minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting

0.7.1-dev
Justin Clark-Casey (justincc) 2011-02-11 22:16:53 +00:00
parent 8fd58aa00c
commit 98af0db8c0
1 changed files with 3 additions and 0 deletions

View File

@ -306,6 +306,9 @@
[ODEPhysicsSettings] [ODEPhysicsSettings]
;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
;; Do we want to mesh sculpted prim to collide like they look? ;; Do we want to mesh sculpted prim to collide like they look?
;; If you are seeing sculpt texture decode problems
;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
;; then you might want to try setting this to false.
; mesh_sculpted_prim = true ; mesh_sculpted_prim = true
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false