Patch for mantis#1493: Several patches to xengine. Thanks Melanie!

0.6.0-stable
Adam Johnson 2008-06-07 17:43:07 +00:00
parent 2b83aa931c
commit 990225a4ba
5 changed files with 279 additions and 53 deletions

View File

@ -257,7 +257,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// FilePrefix + "_compiled_" + asset + ".dll"); // FilePrefix + "_compiled_" + asset + ".dll");
if (File.Exists(OutFile)) if (File.Exists(OutFile))
{
m_scriptEngine.Log.DebugFormat("[XEngine] Returning existing assembly for {0}", asset);
return OutFile; return OutFile;
}
if (!Directory.Exists(ScriptEnginesPath)) if (!Directory.Exists(ScriptEnginesPath))
{ {
@ -422,9 +425,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
try try
{ {
File.WriteAllText( File.WriteAllText(Path.Combine(Path.Combine(
Path.Combine("ScriptEngines", srcFileName), ScriptEnginesPath,
Script); m_scriptEngine.World.RegionInfo.RegionID.ToString()),
srcFileName), Script);
} }
catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException
{ {
@ -504,6 +508,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
errtext += "No compile error. But not able to locate compiled file."; errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext); throw new Exception(errtext);
} }
m_scriptEngine.Log.DebugFormat("[XEngine] Compiled new assembly for {0}", asset);
return OutFile; return OutFile;
} }
} }

View File

@ -31,8 +31,10 @@ using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using Nini.Config;
using Axiom.Math; using Axiom.Math;
using libsecondlife; using libsecondlife;
using OpenSim;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment; using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
@ -973,6 +975,78 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
} }
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
float wind, float tension, LSL_Types.Vector3 Force)
{
if (part == null)
return;
bool needs_fakedelete = false;
if (flexi)
{
if (!part.Shape.FlexiEntry)
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
part.Shape.FlexiDrag = friction;
part.Shape.FlexiWind = wind;
part.Shape.FlexiTension = tension;
part.Shape.FlexiForceX = (float)Force.x;
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = 0x80;
}
else
{
if (part.Shape.FlexiEntry)
{
needs_fakedelete = true;
}
part.Shape.FlexiEntry = false;
}
needs_fakedelete = false;
if (needs_fakedelete)
{
if (part.ParentGroup != null)
{
part.ParentGroup.FakeDeleteGroup();
}
}
part.ScheduleFullUpdate();
}
private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
{
if (part == null)
return;
if (light)
{
part.Shape.LightEntry = true;
part.Shape.LightColorR = (float)color.x;
part.Shape.LightColorG = (float)color.y;
part.Shape.LightColorB = (float)color.z;
part.Shape.LightIntensity = intensity;
part.Shape.LightRadius = radius;
part.Shape.LightFalloff = falloff;
}
else
{
part.Shape.LightEntry = false;
}
part.ScheduleFullUpdate();
}
public LSL_Types.Vector3 llGetColor(int face) public LSL_Types.Vector3 llGetColor(int face)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
@ -4516,7 +4590,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SetPos(part, v); SetPos(part, v);
break; break;
case 7: // PRIM_SIZE
if (remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetScale(part, v);
break;
case 8: // PRIM_ROTATION case 8: // PRIM_ROTATION
if (remain < 1) if (remain < 1)
return; return;
@ -4555,13 +4636,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SetAlpha(part, alpha, face); SetAlpha(part, alpha, face);
break; break;
case 21: // PRIM_FLEXI
case 7: // PRIM_SIZE if (remain < 7)
if (remain < 1)
return; return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString()); int flexi = Convert.ToInt32(rules.Data[idx++]);
SetScale(part, v); int softness = Convert.ToInt32(rules.Data[idx++]);
float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
float friction = (float)Convert.ToDouble(rules.Data[idx++]);
float wind = (float)Convert.ToDouble(rules.Data[idx++]);
float tension = (float)Convert.ToDouble(rules.Data[idx++]);
LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force);
break;
case 23: // PRIM_POINT_LIGHT
if (remain < 5)
return;
int light = Convert.ToInt32(rules.Data[idx++]);
LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
float radius = (float)Convert.ToDouble(rules.Data[idx++]);
float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
break; break;
} }
@ -5466,30 +5565,39 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void llSetObjectPermMask(int mask, int value) public void llSetObjectPermMask(int mask, int value)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["XEngine"] == null)
config.AddConfig("XEngine");
if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0 if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
{ {
m_host.BaseMask = (uint)value; if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
} {
if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
{
m_host.BaseMask = (uint)value;
}
else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1 else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
{ {
m_host.OwnerMask = (uint)value; m_host.OwnerMask = (uint)value;
} }
else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2 else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
{ {
m_host.GroupMask = (uint)value; m_host.GroupMask = (uint)value;
} }
else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3 else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
{ {
m_host.EveryoneMask = (uint)value; m_host.EveryoneMask = (uint)value;
} }
else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4 else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
{ {
m_host.NextOwnerMask = (uint)value; m_host.NextOwnerMask = (uint)value;
}
}
} }
} }

