put back entities remove from updates on SendKillObject.

avinationmerge
UbitUmarov 2015-08-19 20:38:49 +01:00
parent ac83525bde
commit 9a0040d67c
1 changed files with 11 additions and 1 deletions

View File

@ -1212,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send it sync, and async. It's not that much data
// and it improves user experience just so much!
DoSendLayerData(map);
// DoSendLayerData(map);
}
/// <summary>
@ -1710,6 +1710,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendKillObject(List<uint> localIDs)
{
// think we do need this
// foreach (uint id in localIDs)
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
// remove pending entities
lock (m_entityProps.SyncRoot)
m_entityProps.Remove(localIDs);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Remove(localIDs);
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count];