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@ -533,7 +533,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void StopFlying()
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public void StopFlying()
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{
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{
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MainLog.Instance.Verbose("AGENT","VEL:" + Velocity.ToString());
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// and send a full object update.
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// There's no message to send the client to tell it to stop flying
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// Add 1/2 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2));
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AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2));
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SendFullUpdateToAllClients();
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SendFullUpdateToAllClients();
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}
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}
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