View File

@ -425,6 +425,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
return new list(tmp); return new list(tmp);
} }
private void ExtendAndAdd(object o)
{
Array.Resize(ref m_data, Length + 1);
m_data.SetValue(o, Length - 1);
}
public static list operator +(list a, string s)
{
a.ExtendAndAdd(s);
return a;
}
public static list operator +(list a, int i)
{
a.ExtendAndAdd(i);
return a;
}
public static list operator +(list a, double d)
{
a.ExtendAndAdd(d);
return a;
}
public void Add(object o) public void Add(object o)
{ {
object[] tmp; object[] tmp;
@ -1321,6 +1345,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
return (double)i.value; return (double)i.value;
} }
static public implicit operator LSLFloat(LSLInteger i)
{
return new LSLFloat((double)i.value);
}
public static bool operator true(LSLInteger i) public static bool operator true(LSLInteger i)
{ {
return i.value != 0; return i.value != 0;
@ -1370,12 +1399,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
public LSLFloat(int i) public LSLFloat(int i)
{ {
this.value = (double)i; value = (double)i;
} }
public LSLFloat(double d) public LSLFloat(double d)
{ {
this.value = d; value = d;
}
public LSLFloat(string s)
{
value = double.Parse(s);
}
public LSLFloat(Object o)
{
if(!((o is double) || (o is float)))
{
value = 0.0;
return;
}
value = (double)o;
} }
#endregion #endregion
@ -1446,10 +1491,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
return f.value; return f.value;
} }
//static public implicit operator System.Int32(LSLFloat f) static public explicit operator LSLString(LSLFloat f)
//{ {
// return (int)f.value; string v = String.Format("{0:0.000000}", f.value);
//} return new LSLString(v);
}
#endregion #endregion

