ZOMG! CAPSULES AS BOUNDING VOLUMES!
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7cb8ef79cb
commit
99c837f067
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@ -70,8 +70,8 @@ namespace OpenSim.Physics.OdePlugin
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public class OdeScene :PhysicsScene
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{
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private IntPtr world;
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private IntPtr space;
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public IntPtr world;
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public IntPtr space;
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private IntPtr contactgroup;
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private double[] _heightmap;
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@ -94,7 +94,7 @@ namespace OpenSim.Physics.OdePlugin
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pos.X = position.X;
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pos.Y = position.Y;
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pos.Z = position.Z;
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return new OdeCharacter();
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return new OdeCharacter(this,pos);
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}
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
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@ -139,19 +139,24 @@ namespace OpenSim.Physics.OdePlugin
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}
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}
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public class OdeCharacter : PhysicsActor
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public class OdeCharacter : PhysicsActor
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{
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private PhysicsVector _position;
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private PhysicsVector _velocity;
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private PhysicsVector _acceleration;
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private bool flying;
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private float gravityAccel;
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private IntPtr BoundingCapsule;
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IntPtr capsule_geom;
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d.Mass capsule_mass;
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public OdeCharacter()
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public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
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{
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_velocity = new PhysicsVector();
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_position = new PhysicsVector();
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_position = pos;
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_acceleration = new PhysicsVector();
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d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
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capsule_geom = d.CreateCapsule(parent_scene.space, 0.5f, 2f);
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}
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public override bool Flying
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