Add option to disable logins

This just covers script loading for now. More to come.
bulletsim
BlueWall 2011-05-27 19:05:16 -04:00
parent fcef4688a8
commit 99f42c0a6e
3 changed files with 42 additions and 2 deletions

View File

@ -94,7 +94,10 @@ namespace OpenSim.Region.Framework.Scenes
// root agents when ACL denies access to root agent
public bool m_strictAccessControl = true;
public int MaxUndoCount = 5;
// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
public bool LoginLock = false;
public bool LoginsDisabled = true;
public bool StartDisabled = false;
public bool LoadingPrims;
public IXfer XferManager;
@ -1373,10 +1376,23 @@ namespace OpenSim.Region.Framework.Scenes
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
{
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
LoginLock = false;
}
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false;
// For RegionReady lockouts
if( LoginLock == false)
{
LoginsDisabled = false;
}
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
}
else
{
StartDisabled = true;
LoginsDisabled = true;
}
}
}
catch (NotImplementedException)

View File

@ -28,10 +28,13 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using System.IO;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -50,6 +53,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
private bool m_lastOarLoadedOk;
private int m_channelNotify = -1000;
private bool m_enabled = false;
private bool m_disable_logins = false;
Scene m_scene = null;
@ -68,10 +72,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
if (m_config != null)
{
m_enabled = m_config.GetBoolean("enabled", false);
if (m_enabled)
{
m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify);
}
m_disable_logins = m_config.GetBoolean("login_disable", false);
}
}
// if (!m_enabled)
@ -93,6 +99,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
if(m_disable_logins == true)
{
scene.LoginLock = true;
scene.LoginsDisabled = true;
m_log.InfoFormat("[RegionReady]: Logins disabled for {0}",m_scene.RegionInfo.RegionName);
}
}
public void RemoveRegion(Scene scene)
@ -148,6 +161,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
c.SenderUUID = UUID.Zero;
c.Scene = m_scene;
if(m_disable_logins == true)
{
if(m_scene.StartDisabled == false)
{
m_scene.LoginsDisabled = false;
m_scene.LoginLock = false;
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
}
}
m_log.InfoFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}",
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
m_scene.EventManager.TriggerOnChatBroadcast(this, c);

View File

@ -1174,6 +1174,7 @@
; - the third field is a number indicating how many scripts failed to compile
; - "oar error" if supplied, provides the error message from the OAR load
channel_notify = -800
login_disable = false
[MRM]