modulate collision sounds intensity with relative collision speed

avinationmerge
UbitUmarov 2012-05-19 01:10:39 +01:00
parent deb87e7890
commit 98a2c7bfee
2 changed files with 121 additions and 82 deletions

View File

@ -33,8 +33,18 @@ using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
public struct CollisionForSoundInfo
{
public uint colliderID;
public Vector3 position;
public float relativeVel;
}
public static class CollisionSounds public static class CollisionSounds
{ {
// defines for cases // defines for cases
// only know one UUID for now (woodflesh) // only know one UUID for now (woodflesh)
@ -107,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
{ {
// temporary mute sounds // temporary mute sounds
return; // return;
if(Colliders.Count == 0 || part == null) if(Colliders.Count == 0 || part == null)
return; return;
@ -178,28 +188,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
/* avatars get notification let them trigger the sound
else if (!doneownsound)
{
ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
if (av != null && (!av.IsChildAgent))
{
index = thisMatScaled + 4; // flesh
soundID = m_PartPart[index];
part.SendCollisionSound(soundID, 1.0);
doneownsound = true;
}
}
*/
} }
} }
public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
{ {
// temporary mute sounds // temporary mute sounds
return; // return;
if (Colliders.Count == 0 || av == null) if (collidersinfolist.Count == 0 || av == null)
return; return;
UUID soundID; UUID soundID;
@ -211,30 +208,43 @@ namespace OpenSim.Region.Framework.Scenes
int index; int index;
// bool doneownsound = false; // bool doneownsound = false;
Vector3 position = av.AbsolutePosition; CollisionForSoundInfo colInfo;
uint id;
float volume;
foreach (uint Id in Colliders) for(int i = 0; i< collidersinfolist.Count; i++)
{ {
if (Id == 0) colInfo = collidersinfolist[i];
volume = Math.Abs(colInfo.relativeVel);
if(volume < 0.2f)
continue;
id = colInfo.colliderID;
if (id == 0) // no terrain collision sounds for now
{ {
continue; continue;
} }
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
if (otherPart != null) if (otherPart != null)
{ {
if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
continue; continue;
if (otherPart.CollisionSound != UUID.Zero) if (otherPart.CollisionSound != UUID.Zero)
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
else else
{ {
volume *= volume * .0625f; // 4m/s == full volume
if (volume > 1.0f)
volume = 1.0f;
otherMaterial = (int)otherPart.Material; otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials) if (otherMaterial >= MaxMaterials)
otherMaterial = 3; otherMaterial = 3;
index = thisMatScaled + otherMaterial; index = thisMatScaled + otherMaterial;
soundID = m_PartPart[index]; soundID = m_PartPart[index];
otherPart.SendCollisionSound(soundID, 1.0, position); otherPart.SendCollisionSound(soundID, volume, colInfo.position);
} }
} }
/* /*

View File

@ -4112,13 +4112,39 @@ namespace OpenSim.Region.Framework.Scenes
List<uint> thisHitColliders = new List<uint>(); List<uint> thisHitColliders = new List<uint>();
List<uint> endedColliders = new List<uint>(); List<uint> endedColliders = new List<uint>();
List<uint> startedColliders = new List<uint>(); List<uint> startedColliders = new List<uint>();
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
foreach (uint localid in coldata.Keys) if (coldata.Count == 0)
{ {
thisHitColliders.Add(localid); if (m_lastColliders.Count == 0)
if (!m_lastColliders.Contains(localid)) return; // nothing to do
foreach (uint localID in m_lastColliders)
{ {
startedColliders.Add(localid); endedColliders.Add(localID);
}
m_lastColliders.Clear();
}
else
{
foreach (uint id in coldata.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
curcontact = coldata[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
} }
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
} }
@ -4142,10 +4168,12 @@ namespace OpenSim.Region.Framework.Scenes
m_lastColliders.Remove(localID); m_lastColliders.Remove(localID);
} }
if (soundinfolist.Count > 0)
CollisionSounds.AvatarCollisionSound(this, soundinfolist);
// do event notification // do event notification
if (startedColliders.Count > 0) if (startedColliders.Count > 0)
{ {
CollisionSounds.AvatarCollisionSound(this, startedColliders);
ColliderArgs StartCollidingMessage = new ColliderArgs(); ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>(); List<DetectedObject> colliding = new List<DetectedObject>();
@ -4179,6 +4207,7 @@ namespace OpenSim.Region.Framework.Scenes
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
} }
} }
}
if (endedColliders.Count > 0) if (endedColliders.Count > 0)
{ {