* Make sure that deleted objects do not send further object updates to the client
parent
dcfd343a1e
commit
99bd7cce2b
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@ -1682,6 +1682,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendGroupFullUpdate()
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{
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if (IsDeleted)
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return;
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RootPart.SendFullUpdateToAllClients();
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lock (m_parts)
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@ -1704,6 +1707,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendGroupTerseUpdate()
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{
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if (IsDeleted)
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return;
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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@ -2075,6 +2075,9 @@ if (m_shape != null) {
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if (ParentGroup.IsSelected && IsAttachment)
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return;
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if (ParentGroup.IsDeleted)
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return;
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clientFlags &= ~(uint) PrimFlags.CreateSelected;
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if (remoteClient.AgentId == _ownerID)
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@ -2179,16 +2182,7 @@ if (m_shape != null) {
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}
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/// <summary>
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/// Send a terse update to the client.
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/// </summary>
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/// <param name="remoteClient"></param>
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// public void SendTerseUpdate(IClientAPI remoteClient)
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// {
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// SendTerseUpdateToClient(remoteClient);
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// }
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/// <summary>
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///
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/// Send a terse update to all clients
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/// </summary>
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public void SendTerseUpdateToAllClients()
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{
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@ -2199,11 +2193,6 @@ if (m_shape != null) {
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}
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}
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// public void SendTerseUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
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// {
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// SendTerseUpdateToClient(remoteclient);
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// }
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public void SetAttachmentPoint(uint AttachmentPoint)
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{
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this.AttachmentPoint = AttachmentPoint;
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