Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-06-12 07:02:14 +02:00
commit 9997466632
1 changed files with 229 additions and 193 deletions

View File

@ -7902,196 +7902,223 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(200); ScriptSleep(200);
} }
// vector up using libomv (c&p from sop )
// vector up rotated by r
private Vector3 Zrot(Quaternion r)
{
double x, y, z, m;
m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
if (Math.Abs(1.0 - m) > 0.000001)
{
m = 1.0 / Math.Sqrt(m);
r.X *= (float)m;
r.Y *= (float)m;
r.Z *= (float)m;
r.W *= (float)m;
}
x = 2 * (r.X * r.Z + r.Y * r.W);
y = 2 * (-r.X * r.W + r.Y * r.Z);
z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
return new Vector3((float)x, (float)y, (float)z);
}
protected void SetPrimParams(ScenePresence av, LSL_List rules) protected void SetPrimParams(ScenePresence av, LSL_List rules)
{ {
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0; int idx = 0;
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
while (idx < rules.Length) bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
try
{ {
int code = rules.GetLSLIntegerItem(idx++); while (idx < rules.Length)
int remain = rules.Length - idx;
switch (code)
{ {
case (int)ScriptBaseClass.PRIM_POSITION: int code = rules.GetLSLIntegerItem(idx++);
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); int remain = rules.Length - idx;
if (part == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; switch (code)
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; {
if (llGetLinkNumber() > 1) // a avatar is a child
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{ {
localRot = llGetLocalRot(); if (remain < 1)
localPos = llGetLocalPos(); return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
if (sitpart == null)
break;
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
pos -= sitpart.OffsetPosition; // remove sit part offset
Quaternion rot = sitpart.RotationOffset;
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
pos += sitOffset;
finalPos = pos;
positionChanged = true;
} }
break;
v -= localPos; case (int)ScriptBaseClass.PRIM_ROTATION:
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v += 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (llGetLinkNumber() > 1)
{ {
localRot = llGetLocalRot(); if (remain < 1)
localPos = llGetLocalPos(); return;
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
Quaternion srot = sitpart.GetWorldRotation();
rot *= Quaternion.Conjugate(srot); // removed sit part world rotation
av.Rotation = rot;
av.SendAvatarDataToAllAgents();
} }
break;
LSL_Rotation r; case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
r = rules.GetQuaternionItem(idx++); {
r = r * llGetRootRotation() / localRot; if (remain < 1)
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); return;
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL: if (sitpart == null)
{ break;
if (remain < 1)
return;
LSL_Rotation r; LSL_Rotation r = rules.GetQuaternionItem(idx++);
r = rules.GetQuaternionItem(idx++); Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents(); Quaternion srot = sitpart.RotationOffset;
} rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation
break;
av.Rotation = rot;
av.SendAvatarDataToAllAgents();
}
break;
// parse rest doing nothing but number of parameters error check // parse rest doing nothing but number of parameters error check
case (int)ScriptBaseClass.PRIM_SIZE: case (int)ScriptBaseClass.PRIM_SIZE:
case (int)ScriptBaseClass.PRIM_MATERIAL: case (int)ScriptBaseClass.PRIM_MATERIAL:
case (int)ScriptBaseClass.PRIM_PHANTOM: case (int)ScriptBaseClass.PRIM_PHANTOM:
case (int)ScriptBaseClass.PRIM_PHYSICS: case (int)ScriptBaseClass.PRIM_PHYSICS:
case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
case (int)ScriptBaseClass.PRIM_NAME: case (int)ScriptBaseClass.PRIM_NAME:
case (int)ScriptBaseClass.PRIM_DESC: case (int)ScriptBaseClass.PRIM_DESC:
if (remain < 1) if (remain < 1)
return;
idx++;
break;
case (int)ScriptBaseClass.PRIM_GLOW:
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 2)
return;
idx += 2;
break;
case (int)ScriptBaseClass.PRIM_TYPE:
if (remain < 3)
return;
code = (int)rules.GetLSLIntegerItem(idx++);
remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return;
idx += 6;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
if (remain < 5)
return;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
case (int)ScriptBaseClass.PRIM_TYPE_RING:
if (remain < 11)
return;
idx += 11;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return;
idx += 2;
break;
}
break;
case (int)ScriptBaseClass.PRIM_COLOR:
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return;
idx += 3;
break;
case (int)ScriptBaseClass.PRIM_TEXTURE:
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
if (remain < 5)
return;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return;
idx += 7;
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
if (positionChanged)
{
positionChanged = false;
av.OffsetPosition = finalPos;
av.SendAvatarDataToAllAgents();
}
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return; return;
idx++; }
break; }
}
case (int)ScriptBaseClass.PRIM_GLOW: finally