View File

@ -314,8 +314,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
assembly = m_Compiler.PerformScriptCompile(script, assembly = m_Compiler.PerformScriptCompile(script,
assetID.ToString()); assetID.ToString());
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
} }
catch (Exception e) catch (Exception e)
{ {
@ -387,8 +385,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_DomainScripts[appDomain].Add(itemID); m_DomainScripts[appDomain].Add(itemID);
XScriptInstance instance = new XScriptInstance(this,localID, XScriptInstance instance = new XScriptInstance(this,localID,
part.UUID, itemID, assetID, assembly, part.UUID, itemID, assetID, assembly,
m_AppDomains[appDomain]); m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
instance.AppDomain = appDomain; instance.AppDomain = appDomain;
@ -450,6 +453,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
UnloadAppDomain(instance.AppDomain); UnloadAppDomain(instance.AppDomain);
} }
instance.RemoveState();
instance = null; instance = null;
CleanAssemblies(); CleanAssemblies();
@ -706,6 +711,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private bool m_TimerQueued; private bool m_TimerQueued;
private DateTime m_EventStart; private DateTime m_EventStart;
private bool m_InEvent; private bool m_InEvent;
private string m_PrimName;
private string m_ScriptName;
private string m_Assembly;
// Script state // Script state
private string m_State="default"; private string m_State="default";
@ -715,6 +723,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool Running public bool Running
{ {
get { return m_RunEvents; } get { return m_RunEvents; }
set { m_RunEvents = value; }
} }
public string State public string State
@ -734,6 +743,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
set { m_AppDomain = value; } set { m_AppDomain = value; }
} }
public string PrimName
{
get { return m_PrimName; }
}
public string ScriptName
{
get { return m_ScriptName; }
}
public LLUUID ItemID public LLUUID ItemID
{ {
get { return m_ItemID; } get { return m_ItemID; }
@ -766,7 +785,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
public XScriptInstance(XEngine engine, uint localID, LLUUID objectID, public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom) LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
string primName, string scriptName)
{ {
m_Engine = engine; m_Engine = engine;
@ -774,6 +794,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ObjectID = objectID; m_ObjectID = objectID;
m_ItemID = itemID; m_ItemID = itemID;
m_AssetID = assetID; m_AssetID = assetID;
m_PrimName = primName;
m_ScriptName = scriptName;
m_Assembly = assembly;
SceneObjectPart part=engine.World.GetSceneObjectPart(localID); SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
if (part == null) if (part == null)
@ -811,10 +834,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
catch (Exception e) catch (Exception e)
{ {
m_Engine.Log.Error("Error loading script instance\n"+e.ToString()); m_Engine.Log.Error("[XEngine] Error loading script instance\n"+e.ToString());
return;
} }
string savedState = assembly + ".state"; string savedState = Path.Combine(Path.GetDirectoryName(assembly),
m_ItemID.ToString() + ".state");
if (File.Exists(savedState)) if (File.Exists(savedState))
{ {
string xml = String.Empty; string xml = String.Empty;
@ -841,28 +866,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Engine.m_ASYNCLSLCommandManager.CreateFromData( m_Engine.m_ASYNCLSLCommandManager.CreateFromData(
m_LocalID, m_ItemID, m_ObjectID, m_LocalID, m_ItemID, m_ObjectID,
PluginData); PluginData);
m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
if(m_RunEvents)
{
m_RunEvents = false;
Start();
}
} }
} }
else else
{ {
m_Engine.Log.Error("Unable to load script state: Memory limit exceeded"); m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded");
PostEvent(new XEventParams("state_entry", PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0])); new Object[0], new XDetectParams[0]));
Start();
} }
} }
catch (Exception e) catch (Exception e)
{ {
m_Engine.Log.ErrorFormat("Unable to load script state from xml: {0}\n"+e.ToString(), xml); m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
PostEvent(new XEventParams("state_entry", PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0])); new Object[0], new XDetectParams[0]));
Start();
} }
} }
else else
{ {
m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found");
PostEvent(new XEventParams("state_entry", PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0])); new Object[0], new XDetectParams[0]));
Start();
}
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
m_ItemID.ToString() + ".state");
try
{
File.Delete(savedState);
}
catch(Exception)
{
} }
Start();
} }
public void VarDump(Dictionary<string, object> vars) public void VarDump(Dictionary<string, object> vars)
@ -935,16 +985,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
result.Abort(); result.Abort();
if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)10000000), false)) lock (m_EventQueue)
{ {
lock (m_EventQueue) m_CurrentResult = null;
{
m_CurrentResult = null;
}
return true;
} }
m_Engine.Log.Error("[XEngine] Failed to reliably stop script");
return true; return true;
} }
@ -960,6 +1005,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void PostEvent(XEventParams data) public void PostEvent(XEventParams data)
{ {
// m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
lock (m_EventQueue) lock (m_EventQueue)
{ {
if (m_EventQueue.Count >= m_Engine.MaxScriptQueue) if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)
@ -1003,6 +1050,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (data.EventName == "state") // Hardcoded state change if (data.EventName == "state") // Hardcoded state change
{ {
// m_Engine.Log.DebugFormat("[XEngine] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString(); m_State=data.Params[0].ToString();
m_Engine.m_ASYNCLSLCommandManager.RemoveScript( m_Engine.m_ASYNCLSLCommandManager.RemoveScript(
m_LocalID, m_ItemID); m_LocalID, m_ItemID);
@ -1020,6 +1069,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName); // m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart( SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID); m_LocalID);
// m_Engine.Log.DebugFormat("[XEngine] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try try
{ {
m_EventStart = DateTime.Now; m_EventStart = DateTime.Now;
@ -1148,14 +1200,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
try try
{ {
FileStream fs = File.Create(assembly + ".state"); FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(xml); Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length); fs.Write(buf, 0, buf.Length);
fs.Close(); fs.Close();
} }
catch(Exception) catch(Exception e)
{ {
Console.WriteLine("Unable to save xml\n"+e.ToString());
}
if(!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
{
throw new Exception("Completed persistence save, but no file was created");
} }
} }
} }
@ -1181,6 +1238,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
rootElement.AppendChild(state); rootElement.AppendChild(state);
XmlElement running = xmldoc.CreateElement("", "Running", "");
running.AppendChild(xmldoc.CreateTextNode(
instance.Running.ToString()));
rootElement.AppendChild(running);
Dictionary<string, Object> vars = instance.GetVars(); Dictionary<string, Object> vars = instance.GetVars();
XmlElement variables = xmldoc.CreateElement("", "Variables", ""); XmlElement variables = xmldoc.CreateElement("", "Variables", "");
@ -1277,6 +1340,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
case "State": case "State":
instance.State=part.InnerText; instance.State=part.InnerText;
break; break;
case "Running":
instance.Running=bool.Parse(part.InnerText);
break;
case "Variables": case "Variables":
XmlNodeList varL = part.ChildNodes; XmlNodeList varL = part.ChildNodes;
foreach (XmlNode var in varL) foreach (XmlNode var in varL)

View File

@ -1668,6 +1668,7 @@
<Reference name="System.Runtime.Remoting" localCopy="false"/> <Reference name="System.Runtime.Remoting" localCopy="false"/>
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="RAIL.dll"/> <Reference name="RAIL.dll"/>
<Reference name="OpenSim"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>