* minor: get rid of an unecessary casting and logic check

0.6.0-stable
Justin Clarke Casey 2008-10-09 20:02:40 +00:00
parent 5a3827c317
commit 997eec671a
1 changed files with 5 additions and 10 deletions

View File

@ -281,10 +281,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else if (packet.Type == PacketType.UseCircuitCode) else if (packet.Type == PacketType.UseCircuitCode)
{ {
AddNewClient(packet);
UseCircuitCodePacket p = (UseCircuitCodePacket)packet; UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
AddNewClient(p);
// Ack the first UseCircuitCode packet // Ack the first UseCircuitCode packet
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
// TODO: don't create new blocks if recycling an old packet // TODO: don't create new blocks if recycling an old packet
@ -359,16 +359,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Add a new client circuit. /// Add a new client circuit.
/// </summary> /// </summary>
/// <param name="packet"></param> /// <param name="packet"></param>
protected virtual void AddNewClient(Packet packet) protected virtual void AddNewClient(UseCircuitCodePacket useCircuit)
{ {
//Slave regions don't accept new clients //Slave regions don't accept new clients
if (m_localScene.Region_Status != RegionStatus.SlaveScene) if (m_localScene.Region_Status != RegionStatus.SlaveScene)
{ {
if (!(packet is UseCircuitCodePacket))
return;
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code); m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
lock (clientCircuits) lock (clientCircuits)
@ -400,7 +395,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code); useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
} }
PacketPool.Instance.ReturnPacket(packet); PacketPool.Instance.ReturnPacket(useCircuit);
} }
public void ServerListener() public void ServerListener()