case (int)ScriptBaseClass.PRIM_FULLBRIGHT: {
case (int)ScriptBaseClass.PRIM_TEXGEN: if (positionChanged)
if (remain < 2) {
return; av.OffsetPosition = finalPos;
idx += 2; av.SendAvatarDataToAllAgents();
break; positionChanged = false;
case (int)ScriptBaseClass.PRIM_TYPE:
if (remain < 3)
return;
code = (int)rules.GetLSLIntegerItem(idx++);
remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return;
idx += 6;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
if (remain < 5)
return;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
case (int)ScriptBaseClass.PRIM_TYPE_RING:
if (remain < 11)
return;
idx += 11;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return;
idx += 2;
break;
}
break;
case (int)ScriptBaseClass.PRIM_COLOR:
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return;
idx += 3;
break;
case (int)ScriptBaseClass.PRIM_TEXTURE:
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
if (remain < 5)
return;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return;
idx += 7;
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return;
} }
} }
} }
@ -8127,8 +8154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return; return;
v=rules.GetVector3Item(idx++); v=rules.GetVector3Item(idx++);
positionChanged = true;
currentPosition = GetSetPosTarget(part, v, currentPosition); currentPosition = GetSetPosTarget(part, v, currentPosition);
positionChanged = true;
break; break;
case (int)ScriptBaseClass.PRIM_SIZE: case (int)ScriptBaseClass.PRIM_SIZE:
@ -8510,13 +8537,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Float gain = rules.GetLSLFloatItem(idx++); LSL_Float gain = rules.GetLSLFloatItem(idx++);
TargetOmega(part, axis, (double)spinrate, (double)gain); TargetOmega(part, axis, (double)spinrate, (double)gain);
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET: case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return; return;
// do a pending position change // do a pending position change before jumping to other part/avatar
if (positionChanged) if (positionChanged)
{ {
positionChanged = false;
if (parentgrp == null) if (parentgrp == null)
return; return;
@ -8545,7 +8574,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
finally finally
{ {
/*
if (positionChanged) if (positionChanged)
{ {
if (part.ParentGroup.RootPart == part) if (part.ParentGroup.RootPart == part)
@ -8563,27 +8591,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parent.ScheduleGroupForTerseUpdate(); parent.ScheduleGroupForTerseUpdate();
} }
} }
*/
}
if (positionChanged)
{
if (parentgrp == null)
return;
if (parentgrp.RootPart == part)
{
Util.FireAndForget(delegate(object x) {
parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
});
}
else
{
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
parentgrp.HasGroupChanged = true;
parentgrp.ScheduleGroupForTerseUpdate();
}
} }
} }
@ -8914,7 +8921,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// replies as SL wiki // replies as SL wiki
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
int idx = 0; int idx = 0;
while (idx < rules.Length) while (idx < rules.Length)
{ {
@ -8941,6 +8950,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_POSITION: case (int)ScriptBaseClass.PRIM_POSITION:
Vector3 pos = avatar.AbsolutePosition; Vector3 pos = avatar.AbsolutePosition;
Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
pos -= sitOffset;
res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
break; break;
@ -9139,8 +9150,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
} }
Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
lpos -= lsitOffset;
res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return res;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
return res;
} }
} }
return res; return res;
@ -9532,6 +9554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(primglow)); res.Add(new LSL_Float(primglow));
} }
break; break;
case (int)ScriptBaseClass.PRIM_TEXT: case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor(); Color4 textColor = part.GetTextColor();
res.Add(new LSL_String(part.Text)); res.Add(new LSL_String(part.Text));
@ -9540,18 +9563,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
textColor.B)); textColor.B));
res.Add(new LSL_Float(textColor.A)); res.Add(new LSL_Float(textColor.A));
break; break;
case (int)ScriptBaseClass.PRIM_NAME: case (int)ScriptBaseClass.PRIM_NAME:
res.Add(new LSL_String(part.Name)); res.Add(new LSL_String(part.Name));
break; break;
case (int)ScriptBaseClass.PRIM_DESC: case (int)ScriptBaseClass.PRIM_DESC:
res.Add(new LSL_String(part.Description)); res.Add(new LSL_String(part.Description));
break; break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL: case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
break; break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL: case (int)ScriptBaseClass.PRIM_POS_LOCAL:
res.Add(new LSL_Vector(GetPartLocalPos(part))); res.Add(new LSL_Vector(GetPartLocalPos(part)));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return res;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
res += tres;
return res;
} }
} }
return res; return res;