BulletSim: moving comments around. No functional change.
parent
a7a1b8b7e9
commit
99f39836a1
|
@ -65,7 +65,7 @@ public class BSActorSetTorque : BSActor
|
|||
// BSActor.Refresh()
|
||||
public override void Refresh()
|
||||
{
|
||||
m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh", m_controllingPrim.LocalID);
|
||||
m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh,torque={1}", m_controllingPrim.LocalID, m_controllingPrim.RawTorque);
|
||||
|
||||
// If not active any more, get rid of me (shouldn't ever happen, but just to be safe)
|
||||
if (m_controllingPrim.RawTorque == OMV.Vector3.Zero)
|
||||
|
|
|
@ -1514,16 +1514,8 @@ public class BSPrim : BSPhysObject
|
|||
LastEntityProperties = CurrentEntityProperties;
|
||||
CurrentEntityProperties = entprop;
|
||||
|
||||
// Note that BSPrim can be overloaded by BSPrimLinkable which controls updates from root and children prims.
|
||||
base.RequestPhysicsterseUpdate();
|
||||
/*
|
||||
else
|
||||
{
|
||||
// For debugging, report the movement of children
|
||||
DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
|
||||
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
|
||||
entprop.Acceleration, entprop.RotationalVelocity);
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -163,6 +163,15 @@ public class BSPrimLinkable : BSPrimDisplaced
|
|||
// TODO: this will have to change when linksets are articulated.
|
||||
base.UpdateProperties(entprop);
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// For debugging, report the movement of children
|
||||
DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
|
||||
LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
|
||||
entprop.Acceleration, entprop.RotationalVelocity);
|
||||
}
|
||||
*/
|
||||
// The linkset might like to know about changing locations
|
||||
Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue