refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use.
parent
f421e0c3d1
commit
996abe1ea5
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@ -235,19 +235,19 @@ namespace OpenSim.Region.ClientStack.Linden
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// ClientClosed(client.AgentId);
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// }
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private void ClientClosed(UUID AgentID, Scene scene)
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private void ClientClosed(UUID agentID, Scene scene)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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int count = 0;
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while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
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while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
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{
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Thread.Sleep(1000);
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}
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lock (queues)
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{
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queues.Remove(AgentID);
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queues.Remove(agentID);
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}
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List<UUID> removeitems = new List<UUID>();
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@ -256,7 +256,7 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
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if (ky == AgentID)
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if (ky == agentID)
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{
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removeitems.Add(ky);
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}
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@ -267,7 +267,10 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
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m_AvatarQueueUUIDMapping.Remove(ky);
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MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/");
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string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1}", eqgPath, agentID);
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}
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}
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@ -281,7 +284,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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searchval = m_QueueUUIDAvatarMapping[ky];
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if (searchval == AgentID)
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if (searchval == agentID)
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{
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removeitems.Add(ky);
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}
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@ -305,6 +308,15 @@ namespace OpenSim.Region.ClientStack.Linden
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//}
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}
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/// <summary>
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/// Generate an Event Queue Get handler path for the given eqg uuid.
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/// </summary>
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/// <param name='eqgUuid'></param>
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private string GenerateEqgCapPath(UUID eqgUuid)
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{
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return string.Format("/CAPS/EQG/{0}/", eqgUuid);
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}
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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// Register an event queue for the client
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@ -316,8 +328,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// Let's instantiate a Queue for this agent right now
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TryGetQueue(agentID);
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string capsBase = "/CAPS/EQG/";
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UUID EventQueueGetUUID = UUID.Zero;
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UUID eventQueueGetUUID;
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lock (m_AvatarQueueUUIDMapping)
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{
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@ -325,37 +336,35 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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{
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//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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}
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else
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{
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EventQueueGetUUID = UUID.Random();
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eventQueueGetUUID = UUID.Random();
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//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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}
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}
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lock (m_QueueUUIDAvatarMapping)
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{
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if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
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m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
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if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
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m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
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}
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lock (m_AvatarQueueUUIDMapping)
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{
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if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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}
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string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);
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// Register this as a caps handler
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// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
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// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
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// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
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// really it should be possible to directly register the poll handler as a capability.
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caps.RegisterHandler(
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"EventQueueGet",
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new RestHTTPHandler(
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"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
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caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
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// delegate(Hashtable m_dhttpMethod)
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// {
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// return ProcessQueue(m_dhttpMethod, agentID, caps);
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@ -364,9 +373,13 @@ namespace OpenSim.Region.ClientStack.Linden
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// This will persist this beyond the expiry of the caps handlers
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// TODO: Add EventQueueGet name/description for diagnostics
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MainServer.Instance.AddPollServiceHTTPHandler(
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capsBase + EventQueueGetUUID.ToString() + "/",
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eventQueueGetPath,
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
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// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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{
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@ -1274,7 +1274,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Don't clear collision event reporting here. This is called directly from scene code and so can lead
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// to a race condition with the simulate loop
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m_requestedUpdateFrequency = 0;
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m_eventsubscription = 0;
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}
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