Set the attachment data on scripted rez to allow toasters to work.
parent
4ed54dcc01
commit
98fe37051a
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@ -1016,6 +1016,9 @@ namespace OpenSim.Framework
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max objects this sim will hold", "0", true);
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"Max objects this sim will hold", "0", true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max agents this sim will hold", "0", true);
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configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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"Scope ID for this region", UUID.Zero.ToString(), true);
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"Scope ID for this region", UUID.Zero.ToString(), true);
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@ -803,6 +803,9 @@ namespace OpenSim.Region.Framework.Scenes
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string xmlData = Utils.BytesToString(rezAsset.Data);
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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group.RootPart.AttachPoint = group.RootPart.Shape.State;
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group.RootPart.AttachOffset = group.AbsolutePosition;
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group.ResetIDs();
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group.ResetIDs();
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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