diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index 878242a447..d2278bc3de 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs @@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets private Scene m_scene; private IAssetService m_assetService; + private bool m_enabled = true; #region IRegionModuleBase Members @@ -65,7 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets public void Initialise(IConfigSource source) { - + IConfig startupConfig = source.Configs["Startup"]; + if (startupConfig == null) + return; + + if (!startupConfig.GetBoolean("ColladaMesh",true)) + m_enabled = false; } public void AddRegion(Scene pScene) @@ -101,16 +107,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets public void RegisterCaps(UUID agentID, Caps caps) { + if(!m_enabled) + return; + UUID capID = UUID.Random(); // m_log.Info("[GETMESH]: /CAPS/" + capID); + caps.RegisterHandler("GetMesh", new RestHTTPHandler("GET", "/CAPS/" + capID, delegate(Hashtable m_dhttpMethod) { return ProcessGetMesh(m_dhttpMethod, agentID, caps); })); - } #endregion diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index 4a42c938d5..fb07cc9ca0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs @@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets private Scene m_scene; // private IAssetService m_assetService; private bool m_dumpAssetsToFile = false; + private bool m_enabled = true; #region IRegionModuleBase Members @@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets public void Initialise(IConfigSource source) { - + IConfig startupConfig = source.Configs["Startup"]; + if (startupConfig == null) + return; + + if (!startupConfig.GetBoolean("ColladaMesh",true)) + m_enabled = false; } public void AddRegion(Scene pScene) @@ -103,6 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets public void RegisterCaps(UUID agentID, Caps caps) { + if(!m_enabled) + return; + UUID capID = UUID.Random(); // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f857b8da63..107e859827 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -154,7 +154,11 @@ ; mesh, and use it for collisions. This is currently experimental code and enabling ; it may cause unexpected physics problems. ;UseMeshiesPhysicsMesh = false - + + ; enable / disable Collada mesh support + ; default is true + ; ColladaMesh = true + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom