when a script is created
|
||||||
|
// The indication that a new script exists in this region.
|
||||||
|
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
|
||||||
|
public event NewScript OnNewScript;
|
||||||
|
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
|
||||||
|
{
|
||||||
|
NewScript handlerNewScript = OnNewScript;
|
||||||
|
if (handlerNewScript != null)
|
||||||
|
{
|
||||||
|
foreach (NewScript d in handlerNewScript.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(clientID, part, itemID);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
|
||||||
|
// An indication that the script has changed.
|
||||||
|
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
|
||||||
|
public event UpdateScript OnUpdateScript;
|
||||||
|
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
|
||||||
|
{
|
||||||
|
UpdateScript handlerUpdateScript = OnUpdateScript;
|
||||||
|
if (handlerUpdateScript != null)
|
||||||
|
{
|
||||||
|
foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(clientId, itemId, primId, isScriptRunning, newAssetID);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
|
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
|
||||||
/// inventory) changes. Only enough information is sent for the LSL changed event
|
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
|
||||||
/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
|
/// This is not an indication that the script has changed (see OnUpdateScript for that).
|
||||||
|
/// This event is sent to a script to tell it that some property changed on
|
||||||
|
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||||
|
@ -1262,6 +1317,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
|
||||||
|
{
|
||||||
|
AvatarAppearanceChange handler = OnAvatarAppearanceChange;
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
foreach (AvatarAppearanceChange d in handler.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(avatar);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerIncomingInstantMessage(GridInstantMessage message)
|
public void TriggerIncomingInstantMessage(GridInstantMessage message)
|
||||||
{
|
{
|
||||||
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
|
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
|
||||||
|
|
|
@ -265,6 +265,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//
|
//
|
||||||
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
|
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Tell anyone managing scripts that a script has been reloaded/changed
|
||||||
|
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
|
||||||
|
|
||||||
part.ParentGroup.ResumeScripts();
|
part.ParentGroup.ResumeScripts();
|
||||||
return errors;
|
return errors;
|
||||||
}
|
}
|
||||||
|
@ -1643,9 +1647,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// have state in inventory
|
// have state in inventory
|
||||||
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
||||||
|
|
||||||
|
// tell anyone watching that there is a new script in town
|
||||||
|
EventManager.TriggerNewScript(agentID, part, copyID);
|
||||||
|
|
||||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||||
// item.inventoryName, localID, remoteClient.Name);
|
// item.inventoryName, localID, remoteClient.Name);
|
||||||
|
|
||||||
part.ParentGroup.ResumeScripts();
|
part.ParentGroup.ResumeScripts();
|
||||||
|
|
||||||
return part;
|
return part;
|
||||||
|
@ -1726,6 +1734,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
part.Inventory.AddInventoryItem(taskItem, false);
|
part.Inventory.AddInventoryItem(taskItem, false);
|
||||||
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
||||||
|
|
||||||
|
// tell anyone managing scripts that a new script exists
|
||||||
|
EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);
|
||||||
|
|
||||||
part.ParentGroup.ResumeScripts();
|
part.ParentGroup.ResumeScripts();
|
||||||
|
|
||||||
return part;
|
return part;
|
||||||
|
@ -1954,7 +1966,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
permissionToTake = true;
|
permissionToTake = true;
|
||||||
permissionToDelete = true;
|
permissionToDelete = true;
|
||||||
|
|
||||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // Auto return passes through here with null agent
|
else // Auto return passes through here with null agent
|
||||||
|
|
|
@ -3397,6 +3397,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
||||||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
||||||
|
bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0);
|
||||||
|
bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0);
|
||||||
|
|
||||||
reason = String.Empty;
|
reason = String.Empty;
|
||||||
|
|
||||||
//Teleport flags:
|
//Teleport flags:
|
||||||
|
@ -3571,6 +3574,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
agent.startpos.Z = 720;
|
agent.startpos.Z = 720;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
|
||||||
|
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
|
||||||
|
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
|
||||||
|
!viahome && !godlike)
|
||||||
|
{
|
||||||
|
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||||
|
// Can have multiple SpawnPoints
|
||||||
|
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||||
|
if ( spawnpoints.Count > 1)
|
||||||
|
{
|
||||||
|
// We have multiple SpawnPoints, Route the agent to a random one
|
||||||
|
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We have a single SpawnPoint and will route the agent to it
|
||||||
|
agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// Honor parcel landing type and position.
|
// Honor parcel landing type and position.
