Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!
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2ae933a88b
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9907c0fd10
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@ -1814,9 +1814,10 @@ namespace OpenSim.Region.Environment.Scenes
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public void DelinkFromGroup(uint partID)
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{
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SceneObjectPart linkPart = GetChildPart(partID);
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linkPart.ClearUndoState();
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if (null != linkPart)
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{
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linkPart.ClearUndoState();
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
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// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
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