ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
parent
0c93159297
commit
98a00cbce5
|
@ -466,6 +466,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
{
|
{
|
||||||
lock (_parent_scene.OdeLock)
|
lock (_parent_scene.OdeLock)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
|
|
||||||
d.Vector3 dtmp;
|
d.Vector3 dtmp;
|
||||||
if (!childPrim && Body != IntPtr.Zero)
|
if (!childPrim && Body != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
|
@ -892,6 +894,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
_velocity.Y = 0;
|
_velocity.Y = 0;
|
||||||
_velocity.Z = 0;
|
_velocity.Z = 0;
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
|
|
||||||
m_lastVelocity = _velocity;
|
m_lastVelocity = _velocity;
|
||||||
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
|
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||||
m_vehicle.Stop();
|
m_vehicle.Stop();
|
||||||
|
|
|
@ -366,7 +366,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Initialization()
|
private void Initialization()
|
||||||
{
|
{
|
||||||
// checkThread();
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
SimulationLock = new Object();
|
SimulationLock = new Object();
|
||||||
|
|
||||||
nearCallback = near;
|
nearCallback = near;
|
||||||
|
@ -1290,8 +1291,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
public override void RemoveAvatar(PhysicsActor actor)
|
public override void RemoveAvatar(PhysicsActor actor)
|
||||||
{
|
{
|
||||||
//m_log.Debug("[PHYSICS]:ODELOCK");
|
//m_log.Debug("[PHYSICS]:ODELOCK");
|
||||||
|
lock (OdeLock)
|
||||||
|
{
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
((OdeCharacter) actor).Destroy();
|
((OdeCharacter) actor).Destroy();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void addActivePrim(OdePrim activatePrim)
|
public void addActivePrim(OdePrim activatePrim)
|
||||||
|
@ -1319,6 +1324,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
OdePrim newPrim;
|
OdePrim newPrim;
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
|
||||||
newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
|
newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
|
||||||
lock (_prims)
|
lock (_prims)
|
||||||
_prims.Add(newPrim);
|
_prims.Add(newPrim);
|
||||||
|
@ -1547,6 +1553,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
ODEchangeitem item;
|
ODEchangeitem item;
|
||||||
|
|
||||||
int donechanges = 0;
|
int donechanges = 0;
|
||||||
|
@ -1631,6 +1639,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
int maxChangestime = (int)(reqTimeStep * 500f); // half the time
|
int maxChangestime = (int)(reqTimeStep * 500f); // half the time
|
||||||
int maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time
|
int maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
if (ChangesQueue.Count > 0)
|
if (ChangesQueue.Count > 0)
|
||||||
{
|
{
|
||||||
while (ChangesQueue.Dequeue(out item))
|
while (ChangesQueue.Dequeue(out item))
|
||||||
|
@ -2260,6 +2270,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
|
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
IntPtr GroundGeom = IntPtr.Zero;
|
IntPtr GroundGeom = IntPtr.Zero;
|
||||||
if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
|
if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
|
||||||
{
|
{
|
||||||
|
@ -2450,9 +2462,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
{
|
{
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (world == IntPtr.Zero)
|
if (world == IntPtr.Zero)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
if (m_meshWorker != null)
|
if (m_meshWorker != null)
|
||||||
m_meshWorker.Stop();
|
m_meshWorker.Stop();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue