When setting media on a prim values, use generic object permissions instead of media permissions.

Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate.  It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
0.7.1-dev
Justin Clark-Casey (justincc) 2011-03-14 22:47:14 +00:00
parent 2868f3fc72
commit 9885f68f44
1 changed files with 2 additions and 2 deletions

View File

@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// implemented by callers.
/// </summary>
/// <param name="currentUser"></param>
/// <param name="objId"></param>
/// <param name="objId">This is a scene object group UUID</param>
/// <param name="denyOnLocked"></param>
/// <returns></returns>
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
// agentID, primID, face, me.ControlPermissions);
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
}
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)