Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
parent
9b345ebf73
commit
9923a2ff10
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@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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#region IPlugin Members
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public override string Version { get { return "1.0.0.0"; } }
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@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL
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{
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m_connectionString = connect;
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, assem, "AssetStore");
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Migration m = new Migration(dbcon, Assembly, "AssetStore");
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m.Update();
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Data;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL
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private int m_LastExpire;
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// private string m_connectionString;
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public MySqlAuthenticationData(string connectionString, string realm)
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: base(connectionString)
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{
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@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
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Migration m = new Migration(dbcon, Assembly, "AuthStore");
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m.Update();
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}
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}
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@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL
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private Dictionary<string, FieldInfo> m_FieldMap =
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new Dictionary<string, FieldInfo>();
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public MySQLEstateStore()
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{
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}
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@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL
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{
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dbcon.Open();
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(dbcon, assem, "EstateStore");
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Migration m = new Migration(dbcon, Assembly, "EstateStore");
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m.Update();
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Type t = typeof(EstateSettings);
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@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL
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protected string m_Realm;
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protected FieldInfo m_DataField = null;
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public MySQLGenericTableHandler(string connectionString,
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string realm, string storeName) : base(connectionString)
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{
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@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, GetType().Assembly, storeName);
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Migration m = new Migration(dbcon, Assembly, storeName);
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m.Update();
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}
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}
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@ -29,6 +29,8 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.Reflection;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL
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private List<string> m_ColumnNames;
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//private string m_connectionString;
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public MySqlRegionData(string connectionString, string realm)
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: base(connectionString)
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{
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@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, GetType().Assembly, "GridStore");
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Migration m = new Migration(dbcon, Assembly, "GridStore");
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m.Update();
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}
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}
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@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public MySQLSimulationData()
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{
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}
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@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL
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// Apply new Migrations
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//
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(dbcon, assem, "RegionStore");
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Migration m = new Migration(dbcon, Assembly, "RegionStore");
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m.Update();
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// Clean dropped attachments
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