|
||||||
/*
|
/*
|
||||||
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
||||||
|
|
|
@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
if (m_parentScene.Permissions.CanEditObject(group.UUID,agentID))
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
|
||||||
{
|
{
|
||||||
group.UpdateExtraParam(primLocalID, type, inUse, data);
|
group.UpdateExtraParam(primLocalID, type, inUse, data);
|
||||||
}
|
}
|
||||||
|
@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
if (m_parentScene.Permissions.CanEditObject(group.GetPartsFullID(primLocalID), agentID))
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
|
||||||
{
|
{
|
||||||
ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
|
ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
|
||||||
shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;
|
shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;
|
||||||
|
|
|
@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
|
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
|
||||||
RootPart.UUID);
|
RootPart.UUID);
|
||||||
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||||
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
||||||
DeRezAction.Return, UUID.Zero);
|
DeRezAction.Return, UUID.Zero);
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
@ -573,13 +574,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
bool errors = false;
|
List<string> errorNodeNames;
|
||||||
obj.Shape = ReadShape(reader, "Shape", out errors);
|
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
|
||||||
|
|
||||||
if (errors)
|
if (errorNodeNames != null)
|
||||||
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.",
|
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
|
||||||
obj.Name, obj.UUID);
|
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
@ -1529,31 +1532,44 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="reader"></param>
|
/// <param name="reader"></param>
|
||||||
/// <param name="name">The name of the xml element containing the shape</param>
|
/// <param name="name">The name of the xml element containing the shape</param>
|
||||||
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
|
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
|
||||||
/// <returns>The shape parsed</returns>
|
/// <returns>The shape parsed</returns>
|
||||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
|
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
|
||||||
{
|
{
|
||||||
errors = false;
|
List<string> internalErrorNodeNames = null;
|
||||||
|
|
||||||
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
||||||
|
|
||||||
|
if (reader.IsEmptyElement)
|
||||||
|
{
|
||||||
|
reader.Read();
|
||||||
|
errorNodeNames = null;
|
||||||
|
return shape;
|
||||||
|
}
|
||||||
|
|
||||||
reader.ReadStartElement(name, String.Empty); // Shape
|
reader.ReadStartElement(name, String.Empty); // Shape
|
||||||
|
|
||||||
errors = ExternalRepresentationUtils.ExecuteReadProcessors(
|
ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||||
shape,
|
shape,
|
||||||
m_ShapeXmlProcessors,
|
m_ShapeXmlProcessors,
|
||||||
reader,
|
reader,
|
||||||
(o, nodeName, e)
|
(o, nodeName, e)
|
||||||
=>
|
=>
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||||
nodeName, e.Message, e.StackTrace);
|
// nodeName, e.Message, e.StackTrace);
|
||||||
|
if (internalErrorNodeNames == null)
|
||||||
|
internalErrorNodeNames = new List<string>();
|
||||||
|
|
||||||
|
internalErrorNodeNames.Add(nodeName);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
reader.ReadEndElement(); // Shape
|
reader.ReadEndElement(); // Shape
|
||||||
|
|
||||||
|
errorNodeNames = internalErrorNodeNames;
|
||||||
|
|
||||||
return shape;
|
return shape;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
|
|
||||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||||
|
|
||||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||||
m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||||
|
|
||||||
|
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if ( m_uri != string.Empty )
|
if ( m_uri != string.Empty )
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,7 +30,8 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
namespace OpenSim.Region.Physics.Manager
|
namespace OpenSim.Region.Physics.Manager
|
||||||
{
|
{
|
||||||
|
|
|
@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
private bool GenerateCoordsAndFacesFromPrimMeshData(
|
private bool GenerateCoordsAndFacesFromPrimMeshData(
|
||||||
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
|
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
||||||
|
|
||||||
coords = new List<Coord>();
|
coords = new List<Coord>();
|
||||||
faces = new List<Face>();
|
faces = new List<Face>();
|
||||||
|
@ -321,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
|
|
||||||
if (primShape.SculptData.Length <= 0)
|
if (primShape.SculptData.Length <= 0)
|
||||||
{
|
{
|
||||||
m_log.Error("[MESH]: asset data is zero length");
|
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class OdePlugin : IPhysicsPlugin
|
public class OdePlugin : IPhysicsPlugin
|
||||||
{
|
{
|
||||||
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private OdeScene m_scene;
|
private OdeScene m_scene;
|
||||||
|
|
||||||
|
@ -59,13 +59,36 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (m_scene == null)
|
if (m_scene == null)
|
||||||
{
|
{
|
||||||
|
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||||
|
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||||
|
// will find it already loaded later on.
