* encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command * minor refactoringsafrisby
parent
1b100e17a5
commit
9924f35613
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@ -65,7 +65,7 @@ namespace OpenSim
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IScene> m_localScenes = new List<IScene>();
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protected List<Scene> m_localScenes = new List<Scene>();
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private bool m_silent;
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private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log");
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@ -430,16 +430,15 @@ namespace OpenSim
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m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
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break;
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case "users":
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ScenePresence TempAv;
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys)
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foreach (Entity entity in m_localScenes[i].Entities.Values )
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{
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if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
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if ( entity is ScenePresence )
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{
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TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID];
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName);
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ScenePresence scenePrescence = entity as ScenePresence;
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", scenePrescence.Firstname, scenePrescence.Lastname, scenePrescence.UUID, scenePrescence.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName);
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}
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}
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}
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@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Local sim message
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ScenePresence fromAvatar = this.Avatars[fromAgentID];
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ScenePresence toAvatar = this.Avatars[toAgentID];
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string fromName = fromAvatar.firstname + " " + fromAvatar.lastname;
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string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
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toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName);
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}
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else
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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avatar = this.Avatars[fromAgentID];
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fromPos = avatar.Pos;
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fromName = avatar.firstname + " " + avatar.lastname;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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avatar = null;
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}
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@ -963,7 +963,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (ScenePresence presence in this.Avatars.Values)
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{
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if ((presence.firstname == firstName) && (presence.lastname == lastName))
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if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
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{
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presence.ControllingClient.SendAgentAlertMessage(message, modal);
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break;
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@ -43,8 +43,6 @@ namespace OpenSim.Region.Environment.Scenes
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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public string firstname;
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public string lastname;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public int anim_seq;
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@ -69,7 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion = 0;
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private IScenePresenceBody m_body;
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private IScenePresenceBody m_body;
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private Vector3[] Dir_Vectors = new Vector3[6];
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private enum Dir_ControlFlags
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@ -117,10 +115,22 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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}
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private string m_firstname;
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public string Firstname
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{
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get { return m_firstname; }
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}
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private string m_lastname;
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public string Lastname
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{
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get { return m_lastname; }
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}
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#endregion
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@ -142,8 +152,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_regionHandle = reginfo.RegionHandle;
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MainLog.Instance.Verbose("Avatar.cs ");
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ControllingClient = theClient;
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this.firstname = ControllingClient.FirstName;
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this.lastname = ControllingClient.LastName;
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this.m_firstname = ControllingClient.FirstName;
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this.m_lastname = ControllingClient.LastName;
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m_localId = m_scene.NextLocalId;
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Pos = ControllingClient.StartPos;
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@ -166,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
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// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
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Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
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Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
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@ -312,7 +322,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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movementflag -= (byte)(uint)DCF;
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update_movementflag = true;
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}
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}
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i++;
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@ -399,7 +409,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.CheckForSignificantMovement();
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this.CheckForBorderCrossing();
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}
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}
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#endregion
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@ -434,7 +444,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteAvatar"></param>
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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}
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public void SendFullUpdateToALLClients()
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@ -456,15 +466,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendInitialData()
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{
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
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if (this.newAvatar)
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{
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this.m_scene.InformClientOfNeighbours(this.ControllingClient);
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this.newAvatar = false;
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}
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// this.SendFullUpdateToALLClients();
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// this.SendArrearanceToAllOtherAgents();
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// this.SendFullUpdateToALLClients();
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// this.SendArrearanceToAllOtherAgents();
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}
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/// <summary>
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@ -486,11 +496,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendArrearanceToAllOtherAgents()
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{
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
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{
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this.SendAppearanceToOtherAgent(avatar);
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}
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
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{
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this.SendAppearanceToOtherAgent(avatar);
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}
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}
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/// <summary>
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@ -509,13 +519,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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this.current_anim = animID;
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this.anim_seq = seq;
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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this.current_anim = animID;
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this.anim_seq = seq;
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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}
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/// <summary>
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@ -648,16 +658,16 @@ namespace OpenSim.Region.Environment.Scenes
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public static void CreateDefaultTextureEntry(string name)
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{
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/* FileInfo fInfo = new FileInfo(name);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fStream);
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byte[] data1 = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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DefaultTexture = data1;
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LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
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Console.WriteLine("default texture entry: " + textu.ToString());*/
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/* FileInfo fInfo = new FileInfo(name);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fStream);
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byte[] data1 = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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DefaultTexture = data1;
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LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
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Console.WriteLine("default texture entry: " + textu.ToString());*/
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LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
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@ -10,7 +10,7 @@ namespace OpenSim.Region.Scripting.LSL
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class LSLScript : IScript
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{
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ScriptInfo scriptInfo;
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LSL.Engine lindenScriptEngine;
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Engine lindenScriptEngine;
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public LSLScript(string filename, libsecondlife.LLUUID taskObject)
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{
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@ -53,7 +53,7 @@ namespace OpenSim.Region.Scripting
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void events_OnNewPresence(ScenePresence presence)
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{
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script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
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script.logger.Verbose("Hello " + presence.Firstname.ToString() + "!");
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}
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void events_OnFrame()
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@ -8,6 +8,7 @@ using LSLList = System.Collections.Generic.List<string>;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using libsecondlife;
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namespace OpenSim.Region.Scripting
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{
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/// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
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class ScriptInterpretedAPI
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{
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protected libsecondlife.LLUUID m_object;
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protected LLUUID m_object;
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protected Scene m_scene;
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/// <summary>
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/// The scene in which this script is acting
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/// </summary>
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public Scene World
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public Scene Scene
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{
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get { return m_scene; }
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}
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@ -41,7 +42,7 @@ namespace OpenSim.Region.Scripting
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/// </summary>
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public SceneObject Task
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{
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get { return World.Objects[ObjectID]; }
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get { return Scene.Objects[ObjectID]; }
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}
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/// <summary>
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public void osAddToLandPassList(Key avatar, float hours)
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{
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Vector myPosition = Task.Pos;
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Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y);
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Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
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OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
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return;
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@ -228,8 +229,8 @@ namespace OpenSim.Region.Scripting
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public void osCreateLink(Key target, int parent)
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{
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if(World.Entities[target] is SceneObject)
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Task.AddNewChildPrims((SceneObject)World.Entities[target]);
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if(Scene.Entities[target] is SceneObject)
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Task.AddNewChildPrims((SceneObject)Scene.Entities[target]);
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return;
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}
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