Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch
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3d72a73b22
commit
98f2b798ff
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@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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}
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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try
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try
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{
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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{
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avatar.Invulnerable = false;
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avatar.Invulnerable = false;
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