minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting
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@ -306,6 +306,9 @@
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[ODEPhysicsSettings]
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;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
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;; Do we want to mesh sculpted prim to collide like they look?
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;; If you are seeing sculpt texture decode problems
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;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
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;; then you might want to try setting this to false.
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; mesh_sculpted_prim = true
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;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
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