Further corrections to MS SQL stores (now passes all tests)

Besides, AssetData is slightly optimized to StoreAsset in one request
("IF EXISTS() UPDATE ... ELSE INSERT ...")

The main change in the MS SQL Inventory implem. is that it now return
empty list (or whatever) when called with UUID.Zero, which is consistent
with how the code for other DBs work.

I did no changes at all in XInventory, as there is no test set for them.
soprefactor
AlexRa 2010-05-23 11:26:53 +03:00
parent ebc2b6d4f6
commit 9976cb93ce
2 changed files with 49 additions and 89 deletions

View File

@ -145,26 +145,19 @@ namespace OpenSim.Data.MSSQL
/// <param name="asset">the asset</param>
override public void StoreAsset(AssetBase asset)
{
if (ExistsAsset(asset.FullID))
UpdateAsset(asset);
else
InsertAsset(asset);
}
private void InsertAsset(AssetBase asset)
{
if (ExistsAsset(asset.FullID))
{
return;
}
string sql = @"INSERT INTO assets
([id], [name], [description], [assetType], [local],
[temporary], [create_time], [access_time], [creatorid], [asset_flags], [data])
VALUES
(@id, @name, @description, @assetType, @local,
@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
string sql =
@"IF EXISTS(SELECT * FROM assets WHERE id=@id)
UPDATE assets set name = @name, description = @description, assetType = @assetType,
local = @local, temporary = @temporary, creatorid = @creatorid, data = @data
WHERE id=@id
ELSE
INSERT INTO assets
([id], [name], [description], [assetType], [local],
[temporary], [create_time], [access_time], [creatorid], [asset_flags], [data])
VALUES
(@id, @name, @description, @assetType, @local,
@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
string assetName = asset.Name;
if (asset.Name.Length > 64)
@ -202,58 +195,11 @@ namespace OpenSim.Data.MSSQL
}
catch(Exception e)
{
m_log.Error("[ASSET DB]: Error inserting item :" + e.Message);
m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
}
}
}
/// <summary>
/// Update asset in m_database
/// </summary>
/// <param name="asset">the asset</param>
private void UpdateAsset(AssetBase asset)
{
string sql = @"UPDATE assets set name = @name, description = @description, assetType = @assetType,
local = @local, temporary = @temporary, data = @data
, creatorid = @creatorid
WHERE id = @keyId;";
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on update");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on update");
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
command.Parameters.Add(m_database.CreateParameter("keyId", asset.FullID));
command.Parameters.Add(m_database.CreateParameter("name", assetName));
command.Parameters.Add(m_database.CreateParameter("description", assetDescription));
command.Parameters.Add(m_database.CreateParameter("assetType", asset.Type));
command.Parameters.Add(m_database.CreateParameter("local", asset.Local));
command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary));
command.Parameters.Add(m_database.CreateParameter("data", asset.Data));
command.Parameters.Add(m_database.CreateParameter("creatorid", asset.Metadata.CreatorID));
conn.Open();
try
{
command.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}
// Commented out since currently unused - this probably should be called in GetAsset()
// private void UpdateAccessTime(AssetBase asset)
@ -302,7 +248,7 @@ namespace OpenSim.Data.MSSQL
string sql = @"WITH OrderedAssets AS
(
SELECT id, name, description, assetType, temporary, creatorid,
Row = ROW_NUMBER() OVER (ORDER BY id)
RowNumber = ROW_NUMBER() OVER (ORDER BY id)
FROM assets
)
SELECT *
@ -320,12 +266,13 @@ namespace OpenSim.Data.MSSQL
while (reader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.FullID = new UUID((Guid)reader["id"]);
metadata.FullID = DBGuid.FromDB(reader["id"]);
metadata.Name = (string)reader["name"];
metadata.Description = (string)reader["description"];
metadata.Type = Convert.ToSByte(reader["assetType"]);
metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
metadata.CreatorID = (string)reader["creatorid"];
retList.Add(metadata);
}
}
}

