New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.

bulletsim
Diva Canto 2011-06-10 09:16:43 -07:00
parent 8d3a8a0a81
commit 98d1e7768a
2 changed files with 59 additions and 33 deletions

View File

@ -147,8 +147,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
base.AgentHasMovedAway(sp, logout);
if (logout)
{
// Reset the map
ResetMap(sp);
// Log them out of this grid
m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
}
}
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
@ -280,6 +285,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
protected void ResetMap(ScenePresence sp)
{
List<GridRegion> regions = m_Scenes[0].GridService.GetRegionRange(m_Scenes[0].RegionInfo.ScopeID, 0, 17000 * (int)Constants.RegionSize, 0, 17000 * (int)Constants.RegionSize);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Resetting {0} tiles on the map", regions.Count);
if (regions != null)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
foreach (GridRegion r in regions)
{
MapBlockData mblock = new MapBlockData();
mblock.X = (ushort)(r.RegionLocX / Constants.RegionSize);
mblock.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
mblock.Name = "";
mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
mblock.MapImageId = UUID.Zero;
mapBlocks.Add(mblock);
}
sp.ControllingClient.SendMapBlock(mapBlocks, 0);
}
}
#endregion

View File

@ -59,44 +59,44 @@ namespace OpenSim.Region.CoreModules.Hypergrid
#endregion
protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
//protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
//{
// List<MapBlockData> mapBlocks = new List<MapBlockData>();
// List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
// minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
// minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
uint x = 0, y = 0;
long handle = 0;
if (r.RegionSecret != null && r.RegionSecret != string.Empty)
{
if (long.TryParse(r.RegionSecret, out handle))
{
Utils.LongToUInts((ulong)handle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
}
}
// foreach (GridRegion r in regions)
// {
// uint x = 0, y = 0;
// long handle = 0;
// if (r.RegionSecret != null && r.RegionSecret != string.Empty)
// {
// if (long.TryParse(r.RegionSecret, out handle))
// {
// Utils.LongToUInts((ulong)handle, out x, out y);
// x = x / Constants.RegionSize;
// y = y / Constants.RegionSize;
// }
// }
if (handle == 0 ||
// Check the distance from the current region
(handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096))
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r);
mapBlocks.Add(block);
}
}
// if (handle == 0 ||
// // Check the distance from the current region
// (handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096))
// {
// MapBlockData block = new MapBlockData();
// MapBlockFromGridRegion(block, r);
// mapBlocks.Add(block);
// }
// }
// Different from super
FillInMap(mapBlocks, minX, minY, maxX, maxY);
//
// // Different from super
// //FillInMap(mapBlocks, minX, minY, maxX, maxY);
// //
remoteClient.SendMapBlock(mapBlocks, 0);
// remoteClient.SendMapBlock(mapBlocks, 0);
}
//}
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)