Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.afrisby
parent
87e2a694e2
commit
997a2907e2
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@ -81,22 +81,7 @@ namespace OpenSim.Framework.Communications.Cache
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private void CreateLibraryItems()
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{
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InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
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InventoryItemBase item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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@ -53,7 +53,7 @@ namespace OpenSim.Framework.Communications
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{
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if (!String.IsNullOrEmpty(FileName))
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{
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MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName);
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MainLog.Instance.Verbose("AGENTINVENTORY", "Inventorystorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications
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(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Initialise();
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m_plugins.Add(plug.getName(), plug);
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MainLog.Instance.Verbose("INVENTORY", "Added IInventoryData Interface");
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MainLog.Instance.Verbose("AGENTINVENTORY", "Added IInventoryData Interface");
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}
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}
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}
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@ -277,6 +277,7 @@ namespace OpenSim.Framework.UserManagement
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TempHash["type_default"] = -1;
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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return temp;
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}
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@ -13,41 +13,6 @@
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="femaleface.jp2" />
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</Section>
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<Section Name="plywood Texture">
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<Key Name="assetID" Value="00000000-0000-0000-9999-000000000002" />
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<Key Name="name" Value="plywood" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="plywood.jp2" />
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</Section>
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<Section Name="rocks Texture">
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<Key Name="assetID" Value="00000000-0000-0000-9999-000000000003" />
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<Key Name="name" Value="rocks" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="rocks.jp2" />
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</Section>
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<Section Name="bricks Texture">
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<Key Name="assetID" Value="00000000-0000-0000-9999-000000000001" />
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<Key Name="name" Value="bricks" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="bricks.jp2" />
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</Section>
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<Section Name="granite Texture">
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<Key Name="assetID" Value="00000000-0000-0000-9999-000000000004" />
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<Key Name="name" Value="granite" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="granite.jp2" />
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</Section>
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<Section Name="hardwood Texture">
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<Key Name="assetID" Value="00000000-0000-0000-9999-000000000005" />
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<Key Name="name" Value="hardwood" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="fileName" Value="hardwood.jp2" />
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</Section>
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<Section Name="4-tile2 Texture">
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<Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" />
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<Key Name="name" Value="4-tile2" />
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@ -539,4 +539,65 @@
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="bricks Texture">
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<Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000001"/>
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<Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/>
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<Key Name="description" Value="bricks texture" />
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<Key Name="name" Value="bricks" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="granite Texture">
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<Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000004"/>
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<Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/>
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<Key Name="description" Value="granite texture" />
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<Key Name="name" Value="granite" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="hardwood Texture">
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<Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000005"/>
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<Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/>
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<Key Name="description" Value="hardwood texture" />
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<Key Name="name" Value="hardwood" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="plywood Texture">
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<Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000002"/>
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<Key Name="assetID" Value="00000000-0000-1111-9999-000000000002"/>
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<Key Name="description" Value="plywood texture" />
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<Key Name="name" Value="plywood" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="rocks Texture">
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<Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000003"/>
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<Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/>
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<Key Name="description" Value="rocks texture" />
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<Key Name="name" Value="rocks" />
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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</Nini>
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