View File

@ -111,6 +111,9 @@ namespace OpenSim.Data.MSSQL
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(UUID user)
{
if (user == UUID.Zero)
return new List<InventoryFolderBase>();
return getInventoryFolders(UUID.Zero, user);
}
@ -184,7 +187,19 @@ namespace OpenSim.Data.MSSQL
//Note maybe change this to use a Dataset that loading in all folders of a user and then go throw it that way.
//Note this is changed so it opens only one connection to the database and not everytime it wants to get data.
/* NOTE: the implementation below is very inefficient (makes a separate request to get subfolders for
* every found folder, recursively). Inventory code for other DBs has been already rewritten to get ALL
* inventory for a specific user at once.
*
* Meanwhile, one little thing is corrected: getFolderHierarchy(UUID.Zero) doesn't make sense and should never
* be used, so check for that and return an empty list.
*/
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
if (parentID == UUID.Zero)
return folders;
string sql = "SELECT * FROM inventoryfolders WHERE parentFolderID = @parentID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
@ -249,13 +264,12 @@ namespace OpenSim.Data.MSSQL
/// <param name="folder">Folder to update</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
string sql = @"UPDATE inventoryfolders SET folderID = @folderID,
agentID = @agentID,
string sql = @"UPDATE inventoryfolders SET agentID = @agentID,
parentFolderID = @parentFolderID,
folderName = @folderName,
type = @type,
version = @version
WHERE folderID = @keyFolderID";
WHERE folderID = @folderID";
string folderName = folder.Name;
if (folderName.Length > 64)
@ -272,7 +286,6 @@ namespace OpenSim.Data.MSSQL
cmd.Parameters.Add(database.CreateParameter("folderName", folderName));
cmd.Parameters.Add(database.CreateParameter("type", folder.Type));
cmd.Parameters.Add(database.CreateParameter("version", folder.Version));
cmd.Parameters.Add(database.CreateParameter("@keyFolderID", folder.ID));
conn.Open();
try
{
@ -296,7 +309,7 @@ namespace OpenSim.Data.MSSQL
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("parentFolderID", folder.ParentID));
cmd.Parameters.Add(database.CreateParameter("@folderID", folder.ID));
cmd.Parameters.Add(database.CreateParameter("folderID", folder.ID));
conn.Open();
try
{
@ -489,8 +502,7 @@ namespace OpenSim.Data.MSSQL
/// <param name="item">Inventory item to update</param>
public void updateInventoryItem(InventoryItemBase item)
{
string sql = @"UPDATE inventoryitems SET inventoryID = @inventoryID,
assetID = @assetID,
string sql = @"UPDATE inventoryitems SET assetID = @assetID,
assetType = @assetType,
parentFolderID = @parentFolderID,
avatarID = @avatarID,
@ -502,13 +514,14 @@ namespace OpenSim.Data.MSSQL
creatorID = @creatorID,
inventoryBasePermissions = @inventoryBasePermissions,
inventoryEveryOnePermissions = @inventoryEveryOnePermissions,
inventoryGroupPermissions = @inventoryGroupPermissions,
salePrice = @salePrice,
saleType = @saleType,
creationDate = @creationDate,
groupID = @groupID,
groupOwned = @groupOwned,
flags = @flags
WHERE inventoryID = @keyInventoryID";
WHERE inventoryID = @inventoryID";
string itemName = item.Name;
if (item.Name.Length > 64)
@ -537,16 +550,16 @@ namespace OpenSim.Data.MSSQL
command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
command.Parameters.Add(database.CreateParameter("invType", item.InvType));
command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorIdAsUuid));
command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
command.Parameters.Add(database.CreateParameter("saleType", item.SaleType));
command.Parameters.Add(database.CreateParameter("creationDate", item.CreationDate));
command.Parameters.Add(database.CreateParameter("groupID", item.GroupID));
command.Parameters.Add(database.CreateParameter("groupOwned", item.GroupOwned));
command.Parameters.Add(database.CreateParameter("flags", item.Flags));
command.Parameters.Add(database.CreateParameter("keyInventoryID", item.ID));
conn.Open();
try
{
@ -732,9 +745,9 @@ namespace OpenSim.Data.MSSQL
try
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.Owner = new UUID((Guid)reader["agentID"]);
folder.ParentID = new UUID((Guid)reader["parentFolderID"]);
folder.ID = new UUID((Guid)reader["folderID"]);
folder.Owner = DBGuid.FromDB(reader["agentID"]);
folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
folder.ID = DBGuid.FromDB(reader["folderID"]);
folder.Name = (string)reader["folderName"];
folder.Type = (short)reader["type"];
folder.Version = Convert.ToUInt16(reader["version"]);
@ -760,24 +773,24 @@ namespace OpenSim.Data.MSSQL
{
InventoryItemBase item = new InventoryItemBase();
item.ID = new UUID((Guid)reader["inventoryID"]);
item.AssetID = new UUID((Guid)reader["assetID"]);
item.ID = DBGuid.FromDB(reader["inventoryID"]);
item.AssetID = DBGuid.FromDB(reader["assetID"]);
item.AssetType = Convert.ToInt32(reader["assetType"].ToString());
item.Folder = new UUID((Guid)reader["parentFolderID"]);
item.Owner = new UUID((Guid)reader["avatarID"]);
item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
item.Owner = DBGuid.FromDB(reader["avatarID"]);
item.Name = reader["inventoryName"].ToString();
item.Description = reader["inventoryDescription"].ToString();
item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
item.InvType = Convert.ToInt32(reader["invType"].ToString());
item.CreatorId = ((Guid)reader["creatorID"]).ToString();
item.CreatorId = reader["creatorID"].ToString();
item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]);
item.SalePrice = Convert.ToInt32(reader["salePrice"]);
item.SaleType = Convert.ToByte(reader["saleType"]);
item.CreationDate = Convert.ToInt32(reader["creationDate"]);
item.GroupID = new UUID((Guid)reader["groupID"]);
item.GroupID = DBGuid.FromDB(reader["groupID"]);
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
item.Flags = Convert.ToUInt32(reader["flags"]);