modulate collision sounds intensity with relative collision speed

avinationmerge
UbitUmarov 2012-05-19 01:10:39 +01:00
parent deb87e7890
commit 98a2c7bfee
2 changed files with 121 additions and 82 deletions

View File

@ -33,14 +33,24 @@ using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
public struct CollisionForSoundInfo
{
public uint colliderID;
public Vector3 position;
public float relativeVel;
}
public static class CollisionSounds public static class CollisionSounds
{ {
// defines for cases // defines for cases
// only know one UUID for now (woodflesh) // only know one UUID for now (woodflesh)
private const int MaxMaterials = 7; private const int MaxMaterials = 7;
// part part // part part
private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
@ -48,29 +58,29 @@ namespace OpenSim.Region.Framework.Scenes
private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a"); private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
@ -107,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
{ {
// temporary mute sounds // temporary mute sounds
return; // return;
if(Colliders.Count == 0 || part == null) if(Colliders.Count == 0 || part == null)
return; return;
@ -178,28 +188,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
/* avatars get notification let them trigger the sound
else if (!doneownsound)
{
ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
if (av != null && (!av.IsChildAgent))
{
index = thisMatScaled + 4; // flesh
soundID = m_PartPart[index];
part.SendCollisionSound(soundID, 1.0);
doneownsound = true;
}
}
*/
} }
} }
public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders) public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
{ {
// temporary mute sounds // temporary mute sounds
return; // return;
if (Colliders.Count == 0 || av == null) if (collidersinfolist.Count == 0 || av == null)
return; return;
UUID soundID; UUID soundID;
@ -211,30 +208,43 @@ namespace OpenSim.Region.Framework.Scenes
int index; int index;
// bool doneownsound = false; // bool doneownsound = false;
Vector3 position = av.AbsolutePosition; CollisionForSoundInfo colInfo;
uint id;
float volume;
foreach (uint Id in Colliders) for(int i = 0; i< collidersinfolist.Count; i++)
{ {
if (Id == 0) colInfo = collidersinfolist[i];
volume = Math.Abs(colInfo.relativeVel);
if(volume < 0.2f)
continue;
id = colInfo.colliderID;
if (id == 0) // no terrain collision sounds for now
{ {
continue; continue;
} }
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id); SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
if (otherPart != null) if (otherPart != null)
{ {
if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID) if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
continue; continue;
if (otherPart.CollisionSound != UUID.Zero) if (otherPart.CollisionSound != UUID.Zero)
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
else else
{ {
volume *= volume * .0625f; // 4m/s == full volume
if (volume > 1.0f)
volume = 1.0f;
otherMaterial = (int)otherPart.Material; otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials) if (otherMaterial >= MaxMaterials)
otherMaterial = 3; otherMaterial = 3;
index = thisMatScaled + otherMaterial; index = thisMatScaled + otherMaterial;
soundID = m_PartPart[index]; soundID = m_PartPart[index];
otherPart.SendCollisionSound(soundID, 1.0, position); otherPart.SendCollisionSound(soundID, volume, colInfo.position);
} }
} }
/* /*

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@ -4112,71 +4112,100 @@ namespace OpenSim.Region.Framework.Scenes
List<uint> thisHitColliders = new List<uint>(); List<uint> thisHitColliders = new List<uint>();
List<uint> endedColliders = new List<uint>(); List<uint> endedColliders = new List<uint>();
List<uint> startedColliders = new List<uint>(); List<uint> startedColliders = new List<uint>();
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
foreach (uint localid in coldata.Keys) if (coldata.Count == 0)
{ {
thisHitColliders.Add(localid); if (m_lastColliders.Count == 0)
if (!m_lastColliders.Contains(localid)) return; // nothing to do
{
startedColliders.Add(localid); foreach (uint localID in m_lastColliders)
}
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{
if (!thisHitColliders.Contains(localID))
{ {
endedColliders.Add(localID); endedColliders.Add(localID);
} }
} m_lastColliders.Clear();
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
m_lastColliders.Add(localID);
}
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
} }
// do event notification else
if (startedColliders.Count > 0)
{ {
CollisionSounds.AvatarCollisionSound(this, startedColliders); foreach (uint id in coldata.Keys)
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{ {
if (localId == 0) thisHitColliders.Add(id);
continue; if (!m_lastColliders.Contains(id))
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{ {
DetectedObject detobj = new DetectedObject(); startedColliders.Add(id);
detobj.keyUUID = obj.UUID; curcontact = coldata[id];
detobj.nameStr = obj.Name; if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
detobj.ownerUUID = obj.OwnerID; {
detobj.posVector = obj.AbsolutePosition; soundinfo = new CollisionForSoundInfo();
detobj.rotQuat = obj.GetWorldRotation(); soundinfo.colliderID = id;
detobj.velVector = obj.Velocity; soundinfo.position = curcontact.Position;
detobj.colliderType = 0; soundinfo.relativeVel = curcontact.RelativeSpeed;
detobj.groupUUID = obj.GroupID; soundinfolist.Add(soundinfo);
colliding.Add(detobj); }
} }
//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
} }
if (colliding.Count > 0) // calculate things that ended colliding
foreach (uint localID in m_lastColliders)
{ {
StartCollidingMessage.Colliders = colliding; if (!thisHitColliders.Contains(localID))
{
endedColliders.Add(localID);
}
}
//add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders)
{
m_lastColliders.Add(localID);
}
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
foreach (SceneObjectGroup att in GetAttachments()) if (soundinfolist.Count > 0)
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); CollisionSounds.AvatarCollisionSound(this, soundinfolist);
// do event notification
if (startedColliders.Count > 0)
{
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)
{
if (localId == 0)
continue;
SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
string data = "";
if (obj != null)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj.OwnerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj.GroupID;
colliding.Add(detobj);
}
}
if (colliding.Count > 0)
{
StartCollidingMessage.Colliders = colliding;
foreach (SceneObjectGroup att in GetAttachments())
Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
}
} }
} }