|
||||||
|
//
|
||||||
|
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||||
|
// controlled in Ode.NET.dll.config
|
||||||
|
if (Util.IsWindows())
|
||||||
|
{
|
||||||
|
string nativeLibraryPath;
|
||||||
|
|
||||||
|
if (Util.Is64BitProcess())
|
||||||
|
nativeLibraryPath = "lib64/ode.dll";
|
||||||
|
else
|
||||||
|
nativeLibraryPath = "lib32/ode.dll";
|
||||||
|
|
||||||
|
m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath);
|
||||||
|
|
||||||
|
if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath);
|
||||||
|
}
|
||||||
|
|
||||||
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||||
// http://opensimulator.org/mantis/view.php?id=2750).
|
// http://opensimulator.org/mantis/view.php?id=2750).
|
||||||
d.InitODE();
|
d.InitODE();
|
||||||
|
|
||||||
m_scene = new OdeScene(sceneIdentifier);
|
m_scene = new OdeScene(sceneIdentifier);
|
||||||
}
|
}
|
||||||
return (m_scene);
|
|
||||||
|
return m_scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetName()
|
||||||
|
|
|
@ -2634,7 +2634,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID npcID = new UUID(npc.m_string);
|
UUID npcID = new UUID(npc.m_string);
|
||||||
|
|
||||||
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
||||||
AvatarPlayAnimation(npcID.ToString(), animation);
|
AvatarStopAnimation(npcID.ToString(), animation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -220,7 +220,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||||
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
||||||
{
|
{
|
||||||
string reply = string.Empty;
|
string reply = string.Empty;
|
||||||
string uri = m_ServerURI = "/friends";
|
string uri = m_ServerURI + "/friends";
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||||
|
|
|
@ -188,9 +188,9 @@ namespace OpenSim.Services.HypergridService
|
||||||
string authURL = string.Empty;
|
string authURL = string.Empty;
|
||||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||||
authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9}",
|
m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9} Teleport Flags {10}",
|
||||||
aCircuit.firstname, aCircuit.lastname, authURL, aCircuit.AgentID, destination.RegionName,
|
aCircuit.firstname, aCircuit.lastname, authURL, aCircuit.AgentID, destination.RegionName,
|
||||||
aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0);
|
aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0, aCircuit.teleportFlags.ToString());
|
||||||
|
|
||||||
//
|
//
|
||||||
// Check client
|
// Check client
|
||||||
|
@ -315,6 +315,10 @@ namespace OpenSim.Services.HypergridService
|
||||||
// Finally launch the agent at the destination
|
// Finally launch the agent at the destination
|
||||||
//
|
//
|
||||||
Constants.TeleportFlags loginFlag = isFirstLogin ? Constants.TeleportFlags.ViaLogin : Constants.TeleportFlags.ViaHGLogin;
|
Constants.TeleportFlags loginFlag = isFirstLogin ? Constants.TeleportFlags.ViaLogin : Constants.TeleportFlags.ViaHGLogin;
|
||||||
|
|
||||||
|
// Preserve our TeleportFlags we have gathered so-far
|
||||||
|
loginFlag |= (Constants.TeleportFlags) aCircuit.teleportFlags;
|
||||||
|
|
||||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: launching agent {0}", loginFlag);
|
m_log.DebugFormat("[GATEKEEPER SERVICE]: launching agent {0}", loginFlag);
|
||||||
return m_SimulationService.CreateAgent(destination, aCircuit, (uint)loginFlag, out reason);
|
return m_SimulationService.CreateAgent(destination, aCircuit, (uint)loginFlag, out reason);
|
||||||
}
|
}
|
||||||
|
|
|
@ -472,6 +472,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
position = pinfo.HomePosition;
|
position = pinfo.HomePosition;
|
||||||
lookAt = pinfo.HomeLookAt;
|
lookAt = pinfo.HomeLookAt;
|
||||||
|
flags |= TeleportFlags.ViaHome;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tryDefaults)
|
if (tryDefaults)
|
||||||
|
@ -760,6 +761,7 @@ namespace OpenSim.Services.LLLoginService
|
||||||
{
|
{
|
||||||
circuitCode = (uint)Util.RandomClass.Next(); ;
|
circuitCode = (uint)Util.RandomClass.Next(); ;
|
||||||
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
||||||
|
aCircuit.teleportFlags |= (uint)flags;
|
||||||
success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, clientIP, out reason);
|
success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, clientIP, out reason);
|
||||||
if (!success && m_GridService != null)
|
if (!success && m_GridService != null)
|
||||||
{
|
{
|
||||||
|
|
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Reference in New Issue