Add basic JsonCreateStore() regression test
parent
cfc9270bae
commit
995976c6db
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@ -41,7 +41,7 @@ using System.Linq.Expressions;
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namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
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class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
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public class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -0,0 +1,86 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.ScriptModuleComms;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
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{
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/// <summary>
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/// Tests for inventory functions in LSL
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/// </summary>
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[TestFixture]
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public class LSL_ApiInventoryTests : OpenSimTestCase
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{
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private Scene m_scene;
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private MockScriptEngine m_engine;
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private ScriptModuleCommsModule m_smcm;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource configSource = new IniConfigSource();
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IConfig jsonStoreConfig = configSource.AddConfig("JsonStore");
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jsonStoreConfig.Set("Enabled", "true");
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m_engine = new MockScriptEngine();
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m_smcm = new ScriptModuleCommsModule();
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JsonStoreModule jsm = new JsonStoreModule();
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JsonStoreScriptModule jssm = new JsonStoreScriptModule();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, configSource, m_engine, m_smcm, jsm, jssm);
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}
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[Test]
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public void TestJsonCreateStore()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID storeId = (UUID)m_smcm.InvokeOperation(UUID.Zero, UUID.Zero, "JsonCreateStore", new object[] { "{}" });
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Assert.That(storeId, Is.Not.EqualTo(UUID.Zero));
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}
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}
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}
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@ -0,0 +1,214 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Tests.Common
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{
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public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
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{
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private Scene m_scene;
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public void Initialise(IConfigSource source)
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.StackModuleInterface<IScriptModule>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public string Name { get { return "Mock Script Engine"; } }
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public string ScriptEngineName { get { return Name; } }
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public Type ReplaceableInterface { get { return null; } }
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public event ScriptRemoved OnScriptRemoved;
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public event ObjectRemoved OnObjectRemoved;
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public string GetXMLState (UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public bool SetXMLState(UUID itemID, string xml)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostScriptEvent(UUID itemID, string name, object[] args)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostObjectEvent(UUID itemID, string name, object[] args)
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{
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throw new System.NotImplementedException ();
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}
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public void SuspendScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void ResumeScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public ArrayList GetScriptErrors(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public bool HasScript(UUID itemID, out bool running)
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{
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throw new System.NotImplementedException ();
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}
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public bool GetScriptState(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void SaveAllState()
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{
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throw new System.NotImplementedException ();
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}
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public void StartProcessing()
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{
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throw new System.NotImplementedException ();
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}
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public float GetScriptExecutionTime(List<UUID> itemIDs)
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{
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throw new System.NotImplementedException ();
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}
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public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
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{
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throw new System.NotImplementedException ();
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}
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public IScriptWorkItem QueueEventHandler(object parms)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostScriptEvent(UUID itemID,EventParams parms)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostObjectEvent (uint localID, EventParams parms)
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{
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throw new System.NotImplementedException ();
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}
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public DetectParams GetDetectParams(UUID item, int number)
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{
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throw new System.NotImplementedException ();
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}
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public void SetMinEventDelay(UUID itemID, double delay)
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{
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throw new System.NotImplementedException ();
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}
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public int GetStartParameter(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void SetScriptState(UUID itemID, bool state)
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{
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throw new System.NotImplementedException ();
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}
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public void SetState(UUID itemID, string newState)
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{
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throw new System.NotImplementedException ();
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}
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public void ApiResetScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void ResetScript (UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public IScriptApi GetApi(UUID itemID, string name)
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{
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throw new System.NotImplementedException ();
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}
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public Scene World { get { return m_scene; } }
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public IScriptModule ScriptModule { get { throw new System.NotImplementedException(); } }
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public IConfig Config { get { throw new System.NotImplementedException (); } }
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public IConfigSource ConfigSource { get { throw new System.NotImplementedException (); } }
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public string ScriptEnginePath { get { throw new System.NotImplementedException (); }}
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public string ScriptClassName { get { throw new System.NotImplementedException (); } }
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public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } }
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public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } }
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public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } }
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}
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}
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@ -2733,6 +2733,9 @@
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.OptionalModules"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Server.Base"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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@ -3094,6 +3097,7 @@
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.OptionalModules"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Services.AvatarService"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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@ -3118,6 +3122,7 @@
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Avatar/XmlRpcGroups/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Scripting/JsonStore/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/NPC/Tests" pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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