fix axis locking Amotor

avinationmerge
UbitUmarov 2015-02-13 13:37:12 +00:00
parent 3b6191de7f
commit 99668a63e4
1 changed files with 6 additions and 6 deletions

View File

@ -1339,8 +1339,8 @@ namespace OpenSim.Region.Physics.OdePlugin
// ODE should do this with axis relative to body 1 but seems to fail // ODE should do this with axis relative to body 1 but seems to fail
d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
d.JointSetAMotorAngle(Amotor, 0, 0); d.JointSetAMotorAngle(Amotor, 0, 0);
d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f); d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f);
d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f); d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f);
d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
@ -1356,8 +1356,8 @@ namespace OpenSim.Region.Physics.OdePlugin
ax = (new Vector3(0, 1, 0)) * curr; ax = (new Vector3(0, 1, 0)) * curr;
d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
d.JointSetAMotorAngle(Amotor, i, 0); d.JointSetAMotorAngle(Amotor, i, 0);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
@ -1373,8 +1373,8 @@ namespace OpenSim.Region.Physics.OdePlugin
ax = (new Vector3(0, 0, 1)) * curr; ax = (new Vector3(0, 0, 1)) * curr;
d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
d.JointSetAMotorAngle(Amotor, i, 0); d.JointSetAMotorAngle(Amotor, i, 0);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);