Prevent the Viewer's threaded inventory retrieval causing a OOM and overload
the inventory server by serializing upstream requests.remotes/origin/0.6.7-post-fixes
parent
f32de6fe88
commit
994c5e2094
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@ -106,6 +106,7 @@ namespace OpenSim.Framework.Capabilities
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private Queue<string> m_capsEventQueue = new Queue<string>();
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private bool m_dumpAssetsToFile;
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private string m_regionName;
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private object m_fetchLock = new Object();
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public bool SSLCaps
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{
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@ -368,15 +369,21 @@ namespace OpenSim.Framework.Capabilities
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public string FetchInventoryDescendentsRequest(string request, string path, string param,OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// m_log.Debug("[CAPS]: FetchInventoryDescendentsRequest in region: " + m_regionName + "request is "+request);
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// nasty temporary hack here, the linden client falsely identifies the uuid 00000000-0000-0000-0000-000000000000 as a string which breaks us
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// nasty temporary hack here, the linden client falsely
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// identifies the uuid 00000000-0000-0000-0000-000000000000
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// as a string which breaks us
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//
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// correctly mark it as a uuid
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//
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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// another hack <integer>1</integer> results in a System.ArgumentException: Object type System.Int32 cannot be converted to target type: System.Boolean
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// another hack <integer>1</integer> results in a
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// System.ArgumentException: Object type System.Int32 cannot
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// be converted to target type: System.Boolean
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//
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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@ -391,46 +398,49 @@ namespace OpenSim.Framework.Capabilities
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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for (int i = 0; i < foldersrequested.Count; i++)
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lock (m_fetchLock)
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{
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string inventoryitemstr = "";
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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try{
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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}
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catch(Exception e)
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
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string inventoryitemstr = "";
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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try{
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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}
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catch(Exception e)
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{
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m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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// Therefore, I'm concluding that the client only has so many threads available to do requests
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// and when a thread stalls.. is stays stalled.
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// Therefore we need to return something valid
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
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//m_log.Debug("[CAPS] "+response);
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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// Therefore, I'm concluding that the client only has so many threads available to do requests
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// and when a thread stalls.. is stays stalled.
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// Therefore we need to return something valid
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
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//m_log.Debug("[CAPS] "+response);
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return response;
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}
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