diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 5ef2963b7c..2e40531282 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -409,7 +409,7 @@ namespace OpenSim.Region.Terrain { case "aerobic": // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest - heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); + heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]), true); break; case "thermal": heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs index 870b9b2b2b..97c2762678 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs @@ -74,7 +74,7 @@ namespace libTerrain /// The percentage of rock which can be picked up to pickup 0..1 /// The number of erosion rounds (recommended: 25+) /// Drop sediment at the lowest point? - public void AerobicErosion(double windspeed, double pickup_talus_minimum, double drop_talus_minimum, double carry, int rounds, bool lowest) + public void AerobicErosion(double windspeed, double pickup_talus_minimum, double drop_talus_minimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) { Channel wind = new Channel(w, h) ; Channel sediment = new Channel(w, h); @@ -83,7 +83,15 @@ namespace libTerrain wind = this.copy(); wind.normalise(); // Cheap wind calculations wind *= windspeed; - wind.pertubation(30); // Can do better later + + if (usingFluidDynamics) + { + wind.navierStokes(20, 0.1, 0.0, 0.0); + } + else + { + wind.pertubation(30); // Can do better later + } for (i = 0; i < rounds; i++) { @@ -115,10 +123,19 @@ namespace libTerrain } } } - sediment.pertubation(10); // Sediment is blown around a bit - sediment.seed++; - wind.pertubation(15); // So is the wind - wind.seed++; + + if (usingFluidDynamics) + { + sediment.navierStokes(7, 0.1, 0.0, 0.1); + wind.navierStokes(10, 0.1, 0.0, 0.0); + } + else + { + wind.pertubation(15); // Can do better later + wind.seed++; + sediment.pertubation(10); // Sediment is blown around a bit + sediment.seed++; + } // Convert some sand to rock for (x = 1; x < w - 1; x++) diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs index f01b28602b..43987d4597 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs @@ -248,9 +248,9 @@ namespace libTerrain /// Performs computational fluid dynamics on a channel /// /// The number of steps to perform (Recommended: 20) - /// Delta Time - The time between steps - /// Fluid diffusion rate - /// Fluid viscosity + /// Delta Time - The time between steps (Recommended: 0.1) + /// Fluid diffusion rate (Recommended: 0.0) + /// Fluid viscosity (Recommended: 0.0) public void navierStokes(int rounds, double dt, double diff, double visc) { nsSimulate(this.h, rounds, dt, diff, visc);