Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.

zircon^2
MW 2007-05-13 12:48:42 +00:00
parent 05d9593198
commit 98705e6211
4 changed files with 24 additions and 2 deletions

View File

@ -209,6 +209,28 @@ namespace OpenSim.GridInterfaces.Local
db.Set(store); db.Set(store);
db.Commit(); db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase(); Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape"; Image.Name = "Shape";

View File

@ -1136,7 +1136,7 @@ namespace OpenSim
mapReply.LayerData[0].Left = 800; mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200; mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200; mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000001"); mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
this.OutPacket(mapReply); this.OutPacket(mapReply);
} }

View File

@ -213,7 +213,7 @@ namespace OpenSim.world
mapReply.AgentData.Flags = 0; mapReply.AgentData.Flags = 0;
mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000002"); mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight; mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight;

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bin/assets/map1.jp2 Normal file

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