Mantis#2105. Thank you kindly, HomerHorwitz for a patch that addresses:
Due to the many problems with not cleaned up child-agents, I thought it might make sense to be able to see them on the console. 'show users' on the region-server's console now outputs root- and child-agents (with "root" or "child" column)0.6.0-stable
parent
e98780fea5
commit
98da84c851
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@ -661,13 +661,13 @@ namespace OpenSim
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break;
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case "users":
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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IList agents = m_sceneManager.GetCurrentScenePresences();
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m_console.Notice(String.Format("\nAgents connected: {0}\n", agents.Count));
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m_console.Notice(
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String.Format("{0,-16}{1,-16}{2,-37}{3,-16}", "Firstname", "Lastname",
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"Agent ID","Region"));
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String.Format("{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}", "Firstname", "Lastname",
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"Agent ID", "Root/Child", "Region"));
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foreach (ScenePresence presence in agents)
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{
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@ -685,10 +685,11 @@ namespace OpenSim
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m_console.Notice(
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String.Format(
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"{0,-16}{1,-16}{2,-37}{3,-16}",
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"{0,-16}{1,-16}{2,-37}{3,-11}{4,-16}",
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.IsChildAgent ? "Child" : "Root",
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regionName));
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}
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@ -435,6 +435,19 @@ namespace OpenSim.Region.Environment.Scenes
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return avatars;
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}
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public List<ScenePresence> GetCurrentScenePresences()
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{
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List<ScenePresence> presences = new List<ScenePresence>();
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ForEachCurrentScene(delegate(Scene scene)
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{
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List<ScenePresence> scenePresences = scene.GetScenePresences();
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presences.AddRange(scenePresences);
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});
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return presences;
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}
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public RegionInfo GetRegionInfo(ulong regionHandle)
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{
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foreach (Scene scene in m_localScenes)
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